Fallout4:1.0

From Step Mods | Change The Game
(Redirected from Step Fallout 4 Guide)
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NOTE

This is the current version of the Step Fallout4 Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.
Warning-Logo.png

WARNING

This guide was made prior to the current Next Gen Update. It was also designed for use with PRP 69. Currently mods are in a state of flux as they update to the new version, so instructions will quickly fall out of date. Please direct support questions to the forums during this time if you need help figuring out how to use this guide at present.

Current notes:

  • The game will need to be downgraded. The F4SE mod comments has a pinned comment with instructions. There is also the Fallout 4 Downgrader mod. The guide doesn't currently support the updates to the plugins and archives, so a full downgrade is required.
  • F4SE mods will need to be for version 1.10.163.0.
  • Unofficial Fallout 4 Patch needs to be the previous version. Direct link in case it gets archived: LINK.
  • Previsibines Repair Pack needs to be version 69, and all mods in the guide with PRP patches also need to be for version 69.

Initial Release

This is our initial release of the Step Fallout 4 (Fallout4, FO4) guide. This Guide requires Fallout 4 GOTY edition (or all DLC).

See the changelog for more details and to determine if upgrading from a previous version is advisable.

Step Fallout4 Guide

General Information

This is the official Step modding guide for Fallout 4 GOTY Edition. Its goal is to provide an "enhanced vanilla" look and feel with a focus on exploration gameplay. It is built for Fallout 4 on the PC without VR. This Guide requires Fallout 4 GOTY edition (or all DLC).

New to Modding?

We recommend that you review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide. We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for Q&A.

Nomenclature and Instructions

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: The recommended install option is shown within the Baseline column of the mod tables below.
  • Step Patches: Custom patches created for the respective Step Guides. Always use them!

Expand Instructions!

Click the heading below to expand detailed instructions that are collapsed by default for readability:

➕ [Click to show]➖ [Click to hide] Click Me, I'm a Spoiler!
I have more instructions for those that need them.

Expand mod table detailed instructions:
ModTable Expand.jpg

System Requirements

Fallout4 should be run on a relatively modern Windows 10/11 64-bit desktop or laptop, gaming capable PC. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay is most limited by the GPU performance coupled to the resolution at which the game is run.

  • The minimum specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
  • The recommended specs assume a bias toward 'quality' and assume higher quality mod options will be installed when available.
  • CPU/GPU Marks should be within the ranges listed below. Refer to the links for examples.
Hardware Minimum Recommended
CPU CPU Mark Range 4,000 - 7,000 > 7,000
System RAM 8GB 16GB
GPU G3D Mark Range 8,000 - 10,000 > 10,000
Video RAM at least 4GBs 8GBs or higher
Game Drive HDD SSD
Resolution 1080p (HD) 1440p (QHD)

Time Commitment

Be aware it will take anywhere from several hours to a several days to complete this build from start to finish. This time will vary greatly depending on internet download speed and user experience. Following are cumulative time estimates on average:

3-6 hours : Steps 1 - 3 (modding-environment setup)
8-12 hours : Step 4 (mod download, installation)
1-2 hours : Steps 5 - 6 (LODGen, post-build configuration, and fine-tuning the build)



STEP 1

Game & Tool Installation

Follow the System Setup Guide!

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WARNING

It is not recommended to install or use the official High Resolution Texture Pack DLC as it has significant issues that are not worth fixing for the few textures that would be used from it. If it is already installed, remove it by unchecking the DLC in the Steam library.

Those who have not completed the System Setup Guide (SSG) should STOP and do so now BEFORE beginning Step 2! This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG.

STEP 2

Tool Configuration

Mod Organizer - Fallout4 Initialization

FIRST, follow the System Setup Guide. The below instructions describe how to initialize a Fallout4 instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a Fallout 4 instance was created in Step 1 or otherwise, simply select the instance and skip the following:

➕ [Click to show]➖ [Click to hide] Steps - Fallout4 Initialization Steps
  1. Launch MO by running its executable (e.g. ..Modding/Tools/Mod Organizer/ModOrganizer.exe)
  2. Upon load, click the Instance Manager button MOInstanceManager.png.
  3. Click on [Create new instance].
  4. Select Fallout 4 and click [Next].
    If the game wasn't found, manually browse to the game's location.
  5. Name the instance something like Step Fallout 4 or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup

MO's profile feature allows the creation of multiple mod builds that rely on the same mod list and mod-level configurations. In other words, if a mod was installed with option 'A', then that mod is only available in this configuration for all profiles under an instance. Profiles can have different mods enabled, separate save games, and game INIs, but the mod configuration is identical among each profile. Different MO-game instances must be used for different mod configurations. For the purpose of this guide, a single mod configuration is all that's needed, so profiles are sufficient. Begin by creating/editing two profiles:

➕ [Click to show]➖ [Click to hide] Steps - Profile Creation Steps
  1. Launch MO, choosing the applicable Fallout4 Instance.
  2. Click the Profiles MO.png button on the menu bar.
  3. Select the Default profile.
  4. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  5. Name the new profile Step Fallout4, or similar.
  6. Ensure the Use profile-specific Game INI Files box is ticked.
  7. Close the window by clicking [Close].
  8. Select the Step Fallout4 profile from the profile selection down-drop.
    • It is normal to get a notice saying some INI files were missing and will be copied.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).
  9. Click the MOlistoptions.png button and select [Create empty mod].
  10. Name it xEdit Output.

Tool Setup

All tools installed in the System Setup Guide should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for all tools. xEdit is used in this example:

➕ [Click to show]➖ [Click to hide] Steps - Tool Setup
  1. For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
    1. Click MOlistoptions.png at the top of the left pane in MO, and select "Create empty mod".
    2. Type xEdit Output, and select [OK].
    3. Place this mod at the top of the mod list just below the vanilla game files.
  2. Click Gear MO.png at the top of the main Mod Organizer window.
  3. In the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
  4. Browse to the SSEEdit.exe file (e.g. ..Modding/Tools/xEdit/SSEEdit.exe).
    • This should auto-fill most of the fields.
  5. Change the title to xEdit.
  6. Input the following in the Arguments field separated by a single space:
    • e.g. -IKnowWhatImDoing -FO4 -AllowMasterFilesEdit
    • "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
    • "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that.
  7. Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
  8. Tick the Use applications icon for desktop shortcuts box.
  9. Click [Apply].
  10. Repeat these steps to add the remaining executables as indicated in the table following.
    Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.
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NOTE

For tools previously installed, adjust the arguments below for use with Fallout4.
Application Title Executable Argument(s)
xEdit SSEdit.exe -FO4 -IKnowWhatImDoing -AllowMasterFilesEdit
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
xEditQuickAutoClean SSEditQuickAutoClean.exe -FO4
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
LOOT LOOT.exe --game="Fallout4"
xLODGen xLODGenx64.exe -lodgen -FO4 -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output"
Replace DriveLetter: with the drive letter of the 'Modding' folder.

Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.

BethINI Setup

BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below. Once the guide is complete and things are confirmed to be working, BethINI can be revisited to improve performance/quality.

BethINI Initialization

➕ [Click to show]➖ [Click to hide] Steps - BethINI Initialization
  1. Close MO, and run BethINI (e.g. ..Modding/Tools/BethINI/BethINI.exe).
    If prompted by Windows protection, click More Info and then [Run anyway].
  2. When BethINI launches, select "Fallout 4" from the game selection box.
    Allow BethINI to handle custom INIs, if prompted.
  3. Go to the Setup tab and ensure the
    • Ensure the Game path is correct (e.g. ..\Steam\steamapps\common\Fallout 4).
    • Ensure the Mod Organizer path is correct (e.g. ..\Modding\Tools\Mod Organizer).
    • The INI Path name depends on the MO Profile Setup
      • If BethINI does not automatically display the profile created previously in step 5 of the MO initialization instructions, browse to and set that profile (e.g., %LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP Fallout4).
      • Select the Step Fallout4 profile folder, and click [Open].
      • Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
  4. Return to the Setup tab.
    • The “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
  5. Keep BethINI open.

BethINI Baseline Configuration

Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:

Basic  ]Click to show/hide
  1. Click the [Default] button and wait until the "Your INI files have been successfully reset to default values." message is displayed.
  2. Click the [High] preset and wait until the "Video settings have been set for BethINI high quality." message is displayed.
    Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
  3. Tick Recommended Tweaks and wait until the "Recommended tweaks have been automatically applied." message is displayed.
  4. Window Resolution should match the system resolution.
  5. Tick Borderless.
  6. Tick Always Active.
  7. Untick VSync.

BethINI-Fallout4-Basic.png
General  ]Click to show/hide
Nothing should need to be changed.

BethINI-Fallout4-General.png
Gameplay  ]Click to show/hide
Tick Remove Borders.

BethINI-Fallout4-Gameplay.png
Interface  ]Click to show/hide
Most settings on the Interface tab are up to user preference, but the defaults are fine.

BethINI-Fallout4-Interface.png
Detail  ]Click to show/hide
The settings on the detail tab can make large differences to performance. Keep the defaults for now.

BethINI-Fallout4-Detail.png
View Distance  ]Click to show/hide
Change Distant Object Detail Preset to BethINI Medium.

