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DoubleYou

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Everything posted by DoubleYou

  1. Discussion topic: Faster Workshop by registrator2000 Wiki Link Despite Poet saying this is entirely replaced by Buffout 4, I would still recommend it, if only for the hotkey so that I don't have to press and hold.
  2. Discussion topic: Atom Cats Drag Race Start Fix by Ablaze666 Wiki Link
  3. Discussion topic: Diamond City Auto Close Gate by Three-Socks Wiki Link When you first visit Diamond City, the gate is shut. Ever after that, the gate is wide open. This mod makes you have to reactivate it for the gate to reopen, since it doesn't make sense for them to leave it open all the time with all the super mutants and raiders about.
  4. Discussion topic: Vault 81 Close Door by Three-Socks Wiki Link When you first visit Vault 81, the door is shut, and you open it with your pip-boy. Ever after that, the door is always opened, despite all the trouble you went through to convince them to open the door for you. This mod fixes that they close the door after you leave, and you have to reopen it again.
  5. I want to drop this one. It conflicts badly with Even Better Mod Descriptions in a way that makes it pretty much impossible to patch, as one is describing the effects, and the other is changing the effects. Patching it is like making your own custom mod. I think UFO4P fixes should suffice.
  6. Your screenshot does NOT display DynDOLOD.esm in the load order, from the archive, so it is not installed correctly according to the screenshot. I believe Verdant includes some grasses from Veydosebrom.
  7. This is incorrect. You had it right. Your grass cache was fine. Your LODs are somehow wrong. I see now that when you showed your generated DynDOLOD, you opened the file in 7-zip to prove to me you did it right. You didn't happen to simply forget to install the archive in Mod Organizer by any chance???
  8. Well, your game doesn't display any grass LOD, so it is a literal impossibility that you have done this correctly, so I don't understand why you say you have done it right when it is obviously not working. Please follow the No Grass LOD Check List found here: https://dyndolod.info/Help/Grass-LOD
  9. Discussion topic: Im Talking to You by Yeti Wiki Link Prevents NPCs from walking away from you while you are talking to them. This is a big issue in Fallout 4. We'll need to test if it works well or not.
  10. Then you haven't installed or ran DynDOLOD correctly, because they simply are not there. Grass Cache does not equal Grass LODs.
  11. I am going to drop this from testing, since the ini file is not needed.
  12. You need grass LODs. Currently you do not have any. Use your grass cache to generate Grass LOD.
  13. DynDOLOD will be run in step 6 of the grass cache guide. It is merely mentioning the mods that will be used throughout the guide, and not suggesting you need to use them now, just downloaded and ready to use. xLODGen has nothing to do with grass LOD, so it's usage is irrelevant. Oakwood is only available for the AE edition of the game, so you won't be able to use it. Arthmoor doesn't allow the usage of older versions.
  14. Not a deal breaker, just something to keep in mind. The other improvements far outweigh this IMHO.
  15. Yeah, I saw those too. Think it's temporary testing file mainly till he finishes. Just skip them, as we need Majestic Mountains, and it already has premium lod meshes.
  16. Grass Cache "mod" should only contain the grass folder. The other stuff you have in overwrite can be organized according to what is there. The following talks about MO's Overwrite folder. It is old, but most of it still applies: https://stepmodifications.org/wiki/Guide:Mod_Organizer#Overwrite
  17. Discussion topic: Weston Water LOD Fix by ossumpossum Wiki Link I looked at all Fallout 4 mods with "LOD" in the title to find this gem. The Weston water plant has some water that, depending on if it has drained or not, will be shown. This mod allows it to be shown dependent upon whether or not it has been drained.
  18. That fixed everything. Atlas size was 16384x8192. Packed into BA2 and there is no degradation with the mipmapped texture.
  19. I recommend running it in a window at low res. It probably doesn't show up because it is in fullscreen mode, and it treats the pop-up as an error.
  20. Discussion topic: Better LOD by flecked Wiki Link Another mod with LOD resources that may or may not be useful.
  21. Discussion topic: EBF UFO4P compatibility fix by Peregrin0 Wiki Link Everyone's Best Friend - Unofficial Fallout 4 Patch compatibility fix merges the script changes of both.
  22. Discussion topic: Everyone's Best Friend by Valdacil Wiki Link Skyrim allows you to have a dog and a companion. Fallout 4 doesn't allow you to have Dogmeat (your dog) and a companion. This mod fixes this. There is evidence that Dogmeat was intended to always be your companion, as explained on this mod page, but Bethesda changed their mind. In the main quest, at a certain point, you use Dogmeat as an essential part of a quest, and it doesn't make any sense with the given game dialog for him NOT to be your companion at that point in time.
  23. Discussion topic: Better Companions - No Conflicts by Recluse Wiki Link I use this in my game, but it is probably not a good mod for Step as it is more of a cheat. It makes companions never run out of ammo, never break their power armor, never affect your sneak, and immune to fall damage.
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