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DoubleYou

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Everything posted by DoubleYou

  1. Discussion topic: Even Better Mod Descriptions - No Acronyms and Merged UFO4P Patch by TakaruMinari, Infamous95, Leonionin, JimmyCM123 Wiki Link
  2. Before > After Notice how it also takes some of the shine off the car in the background. I suggest we test without using this mod, as it would be best to actually fix this issue if at all possible instead of making the puddles and other objects not as reactive to lighting. I have had a terrible time trying to activate the bug without ENB, and this does not fix the ENB puddle flickering issue, which may or may not be fixable (I tried and gave up for now). It is possible it may simply be that when there are too many cubemaps in the frame, we exceed the iMaxNumberOfCubeMapsPerFrame:Display setting of 42, and that prompts the flickering. If we encounter the issue, make a save file, and see if we can't solve this. It could be possible that reloading the save file might cause the bug to disappear, as some bugs take special steps to reproduce. It also may be reliant on INI settings, as the puddles are a decal, and there are a ton of different decal settings in the INI files. This issue also is supposed to affect blood pools as well. I tried to reproduce by summoning 100 raiders and annilating them in a big bloody mess, while it was raining, near a bunch of puddles, and I still couldn't find the vanilla issue, so I think this may be one of those bugs that takes specific steps to reproduce.
  3. Pretty sure it was the Atlas one that updated removing it.
  4. Accepted to replace Full Dialogue Interface for 1.0.0.
  5. Moved to 02-Extenders.
  6. Discussion topic: Robot Model Kit 2K Retextures and Collectible Boxes by RedRocketTV Wiki Link Adds unique boxes for the different robot model kits.
  7. Discussion topic: Nuka Recipe Book 2K Retextures by RedRocketTV Wiki Link Adds unique recipe book textures for the different recipes. There is a vanilla compare on the mod page. I have used this and I like it.
  8. Moved to 10-Gameplay-General.
  9. Discussion topic: Equipment and Crafting Overhaul by Dank Rafft Wiki Link This is the successor to Armor and Clothing Overhaul. I haven't used it. @Greg have you used this?
  10. Moved to 10-Gameplay-General as this alters the gameplay workshop mechanics for Vault-related items, and doesn't modify the Vault 88 location.
  11. Moved to 14-Gameplay-Quests
  12. Discussion topic: High Poly Vanilla Weapons by mluppov Wiki Link All vanilla weapon models redone. Weapon Mod Fixes has a patch for this.
  13. This mod is not needed since we are not using the High Resolution Texture Pack. Dropped.
  14. Discussion topic: HD LOD Textures by Phlunder Wiki Link There may be some useful LOD resources in here.
  15. 1. It is overlayed over the terrain LOD to make it noisier. 2. Typically the darker it is, the darker the terrain LOD. The brighter it is, the more closely it matches the original terrain textures. In the Step guide, we raise the gamma on the terrain LOD slightly to combat the darkening of the generated terrain LOD caused by the noise.dds within Cathedral Landscapes. Majestic Mountains contains a brighter noise.dds (or was it Majestic Landscapes?) that may be better for this reason. 3. Is it grayscaled? I honestly thought it wasn't for Cathedral Landscapes. I could be misremembering. At any rate, I would say that coloring it would cause mismatching terrain and terrain LOD.
  16. Vanilla > F4HDO > FlaconOil > FTO PipBoy Vanilla > F4HDO > FTO PipBoy
  17. Vanilla > Fallout 4 HD Overhaul > FTO Power Armors
  18. Vanilla > Fallout 4 HD Overhaul > Gravel Redone I prefer Fallout 4 HD Overhaul in this compare, as it blends better and is more similar to the vanilla.
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