BethINI-Fallout4-ViewDistance.png
Visuals  ]Click to show/hide
The grass settings on the Visuals tab should be left to the defaults.

BethINI-Fallout4-Visuals.png
Custom  ]Click to show/hide
  • Additional shadow tweaks:
    1. In the Section drop-down, select Display.
    2. In the Setting drop-down, select fBlendSplitDirShadow.
    3. Change the value to 512 and click [Save].
    4. In the Section drop-down, select Display.
    5. In the Setting drop-down, select iDirShadowSplits.
    6. Change the value to 2 and click [Save].
  • It is recommended to increase the distance that decals will show:
    1. In the Section drop-down, select Display.
    2. In the Setting drop-down, select fDecalLOD0.
    3. Change the value to 12288 and click [Save].
  • (Optional) Prevents pop-in, but may cost some performance:
    1. In the Section drop-down, select LOD.
    2. In the Setting drop-down, select bMeshLODRenderAllLevels.
    3. Change the value to 1 and click [Save].
  • Recent reverse-engineering research has shown that increasing iMaxAllocatedMemoryBytes improves script performance:
    1. In the Section drop-down, select Papyrus.
    2. In the Setting drop-down, select iMaxAllocatedMemoryBytes.
    3. Change the value to 500000 and click [Save].
  • Users who want their flashlight to always be white instead of what their Pipboy is colored can do the following:
    1. In the Section drop-down, select Pipboy.
    2. In the Setting drop-down, select bPipboyEffectColorOnLight.
    3. Change the value to 0 and click [Save].
  • It is recommended to increase the Pipboy resolution by doing the following:
    1. In the Section drop-down, select Display.
    2. In the Setting drop-down, select uPipboyTargetHeight.
    3. Change the value to 1400 and click [Save].
    4. In the Section drop-down, select Display.
    5. In the Setting drop-down, select uPipboyTargetWidth.
    6. Change the value to 1752 and click [Save].
  • NVidia users should enable NVFlex by doing the following:
    1. In the Section drop-down, select NVFlex.
    2. In the Setting drop-down, select bNVFlexEnable.
    3. Change the value to 1 and click [Save].
  • Return to Basic tab, and click [Save and Exit]

BethINI-Fallout4-Custom.png



STEP 3

Plugins & Considerations

Sorting Plugins With LOOT

At any time during the mod installation process, LOOT should be used to sort plugins before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:

➕ [Click to show]➖ [Click to hide] Steps - Sort Plugins
  1. Relaunch Mod Organizer, if it isn't already running.
  2. Launch LOOT via MO from the executables drop-down menu at the top of the right pane.
    • If LOOT fails to start, try adding the following argument as described in Tools Setup: --single-process. If LOOT cannot find the game directory, add the path to ../Fallout 4 folder to Install Path under LOOT settings.
  3. Click the [Sort Plugins] waffle icon at the top of the LOOT window next to the game name.
  4. Several plugins will show warnings in yellow. The next section describes how to clean them up.
  5. Click the [Apply Sorted Load Order] checkmark button at the top of the LOOT window next to the game name.
  6. Close LOOT.

Up to this point, only the following plugins should be listed in the MO right pane in the order listed. (If not, run LOOT again):

  1. Fallout4.esm
  2. DLCRobot.esm
  3. DLCworkshop01.esm
  4. DLCCoast.esm
  5. DLCworkshop02.esm
  6. DLCworkshop03.esm
  7. DLCNukaWorld.esm

If the plugins are not in the order listed, run LOOT now.

Standard Cleaning Procedures

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NOTE

There is some debate as to whether or not the vanilla masters for Fallout 4 should be cleaned with xEdit. LOOT will offer warnings informing the users to clean these. These warnings may be ignored, or heeded. There is likely little difference. In testing this guide, uncleaned vanilla masters were used, and no issues were observed. This applies to the following:

  1. Fallout4.esm
  2. DLCRobot.esm
  3. DLCworkshop01.esm
  4. DLCCoast.esm
  5. DLCworkshop02.esm
  6. DLCworkshop03.esm
  7. DLCNukaWorld.esm

LOOT will often provide yellow 'warning' blocks for 'dirty' plugins that require cleaning with xEdit, which should be performed by following the instructions below, unless otherwise noted.

➕ [Click to show]➖ [Click to hide] Steps - Plugin Cleaning
  1. Run xEditQuickAutoClean from the drop-down executable list in MO.
  2. On the plugin selection window, double-click on the plugin being cleaned.
  3. Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g., ..\xEdit Output\FO4Edit Backups\PluginName.es*.DateTime) inside of xEdit Output mod (or in Overwrite at the bottom of the MO mod list (left) pane if previous instructions were NOT followed!).
  4. To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.



STEP 4

Step Fallout4 Mod List


At this point, the PC modding environment should be fully set up and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully BEFORE requesting support on the forums!

  • This guide can be installed in one of two (2) ways:
    1. All mods from all ModGroups (mod tables) installed. This installs our recommended lighting and weather setup.
    2. All mods from all ModGroups EXCEPT for the optional ModGroup, 18-Lighting and Weather. Use this option if you want to configure a different lighting and/or weather setup.

Understanding the Step Patches

A “conflict resolution” patch is a plugin that resolves conflicts between various active plugins. They allow using various mods together that would otherwise be incompatible. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any conflicting mod pluginss that are not in this guide.

Step Patches

  1. Step Patch - Conflict Resolution - required
    • Patches all conflicting plugins except for mods in the optional 18-Lighting and Weather ModGroup.
  2. Step Patch - Lighting and Weather - optional
    • Patches the 18-Lighting and Weather ModGroup

Mod Table Reference

Below is the legend and reference for the mod tables used in this guide.

Mod Table Legend

Table Flags A red vertical bar indicates that the mod is required by Step Patch - Conflict Resolution.
A yellow bar indicates that the mod is required by Step Patch - Lighting and Weather.
Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief note specifying a recommended install option.
In some cases, mods will have several options. In such cases, click [Expand] to expand the mod row to reveal detailed instructions.

Quick Reference

Mod Name Baseline Instructions
Master to NO patchesWikilink.png Baseline Notes
Master to all patchesWikilink.png Baseline Notes


Mod Installation Considerations

  • Do not extract BA2 files unless specifically instructed to do so.
  • Consider installing additional mod files separately to keep better track of installed options rather than merging all files from the mod together. This is not required, but a recommendation, as it generally helps with maintenance of the mod list in regards to mod updates, and provides a more visible reminder of the installed options. See the discussion here and more instructional information about this here for more details.
  • If no Notes or Step recommendations are provided for a particular mod, all options are valid.
  • After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
  • Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
  • Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
  • Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
  • Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.

ModGroup Separators

Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:

➕ [Click to show]➖ [Click to hide] Steps - Create MO Separators
  1. Click MOlistoptions.png at the top of the mod list pane.
  2. Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
    • Create a new separator for each new Mod Group while working through the Guide.
    • Separator colors can be customized by right-clicking on any separator and selecting Select Color.



01-Tools

Standalone applications that aid in the management of the modding process
Mod Name Baseline Instructions
Cathedral Assets OptimizerLink to the mod's Wiki page. Detailed Instructions available
Tool Installation
  1. Make a new folder called Cathedral Assets Optimizer in your ..\Modding\Tools\ directory you made while following the System Setup Guide.
  2. Extract the latest MAIN file to the newly created ..\Modding\Tools\Cathedral Assets Optimizer directory.
  3. Run Cathedral Assets Optimizer.exe
  4. Click [OK] at the prompt.
  5. Beside the [Profile] dropdown, click the [New] button.
  6. Click [OK] at the prompt.
  7. Name the profile Step Fallout 4 Profile or similar and click [OK].
  8. Set the Base Profile to FO4 and click [OK].
  9. In the BSA tab, ensure that the following are ticked:
    • Extract BSA
    • Create BSA
    • Delete backups [This deletes the backups of the original BA2 archives upon completion and is recommended to save storage space.]
    • Delete source files [Be aware that this deletes the source files that are packed.]
    • Create dummy plugins
    • Allow compression
    • Separate textures BSA
  10. In the Textures tab, ensure that the following are set:
    • Necessary optimization
    • Generate mipmaps
  11. Close Cathedral Assets Optimizer.

It is recommended to create a shortcut on the desktop for ease of access.

Usage

This tool is used to modify various mods as noted throughout the guide by following the General usage instructions.


