Jump to content

Search the Community

Showing results for tags '20-patches'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • Announcements
    • Community Information
  • Supported Games
    • Fallout 3
    • Fallout New Vegas
    • Fallout 4
    • Oblivion
    • Morrowind
    • Skyrim Legendary Edition (LE)
    • Skyrim Special Edition (SE)
    • No Man's Sky
    • Unsupported Game Guides
    • Supplemental Guides
  • Supported Tools
    • BethINI
    • Creation Kit
    • Mod Organizer
    • Post-Processing
    • Sheson's DynDOLOD & xLODGen
    • Video Card Driver Utilities
    • xEdit
    • Other Utilities
  • Mod Author Topics
    • Skyrim LE Mod Author Topics
    • Skyrim SE Mod Author Topics
  • General Discussion
    • Step Banter Inn
    • Games
    • INI Tweaking
  • Step Website Support
    • Forum Support
    • Wiki Support

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Nexus Mods


Website URL


Location


Interests


Favorite Mod

Found 3 results

  1. Discussion topic: Enemy (R)Evolution of Skyrim by Mangekyoumadara1987 Wiki Link This is a mod...more patcher...that helps distribute mod-addon perks, spells, and more to NPCs at game start.
  2. I think it's a good idea to create a thread where everyone can post links to compatibility patches for Requiem. There are patches that don't exist on the Nexus like the ones some members have uploaded here, so post their links here to have them all gathered in one page. I wish I knew how to create patches myself and start with my own but at least I can contribute with the idea. If this thread goes well then we can contact the authors of Requiem let them know about it. Firstly, make sure you have this mod because it's required for some patches to work right. Here are the already known ones: (important note:some might not work well or are outdated) Requiem - Immersive Creatures Patch by Azirok Requiem - Dragonborn by Azirok Requiem - Falskaar by Azirok Requiem - Skytest Realistic Animals and Predators Patch by Azirok Requiem - Immersive Armors Patch by Azirok Requiem - Immersive Weapons Patch by Azirok Requiem - Hearthfires by Azirok Requiem - Immersive Patrols by Azirok Requiem - Wyrmstooth by Azirok Requiem - Civil War Overhaul Patch by Azirok Requiem - Dragon Combat Overhaul Patch by Azirok Requiem - Moonpath to Elsweyr Patch by Azirok Enchanting Awakened by egocarib (there's a requiem version of the mod inside its installer) Audio Overhaul for Skyrim - Patches by michaelrw (the patch is located in the miscellaneous section) Dual Sheath Redux by Neovalen (the patch is located in the optional files section) Compatibility patch for Requiem - Ethereal Elven Overhaul by MrFilipenko Even Better Quest Objectives by whickus with fixes and expansions by William Imm (the patch is in the installer) These patches might not work as intended: OBIS - Organized Bandits in Skyrim - Requiem Patch BETA by ArtMurder RND Requiem Food Patch by diannetea Requiem and Imps More Complex Needs compatibility patch by Gatonegro Requiem and Deadly Mutilation Compatibility Fix by Umbrecht Some modifications: Requiem - Rebalanced Potions Weight by HexPex Requiem - Hard Times by Azirok
  3. Discussion topic: STEP Skyrim SE Patches by The STEP Team Wiki Link Mods that are required for the Patches are marked on the Guide by a GREEN indicator at the beginning of the mod's listing. STEP SE CR Patch Reference Document: https://docs.google.com/document/d/1CmUkCGlaWewvqAu6fKdnNKPdrDTTkW6pHgt7wS7OsLg/edit?usp=sharing Included Tweaks Timescale is set to 15 (default 20) Fast travel speed adjusted to match walking speed 40% faster arrow speed vs vanilla for more realistic speeds 50% chance of recovering arrows from corpses (default 33%) NPC greeting distance reduced to reduce random greets from every NPC passed Bump wait times for NPCs to move out of the way have been reduced (default 3.0/1.0, reduced to 0.5/0.5) Bump wait distances have been increased to help those NPC get out of the way (default 75/125, increased 150/250) NPC max-dodge-chance reduced to prevent uncanny ability of enemies dodging projectiles (default 100%, reduced to 66%) Incorporated Mods The mods below have either been 1) incorporated into the STEP Skyrim CR Patch (permissions allowed for this) and are indicated as such, or 2) the edits from the mod were already created from scratch for the Patch via the CK. This means the mods listed below will never need to be installed for the STEP Skyrim SE Guide: Battle Cry Fix (incorporated; thanks NTense!) Don't Talk With Your Mouth Full (incorporated; thanks Whitefang37!) Move it Dammit - for Skyrim Special Edition No NPC Greetings (Special Edition) No Spinning Death Animation Leveled Lists The STEP Skyrim CR Patch now includes merged leveled-lists for the Guide. These merged lists would have been similar to what was being provided by WB. Our merges, however, are addressed by hand and each conflict is checked to ensure only the correct and desired forwards are made vs WB's default output, which is full of issues. What this means is users get a far cleaner (and proper) merge of the Guide's leveled lists vs what can be provided by a tool.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.