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DoubleYou

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Everything posted by DoubleYou

  1. There were some reports of this mod causing crashes, so keep in mind when testing. It's probably PEBKAC.
  2. Discussion topic: Whose Quest Is It NG by TheGamerX20 Wiki Link
  3. Yes, Bethini does allow you to modify Havok FPS fMaxTime but SSE Display Tweaks has a better, dynamic implementation that auto calculates based on current framerate.
  4. The game does not handle framerates above 60fps well, which causes the carriage ride to be funky. You need to use SSE Display Tweaks to fix that bug. Or lock your framerate. Locking your framerate can be done via the Lock Frame Rate tweak in Bethini Pie.
  5. FOLIP should override DynDOLOD Resources.
  6. You're not generally supposed to install Bethini Pie inside of a mod manager. It is a tool. It should be installed as a tool. The error message picture is insufficient to diagnose the problem. Only the log would be useful to see the real cause.
  7. FYI, I had a separate Discord user who also experienced this issue, who after using the test version, verified that fixed it for them.
  8. I think this is just something up with the draw bow animation while sneaking.
  9. This typically happens when you need to add the master of the item you are adding to the file you are copying to.
  10. This typically happens when you download mods outside of Mod Organizer. If you download through Mod Organizer, it fetches Metadata from Nexus. You can also get this Metadata by query info option in the downloads pane. Otherwise, you will only have version numbers from mods with a FOMOD installer.
  11. I looked into this recently, and I believe I have tracked it to a bug in Blended Roads, where the normal dwemer versions are not correctly mapped to the Blackreach road texture. I always used the Really blended variant that doesn't have the issue. In reality, you are never going to notice the difference in LOD, so it is safe to ignore. It's just a slightly more bronze road texture variation that only occurs in Blackreach.
  12. I have made a change that may resolve this once the data refreshes. Use this page to get it until then: https://stepmodifications.org/wiki/SkyrimSE:DynDOLOD_3_Alpha/2.3
  13. It is a false positive, provided you downloaded it from the correct source: https://www.nexusmods.com/site/mods/631?tab=files
  14. Most of the mentioned tweaks do nothing.
  15. I tested and got this, but then I refreshed and didn't.
  16. Discussion topic: Fix Cubemaps by DoubleYou Wiki Link
  17. In my latest Fallout 4 LOD update, I am auto-generating TexGen rules for missing lod textures when mods introduce new material swaps on LOD references. It is possible there could be issues (I don't know of any atm) with this process that could potentially turn up a support question here.
  18. I am aware of this. I haven't really decided how I may want to handle this, or if it is even worth fixing.
  19. You most likely have a UI mod installed that is overriding the color.
  20. Discussion topic: Material Swapper Framework by ItsSpyce Wiki Link I like the material file system in Fallout 4. This mod attempts to add this to Skyrim. Its utility will generally stem from how popular and supported it may become.
  21. Actually wait... Unslaad and Glenmoril are separate mods from Vigilant. I only made the ones for Vigilant above. Does Unslaad and Glenmoril also cause issues? I was unaware of these mods.
  22. @Citachi11 Can you test? https://mega.nz/file/dMYkiLaI#5en3dKUO5keIW6hbckdgeID40VX3Wde3V8BYNi6rJR8
  23. This topic is rather old and our guide's settings have improved over the years, but whatever the "best" settings are is perhaps somewhat variable dependent on the quality desired
  24. Discussion topic: Baka Auto Open Local Map by shad0wshayd3 Wiki Link This should hopefully be a more stable alternative to Auto Local Map (which gave me lots of random CTDs).
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