02-Extenders

Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name Baseline Instructions
F4SELink to the mod's Wiki page. Detailed Instructions available
Root Files Installation
  1. Download the main file.
  2. Open the archive and extract the following files to the Fallout 4 root folder ..\Steam\steamapps\common\Fallout 4:
    • CustomControlMap.txt
    • f4se_1_10_163.dll
    • f4se_loader.exe
    • f4se_steam_loader.dll
Data Files Installation
  1. In Mod Organizer, install the same archive. At the Install Mods window, type F4SE Scripts
  2. Expand the top level to reveal the Data folder. Right-click the Data folder and select [Set ‹data› directory].
  3. Click [OK] to finish installing the mod.
Address Library for F4SE PluginsLink to the mod's Wiki page.
Baka FrameworkLink to the mod's Wiki page.
Base Object SwapperLink to the mod's Wiki page.
Buffout 4Link to the mod's Wiki page. Detailed Instructions available
Once installed, double-click on the mod to open up the information window, and ensure the following settings in config.toml ("Text Files" tab):

[Compatibility] F4EE = true

Canary Save File MonitorLink to the mod's Wiki page.
Console Commands ExtenderLink to the mod's Wiki page.
Shadow Boost FO4Link to the mod's Wiki page. Detailed Instructions available
General Installation and Setup
  1. Install the main file and the ShadowBoostFO4 ini optional file.
  2. Double-click on the mod in the MO left pane and set the following in ShadowBoostFO4.ini

[Main] fMinDistance = 2048.0 fMaxDistance = 6144.0 fDynamicValueFactor = 12.8 [Lod] fLODFadeOutMultObjectsMin = 5 fLODFadeOutMultObjectsMax = 15 fLODFadeOutMultItemsMin = 3 fLODFadeOutMultItemsMax = 6 fLODFadeOutMultActorsMin = 6.0 fLODFadeOutMultActorsMax = 12.0 fDynamicValueFactor = 0.2 [Grass] fGrassStartFadeDistanceMin = 1024.0 fGrassStartFadeDistanceMax = 6144.0 fDynamicValueFactor = 25.6 [TerrainManager] bEnable = 0

NOTES:
  • The default key to change setting in-game is the Home key.
  • Consider changing the fFpsTarget setting to a lower or higher value as desired.
  • If any of these dynamic changes are too noticeable, tweak or disable them in the in-game menu.
  • Do not enable the TerrainManager tweaks, as they will introduce stutter.
  • This mod includes the godrays fix to make ultra godrays performance friendly.
RobCo PatcherLink to the mod's Wiki page.
Workshop FrameworkLink to the mod's Wiki page.
XSE PluginPreloader F4Link to the mod's Wiki page. Detailed Instructions available
Visual C++ Redistributable Package

This mod requires the latest Microsoft Visual C++ 2015, 2017, 2019, and 2022 Redistributable Package to be installed in order to function. Download and install the X86 and X64 installers.

Root Files Installation
  1. Extract the archive into the root Fallout 4 directory (e.g. ..\SteamApps\common\Fallout 4).
  2. Open the xSE PluginPreloader.xml file with a text editor.
  3. Change <LoadMethod Name="ImportAddressHook"> to <LoadMethod Name="OnThreadAttach"> and save.


Game Launch Test

At this stage, the preliminary build should be tested to confirm that there are no issues with the modding environment or engine-level mod configurations:

  1. Start the game by running the F4SE launcher from Mod Organizer. The game should load to the main menu without issue.
  2. Open the console (~), type in coc RedRocketExt, and press Enter/Return. The game should load at the Red Rocket Truck Stop without issue.
  3. Exit the game using the qqq console command or the standard menu options.

If the game launched and loaded as expected, continue forward. Otherwise, all instructions were not followed, and something was missed. Revisit the installation steps above starting with the System Setup Guide in Step 1. If a careful review of the previous instructions does not resolve the issue, post on the guide support forums for help.

Warning-Logo.png

WARNING

Beyond this point, DO NOT launch the game again until instructed to do so.
Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to a failure to RTFM.


03-Resources

Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name Baseline Instructions
HUDFrameworkLink to the mod's Wiki page.
Mod Configuration MenuLink to the mod's Wiki page.
Settlement Menu ManagerLink to the mod's Wiki page.


04-Foundation

Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods
Mod Name Baseline Instructions
Fallout 4 HD Overhaul 2kLink to the mod's Wiki page. Detailed Instructions available
Install all of the main files via Mod Organizer.
  • Alternately (not recommended), install all of the main files directly into the game data directory, overwriting the vanilla texture BA2 files, if you want to save disk space. Performance-wise, there will be no difference. If you do this, you may want to backup the vanilla texture BA2 files to another location. If you do this, understand that if you Verify integrity of game files in Steam, it will erase this mod with the vanilla textures.
FO4LODGen ResourcesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
FO4LODGen Resources
    • Options
      • ☑ FO4LODGen.esp
      • ☑ FO4LODGen-DLCCoast-WindTurbines.esp
        • Install
HD LOD TexturesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the HD LOD Textures main file and the LOD Fixes and Additions optional file.
  2. Disable the following plugins (instructions for disabling plugins):

LOD Fixes and Additons.esp

Far Object LOD Improvement ProjectLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Far Object LOD Improvement Project
  • Assets
    • Core Files
      • ☑ Core Files
    • Generations
      • ◉ I will generate LOD
        • Next
  • Options
    • Textures
      • ◉ I will use TexGen
    • Synthesis
      • ◉ I will use Synthesis
        • Install
High Resolution Texture PackLink to the mod's Wiki page. 2k Detailed Instructions available
  1. Install either of the optional files.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for High Resolution Texture Pack 2K and 4K - Valius.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Jesters Better Destroyed VehiclesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the old 1.0 version instead of the main file.
  2. Once installed, right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for Jesters Better Destroyed Vehicles.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Langleys HD Textures WorkshopLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file only.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Delete the following folders:
    • materials
    • textures\architecture\buildings
  4. Copy the folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.
  6. Referring to the LOOT Meta Rule Instructions:
    • Create a Group rule for Langleys HD Textures Workshop.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
    • Create a Load After rule for Langleys HD Textures Workshop.esp to load after High Resolution Texture Pack 2K and 4K - Valius.esp (names may vary if you named the mod differently at installation).
FlaconOils Complete Retexture ProjectLink to the mod's Wiki page. Detailed Instructions available
  1. Install FlaconOil - BA2 Parts 1, 2, and 3 files with the resolution of your choice, merging together into a single mod for easy re-archiving.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Delete the 3 esp plugin files.
  4. Copy the folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.
  6. Referring to the LOOT Meta Rule Instructions:
    • Create a Group rule for FlaconOil's Complete Retexture Project.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
    • Create a Load After rule for FlaconOil's Complete Retexture Project.esp to load after Langleys HD Textures Workshop.esp (names may vary if you named the mod differently at installation).
Unofficial Fallout 4 PatchLink to the mod's Wiki page.


05-Animation and Physics

Mods that affect animations or physics
Mod Name Baseline Instructions
Automatically Lowered WeaponsLink to the mod's Wiki page.
Corpse CollisionLink to the mod's Wiki page.
Fallout 4 - Hot CoffeeLink to the mod's Wiki page.
Faster GetupLink to the mod's Wiki page.
Grab the Damn MagLink to the mod's Wiki page.
Immersive Animation FrameworkLink to the mod's Wiki page.
NPC Drinking FixLink to the mod's Wiki page.
Realistic Death PhysicsLink to the mod's Wiki page. Install the Realistic Death Physics - ALL DLC version main file.
Sprint ReloadLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Sprint Reload
  • Introduction
    • Introduction
      • ☑ Description
  • Installation
    • Base Files
      • ◉ Sprint Reload
        • Install
{{{1}}}


06-Models and Textures

Mods that replace existing models or textures
Mod Name Baseline Instructions
All Weapons HDLink to the mod's Wiki page. 2K
Better Ammo BoxesLink to the mod's Wiki page. medium Detailed Instructions available
1. Install the Better Ammo Boxes Overhaul main file using whatever options you prefer. Here are some suggestions.
FOMOD Instructions
Better Ammo Boxes Overhaul
  • .308 Ammo Box
    • .308 Ammo Box
      • ☑ .308 Retexture (Medium)
        • Next
  • .38 Special Ammo Box
    • .38 Special Ammo Box
      • ☑ .38 Yellow/Black (Medium)
        • Next
  • .44 Magnum Ammo Box
    • .44 Magnum Ammo Box
      • ☑ .44 Dirty (Medium)
        • Next
  • .45 Auto Ammo Box
    • .45 Auto Ammo Box
      • ☑ .45 Camo/Green (Medium)
        • Next
  • .50 Cal Ammo Box
    • .50 Cal Ammo Box
      • ☑ .50 With Writing (Medium)
        • Next
  • 10mm Ammo Box
    • 10mm Ammo Box
      • ☑ 10mm Retexture (Medium)
        • Next
  • 5.56 Ammo Box
    • 5.56 Ammo Box
      • ☑ 5.56 Orange/Green (Medium)
        • Next
  • 5mm Ammo Box
    • 5mm Ammo Box
      • ☑ 5mm Green (Medium)
        • Next
  • Shotgun Shells Ammo Box
    • Shotgun Shells Ammo Box
      • ☑ Shotgun Shells Green (Medium)
        • Install
2. Also install the Far Harbor 45-70 Box Retexture and Nuka World 7.62 Ammo Box files.
Delightful Dead FishLink to the mod's Wiki page. Step Recommends: Delightful Dead Fish HD - Unhealthy Version
Enhanced Blood TexturesLink to the mod's Wiki page. Medium Detailed Instructions available
Install the EBT_Basic v101 main file only.
FOMOD Instructions
EBT_Basic v101
  • Custom
    • Main
      • ☑ Enhanced Blood Textures Main
    • Screen Blood
      • ◉ EBT - Default
    • Blood Mist -Optional-
      • ☐ Disable Blood Mist
    • Eye Cubemap -Optional-
      • ◉ None
    • Dark Outdoor Cubemap -Optional-
      • ☐ Darker Cubemap
    • Screen Duration -Optional-
      • ◉ None
    • Blood Amount and Size -Optional-
      • ☐ Small Blood Splatter
      • ☐ Limited Blood Decals
        • Next
  • Decals
    • Resolution and Color
      • ☑ Medium, Default Color
        • Install
Enhanced Vanilla Armor and ClothingLink to the mod's Wiki page. 2K
Enhanced Vanilla PlantsLink to the mod's Wiki page. Options are user choice.
Enhanced Vanilla RocksLink to the mod's Wiki page.
Enhanced Vanilla VinesLink to the mod's Wiki page. Step Recommends: Vanilla Colors
Eye Normal Map Fix Fallout 4 EditionLink to the mod's Wiki page.
Fallout Texture Overhaul MoonsLink to the mod's Wiki page. 1k
Fallout Texture Overhaul PipBoyLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
FTO Pip-Boy All in one
  • Pip-Boy Color
    • Pip-Boy Color
      • ◉ Vanilla
        • Next
  • Vanilla
    • 4K or 2K
      • ◉ 2K Pip-Boy
        • Next
  • Holotape
    • HoloTape
      • ☑ Holotape
        • Next
  • ScreenBlack
    • ScreenBlack
      • ☐ ScreenBlack
        • Next
  • Optionals
    • Optionals
      • ☐ Clean Screen
      • ☐ Cracked Glass
      • ☐ Glass with no cracks
      • ☐ Map
      • ☐ No Shine
        • Install
Fallout Texture Overhaul Power ArmorsLink to the mod's Wiki page. 2K Download and install Optional Files: ...Power Armor FRAME, ...T-45 and ...T-60
Fallout Texture Overhaul StarsLink to the mod's Wiki page. 4k
Far Harbor 3D Tree LODsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Far Harbor 3D Tree LODs
  • Options
    • Core Files
      • ☑ Core Files
    • Textures
      • ◉ I will use TexGen
    • Materials
      • ◉ Default
    • Billboards
      • ◉ HD Billboards
        • Next
  • HD Billboards
    • Beach Pines
      • ☐ LOD4
      • ☑ LOD8
    • Red Pines
      • ☐ LOD4
      • ☑ LOD8
        • Install
Far Harbor Marine Armor Boots FixLink to the mod's Wiki page.
Far Harbor Pine branches 4KLink to the mod's Wiki page. Install the Far Harbor Pine branches 4K BA2 main file.
Faraway Area ReformLink to the mod's Wiki page. Install the DoubleYou Is a Sexy Beast optional file only.
Fixed Alpha MapsLink to the mod's Wiki page.
Fixed Gobo EffectsLink to the mod's Wiki page.
High Poly Vanilla WeaponsLink to the mod's Wiki page.
LC's UHD Fungus BrainLink to the mod's Wiki page.
Leaf Piles ImprovedLink to the mod's Wiki page. Detailed Instructions available
Disable the following plugins (instructions for disabling plugins):

Leaf Piles Improved.esp

Less Ugly IntercomLink to the mod's Wiki page.
Make Like a TreeLink to the mod's Wiki page. 2k Detailed Instructions available
  1. Install according to user preference.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
Marine Combat Armor Material FixLink to the mod's Wiki page.
Marine Wet Suit Material FixLink to the mod's Wiki page.
ModernHouseLODLink to the mod's Wiki page.
MystiriousDawn's HD LensflareLink to the mod's Wiki page. 2K
No More Glowing MouthsLink to the mod's Wiki page.
Northern Foothills Rocks FixLink to the mod's Wiki page.
Nuanced Eye ReflectionLink to the mod's Wiki page. Install only the MainfileV5 main file.
Optimized Vanilla Tree LODsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Optimized Vanilla Tree LODs
  • Options
    • Core Files
      • ☑ Core Files
    • Textures
      • ◉ I will use TexGen
    • Materials
      • ◉ Default
    • Billboards
      • HD Billboards
        • Next
  • Blasted Tree HD Billboards
    • Blasted Burnt Trees
      • ☑ LOD4*
      • ☑ LOD8*
      • ☐ LOD16
    • Blasted Destroyed Trees
      • ☑ LOD4*
      • ☑ LOD8*
      • ☐ LOD16
    • Blasted Forest Fungal Trees
      • ☐ LOD4
      • ☑ LOD8*
      • ☐ LOD16
        • Next
  • Maple Tree HD Billboards
    • Branchless Maples
      • ☑ LOD4*
      • ☑ LOD8*
      • ☑ LOD16*
    • Maples Few Branches
      • ☑ LOD4*
      • ☑ LOD8*
      • ☑ LOD16*
    • Maples Many Branches
      • ☐ LOD4
      • ☐ LOD8*
      • ☑ LOD16*
    • Hero Maple Tree
      • ☐ LOD4
      • ☐ LOD8*
      • ☑ LOD16*
        • Next
  • HD Billboards
    • Elm Trees
      • ☐ LOD4
      • ☑ LOD8*
      • ☑ LOD16*
    • Glowing Sea Trees
      • ☑ LOD4*
      • ☑ LOD8*
      • ☐ LOD16
    • Marsh Trees
      • ☑ LOD4*
      • ☑ LOD8*
      • ☐ LOD16
        • Install
Prydwen 2K TexturesLink to the mod's Wiki page. 2K Detailed Instructions available
  1. Install the main file only.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for Prydwen 2K Textures.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Radiant Clouds and FogsLink to the mod's Wiki page. Highres Detailed Instructions available
FOMOD Instructions
Radiant Clouds and Fogs
  • Options
    • Vivid Clouds and Fogs
      • ◉ Highres Version
        • Install

Hide the following files/folders (instructions for hiding files/folders):

Textures\Sky\skyrimcloudslower04.dds

Retextured Chems v1Link to the mod's Wiki page.
Terrain UndersidesLink to the mod's Wiki page.
Ultimate Window Overhaul RedoneLink to the mod's Wiki page. Detailed Instructions available
Install only the Ultimate Window Overhaul (.BA2 Version) optional file.
FOMOD Instructions
Ultimate Window Overhaul (.BA2 Version)
  • Texture Quality and Archive Type
    • Version Selection
      • ☑ Archived Version (UP TO 4K - .BA2)
    • Installation Options
      • ◉ Full Installation
        • Next
  • Reflections; SSR and Cubemaps
    • Material Pack Selection
      • ◉ No SSR
    • Cubemap Pack Selection
      • ◉ Realistic Dark
        • Install
Vault-Tec Workshop Gear Door FixLink to the mod's Wiki page.
Wasteland Creatures RedoneLink to the mod's Wiki page.
Wave Animation Vanilla EnhancedLink to the mod's Wiki page.
WET Water Enhancement TexturesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
WET - Water Enhancement Textures
  • Step1
    • WET Assets
      • ◉ WET Assets With Rain
    • WET Plugins
      • ◉ WET
        • Install
Wetness Shader FixLink to the mod's Wiki page.


07-Sounds and Music

Mods that affect sounds or music
Mod Name Baseline Instructions
Diamond City Radio ExtendedLink to the mod's Wiki page.
Fallout 4 High Quality AudioLink to the mod's Wiki page. Detailed Instructions available
  1. Install the 4 main files.
    • High Quality Voices Automatron
    • High Quality Voices Far Harbor
    • High Quality Voices Nuka World
    • High Quality Voices Vault-Tec Workshop
  2. Delete all the esp plugin files.
  3. Rename the ba2 archives as follows:
Original archive name New archive name
HQAudio1 - Voices.ba2 DLCRobot - Voices_en.ba2
HQAudio2 - Voices.ba2 DLCCoast - Voices_en.ba2
HQAudio3 - voices_en.ba2 DLCworkshop03 - Voices_en.ba2
HQAudio4 - Voices.ba2 DLCNukaWorld - Voices_en.ba2

NOTES: Installing in this manner ensures that this mod does not contribute to increased ba2 usage, as the game has a limit of how many ba2 archives it can load. The archives serve as direct replacements for the DLC sound ba2 archives. Do NOT install the PS4 Voices Fallout 4 Base Game optional file.

High Quality Music from PS4Link to the mod's Wiki page. Install only the High Quality Music - All in One main file.
Jolly Item SoundsLink to the mod's Wiki page.
LOST Audio TweaksLink to the mod's Wiki page.
Persistent Volume SlidersLink to the mod's Wiki page.
Project Reality Footsteps FO4Link to the mod's Wiki page. Install the Project Reality Footsteps FO4 BA2 main file
Reverb and Ambiance Overhaul - TweakedLink to the mod's Wiki page.
Under the Hood Mechanical Power Armor AudioLink to the mod's Wiki page.


08-Character Appearance

Mods that affect the appearance of the player character or NPCs
Mod Name Baseline Instructions
DeLuxe MakeupLink to the mod's Wiki page. Install both main files.
Enhanced Vanilla BodiesLink to the mod's Wiki page. Detailed Instructions available
Mod page is NSFW!

Step Recommends: Both NeverNude files.

The Eyes Of Beauty Fallout EditionLink to the mod's Wiki page. Detailed Instructions available
Install the main file according to user preference. Below are suggestions.
FOMOD Instructions
The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One
  • Introduction
    • Table of Contents
      • ☑ Part 1. New Standalone Plugins
      • ☑ Part 2. Eyelash Options
      • ☑ Part 3. Vanilla Eye Replacement
      • ☑ Part 4. Looking Stranger Combo Sets
    • ReadMe
      • ☑ ReadMe
      • ☑ Eye Normal Map Fix
        • Next
  • 1.0 Standalone Options
    • Main Plugin
      • ◉ Standalone Plugin
    • Optional Plugins
      • ☐ All-In-One Compatibility Plugin
      • ☑ Looking Stranger Standalone
        • Next
  • 1.1 Plugin Type
    • Lash Type
      • ◉ Custom Lashes
        • Next
  • 2.1 Female Lashes
    • Female - Thick Lashes
      • ◉ Thick
    • Female - Full Lashes
      • ◉ Full
    • Female - Thin Lashes
      • ◉ Thin
        • Next
  • 2.0 Male Lashes
    • Male - Thick Lashes
      • ◉ Thick
    • Male - Full Lashes
      • ◉ Full
    • Male - Thin Lashes
      • ◉ Thin
        • Next
  • 3.0 Vanilla Eyes
    • Replacer Options
      • ◉ Author's Picks
        • Next
  • 4.01 Combo01 (Thin Lash) Left Eye
    • Combo01 (Thin Lash) Left Eye Replacers
      • ◉ Blue: Volcano Reflection (Default)
  • 4.02 Combo01 (Thin Lash) Right Eye
    • Combo01 (Thin Lash) Right Eye Replacers
      • ◉ Cyborg Surreal: Cyber Punk (Default)
  • 4.03 Combo02 (Full Lash) Left Eye
    • Combo02 (Full Lash) Left Eye Replacers
      • ◉ Hazel-Green: Earth Reflection (Default)
  • 4.04 Combo02 (Full Lash) Right Eye
    • Combo02 (Full Lash) Right Eye Replacers
      • ◉ Hazel-Green: Mystery Light Reflection (Default)
  • 4.05 Combo03 (Thick Lash) Left Eye
    • Combo03 (Thick Lash) Left Eye Replacers
      • ◉ Brown: Dark Brown Reflection (Default)
  • 4.06 Combo03 (Thick Lash) Right Eye
    • Combo03 (Thick Lash) Right Eye Replacers
      • ◉ Hazel: Complex Brown Reflection (Default)
        • Install
WX Hair ColorsLink to the mod's Wiki page. Detailed Instructions available
Install the WX Edited Hair Textures miscellaneous file and the WX All Naturals optional file.


09-Fixes

Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name Baseline Instructions
Better Landscape GrassLink to the mod's Wiki page.
Bullet Counted Reload SystemLink to the mod's Wiki page. Install the main file and the BCR- Lever Action Rifle v1.02 optional file.
Car Physics Death bug fixLink to the mod's Wiki page. Install the version 1.0 main file (the third one).
Crafting Highlight FixLink to the mod's Wiki page.
Diamond City BillboardsLink to the mod's Wiki page.
F4z Ro D-oh - Silent VoiceLink to the mod's Wiki page.
Goodneighbor ViewLink to the mod's Wiki page.
High FPS Physics FixLink to the mod's Wiki page. Detailed Instructions available
General Installation and Setup
  1. Install the High FPS Physics Fix main file.
  2. Double-click on the mod in the MO left pane and set the following in HighFPSPhysicsFix.ini

[Main] DisableBlackLoadingScreens=true DisableAnimationOnLoadingScreens=true [Limiter] PipBoyFPS=60.0 LoadingScreenFPS=350

FPS Limiter Recommendations

It is recommended to set the InGameFPS FPS Limiter settings in accordance with your hardware to improve latency.

  • PC has NVIDIA G-SYNC or AMD Freesync video card AND monitor support, set each frame limit (FPS cap) to:
    [monitor refresh rate] - 3 (e.g., 144 Hz monitor should have 141 limit: 144 - 3 = 141)
  • PC does NOT have NVIDIA G-SYNC or AMD Freesync video card OR monitor support, set each frame limit (FPS cap) to:
    [monitor refresh rate] - 1 (e.g., 60 Hz monitor should have 59 limit: 60 - 1 = 59)

[Limiter] InGameFPS=??

VSync

The EnableVSync setting should be enabled or disabled depending on your hardware setup. If you are unsure, leave it enabled. Users who have NVIDIA G-SYNC or AMD Freesync video card AND monitor support should disable all forms of game VSync and instead enable them in their graphics drivers according to accepted best settings. Reference the guidance here for NVIDIA G-SYNC users and here for AMD Freesync users.

Im Talking to YouLink to the mod's Wiki page.
Long Range Bullet HolesLink to the mod's Wiki page. Detailed Instructions available
Hide the following files/folders (instructions for hiding files/folders):

LongRangeBulletHoles.INI

Long Save Bug FixLink to the mod's Wiki page.
Moddable Robot Settlers CompilationLink to the mod's Wiki page.
Newton's Regards - No More Falling CarsLink to the mod's Wiki page.
Perception Bug Fix ReduxLink to the mod's Wiki page.
Piezonucleic Lining FixLink to the mod's Wiki page. Install the Piezonucleic Fix 2nd var. main file.
Pip-Boy FlashlightLink to the mod's Wiki page. Detailed Instructions available
Install the Pip-Boy Flashlight v6 BETA 3.02 main file using the instructions below. The file has some textures packaged incorrectly, requiring manual installation.
  1. Select the [Manual] button at the prompt.
  2. Expand the textures folder.
  3. Drag and drop the nested Textures folder onto ‹data›.
  4. Click [OK] to finish installation.
Place EverywhereLink to the mod's Wiki page.
Power Armor Ownership FixLink to the mod's Wiki page. Install only the PA Ownership Fix (with No PA Battery Pathing) optional file.
Previsibines Repair PackLink to the mod's Wiki page. Detailed Instructions available
  1. Install the PRP Resources main file.
  2. Install the PRP Plugins main file as a separate mod (click [Rename] instead of [Merge] and name it PRP Plugins).
NOTE: Only install the PRP - Clarity 4.3 Patch if installing Clarity, which is a part of the optional 18-Lighting and Weather mod group.
FOMOD Instructions
PRP Updates
  • Choose Your Language
    • Languages
      • ◉ EN - English
        • Next
  • Main Files + Compat Grabbag
    • Main Files
      • ☑ PPF
      • ☑ PRP
    • Compat Grabbag
      • ☐ PRP - Clarity 4.2 Patch
      • ☑ PRP - Clarity 4.3 Patch
      • ☐ PRP - Diamond City Ambience Patch
      • ☐ PRP - Fogout Patch
      • ☐ PRP - Interiors Enhanced Patch
      • ☑ PRP - Region Names Patch
      • ☐ PRP - Ultra Exterior Lighting Patch
      • ☐ PRP - Ultra Interior Lighting Patch
      • ☐ PRP - Ultra Interior Lighting Patch (Darker)
      • ☐ PRP - JSRS Regions Patch
        • Install
Radio Tower Transparency FixLink to the mod's Wiki page. Install the Radio_Tower_Fix_Loose main file.
RAW INPUT - The Ultimate Mouse Sensitivity FixLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
RAW INPUT - NMM Installer
  • Choose ADS Multiplier
    • INI
      • ◉ 75% - Default
        • Install
Sanctuary - No Dead Dog and RaiderLink to the mod's Wiki page. Install the No Dead Dog ESL main file.
Search and Destroy - FixedLink to the mod's Wiki page.
Settlement Dead Zone FixesLink to the mod's Wiki page. Install only the Settlement Dead Zone Fixes - Max Compatibility main file.
Settler Sandbox ExpansionLink to the mod's Wiki page.
Sprint Stuttering FixLink to the mod's Wiki page. Install the topmost main file.
Thaylar's Settlement Lighting FixesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the Thaylars Light Fixes Big Edition main file.
  2. Disable the following plugins (instructions for disabling plugins):

Thaylar Lighting 3.2 VTWO Patch - Big Edition.esp Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp

The Missing Nukalurk Recipe BookLink to the mod's Wiki page.
Vault Door Announce Warning for Vaults 81 88 114 and 118Link to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Vault Door Announce Warning for Vaults 81 88 114 and 118
  • Version
    • Version
      • ◉ Far Harbor, Vault-Tec Workshop and Vault 81 Close Door
        • Install
Weapon Debris Crash FixLink to the mod's Wiki page. Only install if you have an NVidia graphics card.
Weston Water LOD FixLink to the mod's Wiki page.


10-Gameplay-General

Mods that affect general or multiple gameplay mechanics
Mod Name Baseline Instructions
Equipment and Crafting Overhaul ReduxLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Equipment and Crafting Overhaul (ECO) - Redux
  • Main Files
    • Primary Files
      • ☑ ECO
    • Texture Size
      • ◉ 2048p
    • DLC Expansions
      • ☑ Automatron
      • ☑ Far Harbor
      • ☑ Nuka World
    • Optional
      • ☑ ECO Extended INNR
      • ☑ RobCo Patcher Support
      • ☑ Disable Placed Objects
        • Next
  • Extensions
    • Universal Workbench Extensions
      • ☐ Auto OMOD Stripper
      • ☐ Immersive Hunting Overhaul
      • ☐ Universal Disaasembler
    • Quick Mod Extensions
      • ☐ West-Tek Optics Pack
    • Miscellaneous Extensions
      • ☐ Gunsmith Overhaul
      • ☐ Standalone Workbenches
        • Install
Fixes and Tweaks by AurelianisLink to the mod's Wiki page.
New Equipment OverhaulLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
NEO
  • Step1
    • Modules
      • ☑ Base Game
      • ☑ DLC - Automatron
      • ☑ DLC - Far Harbor
      • ☑ DLC - Nuka World
    • Optional
      • ☑ Complex Sorter Tagging Rules
      • ☐ Improved and Extended INNR
        • Install
Vault 88 EssentialsLink to the mod's Wiki page. Install only the main file.
VaultTec Workshop Overhaul ReduxLink to the mod's Wiki page.


11-Gameplay-AI and Combat

Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name Baseline Instructions
Companion Stealth Distance FixLink to the mod's Wiki page. Install the Follower Stealth Distance Fix (No Free Hugs) - ESL-tagged main file.
Encounter Zone RecalculationLink to the mod's Wiki page.
Fallout 4 AI OverhaulLink to the mod's Wiki page.
Leveled Item FixesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
LIF
  • Step1
    • Variant
      • ◉ Complete
        • Install
Natural ResistancesLink to the mod's Wiki page.
Protected Unique NPCs Traders and MerchantsLink to the mod's Wiki page.
Settler and Companion Dialogue OverhaulLink to the mod's Wiki page.
Settler Sleep AI FixesLink to the mod's Wiki page. Detailed Instructions available
Install the Settler Sleep AI Fixes - ESL main file and the Sleep AI Fixes - Base Game Beds - Replacer - ESL optional file.


12-Gameplay-Economy

Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name Baseline Instructions
Worthwhile Caps StashesLink to the mod's Wiki page.


13-Gameplay-Immersion

Mods that help to improve game immersion and role-playing scenarios
Mod Name Baseline Instructions
Another Vault 81 Molerat Disease CureLink to the mod's Wiki page.
Armor Paint ExtendedLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Armor Paint Extended
  • Step1
    • Required
      • ☑ Main
    • Optional
      • ☐ Default Black Synth Armor
      • ☑ INNR for Complex Item Sorter users
        • Install
Classic Holstered Weapons SystemLink to the mod's Wiki page.
Climbable Ladders for SettlementsLink to the mod's Wiki page. Install the Climbable Ladders 1.1 ESL - Workshop Framework main file.
Craftable Display ShelvesLink to the mod's Wiki page. Install only the Eli Display Shelves 1.2 DLC main file.
CVc Dead WastelandLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file, and the DLC1 and DLC2 optional files, merging together into a single mod for easy re-archiving.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
Diamond City Auto Close GateLink to the mod's Wiki page.
Everyone's Best FriendLink to the mod's Wiki page.
Handmade TurretsLink to the mod's Wiki page.
Holotape Display ShelvesLink to the mod's Wiki page. Install the Holotape Display ESL main file.
Nuka Cola SwapLink to the mod's Wiki page.
Realistic Conversations Fallout 4Link to the mod's Wiki page. Install only the main file.
Scrapping MachineLink to the mod's Wiki page.
See Through ScopesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See Through Scopes
  • Main Mod Settings
    • ADD or REPLACE
      • ◉ ADD
    • DLC
      • ☑ Far Harbor
      • ☑ Nuka World
      • ☑ Install and Merge both DLC's
    • Add-ons
      • ☐ Install addon patches for other weapon mods
      • ☐ Auto-detect and select add-ons
    • Tweaks
      • ☐ Remove lens reflection when aiming
      • ☑ Power Armor Fix
      • ☐ Remove Ripple Effect for Recon Scopes
        • Next
  • Patches
    • Patches (Optional)
      • ☐ Weaponsmith Extended 2
      • ☐ Smaller Institute Weapons
      • ☐ Take Cover
      • ☐ G67 Combat Rifle Replacer
      • ☐ Robco Recon Scopes
      • ☐ Tactical Reload
      • ☐ LString / Weapon Jiggle Remover Patch
      • ☐ Improved Prototype Gauss Rifle (CC) Patch
    • Animation patches
      • ☐ Right Handed Hunting Rifle by Wardaddy
      • ☐ Right Handed Handmade Assault Rifle
      • ☐ Right Handed Creation Club Anti-Material Rifle
        • Install
This Settlement Does Not Need Your Help - BS Defence RedoneLink to the mod's Wiki page.
Toggleable Night VisionLink to the mod's Wiki page.
Vault 81 Close DoorLink to the mod's Wiki page.
Vertibird JumpLink to the mod's Wiki page.
Workshop RearrangedLink to the mod's Wiki page.


14-Gameplay-Quests

Mods that alter aspects of quests and/or related lore
Mod Name Baseline Instructions
DLC TimingLink to the mod's Wiki page.
Keep Radiants in the Commonwealth UFO4P VersionLink to the mod's Wiki page.
Nuka-World Collectable Quest MarkersLink to the mod's Wiki page.
Piper Interview RestoredLink to the mod's Wiki page.
Random Encounter FrameworkLink to the mod's Wiki page.
SKK Fast BOSLink to the mod's Wiki page.
Who's The General - Minutemen Quest CleanupLink to the mod's Wiki page. Detailed Instructions available
Install the Who's The General - Minutemen Quest Cleanup (Loose Files Version) main file and the 1 - Keep Radiants in the Commonwealth Patch optional file.


15-Gameplay-Skills and Perks

Mods that affect the player character's or NPC skills and perks or related leveling
Mod Name Baseline Instructions
Perk Up - Full Vanilla Plus perk OverhaulLink to the mod's Wiki page.


16-Interface

Mods that affect any aspect of the user interface
Mod Name Baseline Instructions
Alternative Satellite World MapsLink to the mod's Wiki page. 8k Install only the Angled Alternative Satellite World Maps 8k main file.
Better ConsoleLink to the mod's Wiki page.
CCCleanerLink to the mod's Wiki page.
Clock Widget - Show Real Time While LoadingLink to the mod's Wiki page.
Configurable HotkeysLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Configurable Hotkeys
  • Options
    • Options
      • ☐ Empty Batch Files
        • Install
Extended Dialogue InterfaceLink to the mod's Wiki page.
FallUI - Confirm BoxesLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Confirm Boxes
  • Select installation options
    • Main files
      • ☑ FallUI - Confirm Boxes
      • ☑ Default settings
    • Compatibility
      • ☐ DavesMod - ESP Explorer
        • Next
  • Default Settings
    • Choose your preferred design type
      • ☑ Modern (Default)
      • ☐ Fancy
      • ☐ Classic
        • Next
  • Installation
    • Configuration done
      • ☑ Install
        • Install
FallUI - HUDLink to the mod's Wiki page. Detailed Instructions available
NOTE: Tick the Default settings option and use the [Merge] button only if you have trouble saving the FallUI - HUD layout in MCM. You may need to customize the layout manually to resolve overlapping issues if you tick this the Default settings option.
FOMOD Instructions
FallUI - HUD
  • Select installation options
    • Main files
      • ☑ FallUI - HUD
      • ☑ Addon: Workshop
      • ☑ Addon: PromptMenu
    • Settings
      • ☐ Default settings
        • Install
FallUI - Icon LibraryLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Icon Library
  • Select installation options
    • Main files
      • ☑ FallUI - Icon Library
      • ☑ Default settings
        • Install
FallUI - InventoryLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Inventory
  • Select installation options
    • FallUI - Inventory
      • ☑ FallUI - Inventory
      • ☑ Default settings
    • Optional
      • ☐ Mod: Disable PipboyFX
        • Next
  • FallUI - Inventory Settings
    • Do you use bPipboyDisableFX?
      • ◉ Yes (Read description!)
        • Next
  • Readme and information
    • Please read the following notes
      • ☐ Enable 'ArchiveInvalidation'
      • ☐ Item Sorter
      • ☐ Icons: Icon Library
      • ☐ Pipboy: High-Resolution INI-Settings
      • ☐ FAQ: Colored Pipboy (Disable Pipboy FX)
        • Install

NOTE: The bPipboyDisableFX=1 setting is included in the plugin INI for There It Is - Satellite Maps For Collectors.

FallUI - MapLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Map
  • Select installation options
    • Main files
      • ☑ FallUI - Map
      • ☑ Default settings
        • Next
  • Default Settings
    • Choose your preferred design type
      • ☐ Uncolored (Default)
      • ☐ Colored
      • ☑ Colored 4k
      • ☐ Colored 8k
        • Next
  • Installation
    • Configuration done
      • ☑ Install
        • Install
FallUI - Sleep and WaitLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Sleep And Wait
  • Select installation options
    • Main files
      • ☑ FallUI - Sleep and Wait
      • ☑ Default settings
        • Install
FallUI - WorkbenchLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Workbench
  • Select installation options
    • Main files
      • ☑ FallUI - Workbench
      • ☑ Default settings
        • Install
FIS - The NEW FallUI Item SorterLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FIS - The NEW FallUI Item Sorter
  • Select installation options
    • Main files
      • ☑ FIS - FallUI Item Sorter
      • ☑ Default settings
    • Sorting
      • ☐ Light (No sorting plugins)
      • ☐ Basic (name reordering for weapon/apparel)
      • ☑ Pro (Complex Sorter plugin)
        • Install
FO4 Photo ModeLink to the mod's Wiki page. At the manual installation prompt, right-click Data and select Set as directory.
Immersive HUDLink to the mod's Wiki page.
Legendary Mutation Messages Fix - Cut Content RestoredLink to the mod's Wiki page.
LooksMenuLink to the mod's Wiki page. Install the main file for your display's aspect ratio.
MCM BoosterLink to the mod's Wiki page.
MCM Categorizer - Sorter Folder CategoriesLink to the mod's Wiki page.
Organized Workbench MenuLink to the mod's Wiki page. Detailed Instructions available
NOTE: Do not install the DLC addons. That is covered by the Synthesis patcher.
FOMOD Instructions
OrganizedWorkbenchMenu
  • Game Type
    • Overhauls
      • ◉ Default/Vanilla
        • Next
  • DLCs/Other Addons
    • DLCs
      • ☐ Automatron
      • ☐ Nuka World
    • Mods
      • ☐ AWKCR
        • Install
PA Rainbox HUD FIXLink to the mod's Wiki page. Step Recommends: Improved Rainbox - PA HUD Rainbox fix
QuickTrade ReduxLink to the mod's Wiki page.
See region names on your save filesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See region names on your save files
  • Step1
    • Select a language
      • ◉ English
    • Patches
      • ◉ None
    • Patches for weather mods
      • ◉ None
        • Install
See Through Scopes - MCM Settings MenuLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See Through Scopes - MCM Settings Menu
  • See Through Scopes - MCM Settings Menu
    • ADD or REPLACE
      • ◉ ADD
        • Install
Visible Companion AffinityLink to the mod's Wiki page. Detailed Instructions available
Install the main file using the following options:
FOMOD Instructions
Visible Companion Affinity EN
  • DLC Support
    • DLC Support
      • ◉ Support for all DLCs
        • Install
Visible Companion Affinity - MCM Settings Menu with HotkeyLink to the mod's Wiki page.
Whose Quest Is It AnywayLink to the mod's Wiki page.


17-Locations

Mods that programmatically add new or alter vanilla locations
Mod Name Baseline Instructions
Boston Public Library SettlementLink to the mod's Wiki page. Detailed Instructions available
Install the main file, the Base Object Swapper Light Replacer Config optional file, and the LibraryExtras optional file.
FOMOD Instructions
BPLSettlement
  • Installation
    • Main File
      • ☑ Main File
    • Compatibility Patches
      • ☑ Automatron
      • ☐ Previsibines Repair Pack
      • ☐ Sim Settlements 2 Chapter 2
        • Install

NOTE: The included Previsbines Repair Pack patch is unnecessary as it will be patched in the Step Patch - Conflict Resolution.

Nuka-World Transit Center SettlementLink to the mod's Wiki page. Install the Nuka-World Transit Center Settlement - PRP 69 optional file.
We Can Live In - Natick SubstationLink to the mod's Wiki page. Install the main file and the 1 - Previsibines Repair Pack (PRP) Patch optional file.


18-Lighting and Weather

Mods that affect lighting and/or weather systems **installation is optional**
Mod Name Baseline Instructions
Clarity - A Visual OverhaulLink to the mod's Wiki page. Detailed Instructions available
  1. Install the Clarity 4.3 BETA main file.
  2. Hide the following files/folders (instructions for hiding files/folders):

Clarity.ini

Lightweight LightingLink to the mod's Wiki page.
Sunlight Alignment TweakLink to the mod's Wiki page.
True Storms - Wasteland EditionLink to the mod's Wiki page. Detailed Instructions available
1. Install the main file with the following options.
FOMOD Instructions
True Storms - Wasteland Edition
  • Page 1 - Main and DLC
    • Main Files
      • ☑ True Storms (required)
      • ☑ Far Harbor DLC (optional)
        • Next
  • Page 2 - Dangerous Glowing Sea
    • Dangerous Glowing Sea
      • ◉ No change (default)
        • Next
  • Page 3 - Dangerous Far Harbor
    • Dangerous Far Harbor
      • ◉ No change (default)
        • Next
  • Page 4 - Sunset Time
    • Sunset Time
      • ◉ Earlier Sunset (default)
        • Next
  • Page 5 - Heavy Fogs
    • Heavy Fogs
      • New Heavy Fogs (default)
        • Install

2. Install the Nuka World Plus Far Harbor Add-On optional file.

3. Disable the following plugin (instructions for disabling plugins):

TrueStormsFO4-EarlierSunsetsFH.esp

True Storms - MCM Settings Menu with HotkeysLink to the mod's Wiki page.


19-Utilities

Mods that generate derived mod output from load-order-specific assets
Mod Name Baseline Instructions
4estGimp - M8r98a4f2's Complex Item Sorter EnhancementsLink to the mod's Wiki page. Install only the 4estGimp - M8r's Complex Item Sorter Enhancements II main file.
M8r98a4f2's Complex Item SorterLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file as a normal mod in Mod Organizer.
  2. Create a new empty mod and name it Step Fallout4 - Complex Sorter Output.
  3. In the right pane, go to the Data tab, and scroll down to locate the Complex Sorter.bat file.
  4. Right-click Complex Sorter.bat, select Add as Executable, and click [OK] at the name prompt (should default to Complex Sorter).
  5. Click Gear MO.png at the top of the main Mod Organizer window to open the Executables menu.
  6. Select the new Complex Sorter entry, and click the [...] button to the right of the Start in field.
  7. Navigate to and select the xEdit installation folder ..Modding/Tools/xEdit.
  8. Tick the Create files in mod instead of overwrite box. Select the Step Fallout4 - Complex Sorter Output mod from the drop-down.
  9. Click [Apply] and [OK].

The finished executable will have been configured as follows (items in [brackets] will be specific to your setup).

Title Complex Sorter
Binary [Driveletter]:\Windows\system32\cmd.exe
Start in [...]\Modding\Tools\xEdit
Arguments /C "[...]\mods\M8r98a4f2's Complex Item Sorter\Complex Sorter.bat"
Create files in... Step Fallout4 - Complex Sorter Output

Complex Sorter will be run later in STEP 5 of the guide.

SynthesisLink to the mod's Wiki page. Detailed Instructions available
Official and in-depth instructions can be found on the Synthesis wiki page. The following instructions should be sufficient in most cases.
.NET SDK

This mod requires the installation of the .NET 7.0 SDK in order to function. A restart is recommended following installation.

Installation
  1. Download the Synthesis.zip file and extract it to the Tools folder (e.g. ..\Modding\Tools\Synthesis).
  2. Create a new empty mod and name it Step Fallout4 - Synthesis Output.
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Title Synthesis
Binary Synthesis.exe
Create files in... Step Fallout4 - Synthesis Output

Synthesis will be run later in STEP 5 of the guide.

TexGenLink to the mod's Wiki page. Detailed Instructions available
NOTE: TexGen for Fallout 4 is included within DynDOLOD 3 Alpha for Skyrim Special Edition.
  1. Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
  2. Download the Main File.
  3. Extract the archive to the Tools folder (e.g. ..\Modding\Tools\DynDOLOD).
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Title TexGen
Binary TexGen64.exe
Argument(s) -FO4

NOTE: The output path is defined in the TexGen GUI and NOT in the MO executable configuration.

TexGen will be run later in STEP 5 of the guide.


20-Patches

Mods that programmatically resolve load-order conflicts
Mod Name Baseline Instructions
EBF UFO4P compatibility fixLink to the mod's Wiki page.
Step Patch - Conflict ResolutionLink to the mod's Wiki page. Install the Step Patch - Conflict Resolution main file.
Step Patch - Lighting and WeatherLink to the mod's Wiki page. Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed.


Mod List Cleanup

Reiteration of LOOT rules

Various mods throughout the guide include custom LOOT rules that cannot be added to the masterlist, typically because the created plugins would not otherwise exist, and are being used to sort assets as intended. Throughout this guide, you should have already added these rules using the LOOT Meta Rule Instructions. The applicable mods are listed below for easy verification purposes:

Mod Name Plugin Group Load After
High Resolution Texture Pack High Resolution Texture Pack 2K and 4K - Valius.esp Texture Overhauls
Jesters Better Destroyed Vehicles Jesters Better Destroyed Vehicles.esp Texture Overhauls
Langleys HD Textures Workshop Langleys HD Textures Workshop.esp Texture Overhauls High Resolution Texture Pack 2K and 4K - Valius.esp
FlaconOils Complete Retexture Project FlaconOil's Complete Retexture Project.esp Texture Overhauls Langleys HD Textures Workshop.esp
Prydwen 2K Textures Prydwen 2K Textures.esp Texture Overhauls

Final Sorting and Cleaning

If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on any mods requiring cleaning (except for the game's default masters).

Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. From this point on:

  • Ensure all applicable mods are ticked in the left pane of MO.
  • Ensure all plugins are ticked in the right pane of MO.
  • Sort the load order using LOOT whenever plugins are added/removed.
  • Update LOOT (the program and masterlist) whenever updates are available.



STEP 5

Dynamic Modding


Now that the mod list has been installed, sorted, and finalized, the next step is to run the various utilities that will dynamically apply the finishing touches that wrap it all together.

Setup

It is recommended to make a new separator and call it STEP 5 - Dynamic Mods or similar and move the following empty mods we created into it:

  • Step Fallout4 - Complex Sorter Output
  • Step Fallout4 - Synthesis Output

Now create three more empty mods below them, naming them as follows:

  • Step Fallout4 - TexGen Output
  • Step Fallout4 - xLODGen Object Output
  • Step Fallout4 - xLODGen Terrain Output


Info-Logo.png

NOTE

Complete the following in order, and ensure that all mods and plugins are enabled and sorted before doing so.

Complex Sorter

M8r98a4f2's Complex Item Sorter will add tags, patch food and drink for use with Immersive Animation Framework, and (if desired) modify item weight for miscellaneous items.

Info-Logo.png
NOTE:
If using a dark theme for xEdit, click [Advanced Options] and tick Dark theme active to correct the foreground/background color on the progress bars.
Complex Sorter
Complex Sorter
  1. Run Complex Sorter from the MO executable drop-down list.
  2. Click [OK] at the Module Selection prompt to load all plugins.
  3. Wait for the M8r Complex Item Sorter window to pop up.
  4. Ensure that it says Purge / New under Mode.
  5. Under CS plugins, configure as follows:
    ☑ Item Sorter Tags (FIS)
    ☑ FIS (NEW FallUI Item Sorter)
    ☐ INNR Reorderer R88-Style
    ☑ 4estGimp CIS Enhancements II
    ☐ 4estGimp NPC Scaling (Standalone)
    ☑ Add Scrap Component Tags
    ☑ Add Tags To Basic Components
    ☑ Fix Missing Object Template
    ☑ ECO Patcher
    • [Configure]
    • Step Recommends:
      -= ARMOUR =-
      ☑ Add Entry Point Keyword
      ☑ Add missing INNR
      ☑ Nick can wear Armour
      -= Weapons =-
      ☑ Add Entry Point Keyword
      ☑ Add missing INNR
      -= CRAFTING RECIPES =-
      ☑ Enable Crafting Recipe Processing
      ☑ Ignore Vanilla Items
      ☑ Only move recipes from Chem Station
      ☑ Move Ammo recipes to Ammo Station
      ☑ Move Armour recipes to Armor Station
      ☑ Move Weapon recipes to Weapon Station
      ☐ Move ALCH (aid,food,...) recipes to Utility Station
      ☑ Move MISC (mods,junk,...) recipes to Junk and Utility Station respectively
      ☑ Move NOTE (notes, holotapes,...) recipes to Utility Station
    • [✓ OK]
    ☑ Immersive Animation Fr. Patcher
    ☑ Perk Magazine Numbers
    ☑ Quest Tags
    ☑ Radio Tags
    ☑ Valueable Tag
    ☑ Weightless Items
    • [Configure]
    • Step Recommends:
      ☐ Ingestibles
      ☑ Ammunition
      ☑ Books/Magazines
      ☑ Keys/Passcards
      ☑ Notes/Holotapes
      ☑ Misc (Mods only)
      ☐ Misc (All)
    • [✓ OK]
  6. Ensure that under Record types, all record types are selected.
  7. Click [✓ Generate Patch]
  8. Click [OK] at the No R88_SimpleSorter.esp prompt.
  9. Once the Processing window closes, and the log says "You can close this application now," close the application. There should be no warnings or errors.

The patch has been completed and save to the Step Fallout4 - Complex Sorter Output mod.

Synthesis FOLIP Patcher

We will use the Synthesis FOLIP patcher to add additional LOD information.

  1. Run Synthesis from the MO executable drop-down list.
  2. Choose Fallout4 if prompted to choose the game to target.
  3. Click the Git Repository button, third from top left.
    Info-Logo.png
    NOTE:
    The Blocking Error messages are there because no patchers have been added yet.
  4. Find FOLIP in the list, and click the [+] button that says Add patcher.
  5. Wait until it says Ready, then go to FOLIP's Settings and tick the Moveable Statics checkbox.
  6. Click the triangular [Run] button at bottom left.
  7. Once the patcher says it has Completed, close Synthesis.

The patch has been completed and saved to the Step Fallout4 - Synthesis Output mod that was set up during installation in Step 4.

TexGen

TexGen
TexGen

TexGen will generate custom object LOD textures based on enabled mods.

Warning-Logo.png

WARNING

Using higher resolutions than recommended will result in a waste of PC resources with NO BENEFIT. It makes ZERO sense to impulsively increase the resolutions beyond the specifications indicated.
  1. Run TexGen from the MO executable drop-down list.
  2. Set Base size to 256 if it isn't automatically.
  3. Click [Start].
  4. Once the completed message has appeared (1-5 minutes, depending on the PC), click [Exit].
    NOTE: If the TexGen window closes itself, post in the DynDOLOD 3 Alpha topic and include ../Modding/Tools/DynDOLOD/bugreport.txt and any logs created.
  5. Navigate to the DynDOLOD TexGen_Output folder location (e.g. ../Modding/Tools/DynDOLOD/TexGen_Output).
  6. Move the files from the TexGen_Output folder into the Step Fallout4 - TexGen Output mod:
    In MO, hold down the Ctrl key and double-click the Step Fallout4 - TexGen Output mod. Alternatively, right click the mod to open it in an Explorer window.
  7. Enable the Step Fallout4 - TexGen Output mod in MO.

xLODGen

We will use xLODGen to generate terrain and object LOD. For this guide, we separate generation of terrain LOD from generation of object LOD, even though they can be generated at the same time. We have chosen to do this because:

  • Terrain LOD rarely ever needs to be updated.
  • Terrain LOD takes the most time to generate.
  • Terrain LOD is less difficult to get right the first time.
  • Object LOD is more likely to need updating.
  • Object LOD is more difficult to get right the first time.

Object LOD

xLODGen is run to generate updated LOD Object textures and meshes so that object LOD is updated with mod changes:

  1. Ensure that any previous xLODGen generations have been removed, including any generated terrain LOD.
  2. Ensure the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output) is completely empty.
  3. Run xLODGen from the MO executable drop-down list.
  4. Tick the following worldspaces in the left pane:
    • Commonwealth
    • DLC03FarHarbor
    • NukaWorld
  5. Ensure that ONLY the Object LOD box is ticked in the right pane.
  6. Use the following settings:
    NOTE: Resist the urge to blindly alter the texture resolutions shown, which will only reduce FPS and degrade texture fidelity. The resolution settings do NOT scale object LOD textures in any way, shape, or form, and are instead used to determine the maximum size of textures placed on the atlas for draw call optimization purposes.
  7. Click [Generate] to run the process, which will require upwards of 10 minutes, depending on the PC.
  8. Once the "LOD generation complete" message has appeared, close xLODGen.
    NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include ../Modding/Tools/xLODGen/bugreport.txt and any logs created.

Object LOD Wrap-Up

  1. Browse to the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output).
  2. In MO, open the Step Fallout4 - xLODGen Object Output mod in Windows Explorer (Ctrl + double-click).
  3. Cut and paste the files from ../xLODGen_Output into the Step Fallout4 - xLODGen Object Output folder.
  4. Copy the Step Fallout4 - xLODGen Object Output mod folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.

Terrain LOD

xLODGen is run again to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:

  1. Ensure the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output) is completely empty.
  2. Run xLODGen from the MO executable drop-down list.
  3. Tick the following worldspaces in the left pane:
    • Commonwealth
    • DLC03FarHarbor
    • NukaWorld
  4. Ensure that ONLY the Terrain LOD box is ticked in the right pane.
  5. Use the following settings:
    NOTE: Unless you are running FO4 at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.
  6. Click [Generate] to run the process, which will require upwards of 20 minutes, depending on the PC.
  7. Once the "LOD generation complete" message has appeared, close xLODGen.
    NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include ../Modding/Tools/xLODGen/bugreport.txt and any logs created.

Terrain LOD Wrap-Up

  1. Browse to the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output).
  2. In MO, open the Step Fallout4 - xLODGen Terrain Output mod in Windows Explorer (Ctrl + double-click).
  3. Cut and paste the files from ../xLODGen_Output into the Step Fallout4 - xLODGen Terrain Output folder.
  4. Copy the Step Fallout4 - xLODGen Terrain Output mod folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.

Synthesis Final

We will run Synthesis again for final setup.

  1. Run Synthesis from the MO executable drop-down list.
  2. Un-tick FOLIP.
  3. Click the Git Repository button, third from top left.
  4. Find HasDistantLOD in the list, and click the [+] button that says Add patcher.
  5. Repeat the last two steps, adding POVMessages and WorkbenchOrganizer patchers.
  6. Wait until it says Ready, then click the triangular [Run] button at bottom left.
  7. Once the patcher says it has Completed, close Synthesis.

The patch has been completed and saved to the Step Fallout4 - Synthesis Output mod.

When to Regenerate

Dynamic mods will need to be regenerated following certain changes/updates to the mod list.

Complex Sorter

Whenever there are changes/updates to plugins.

Synthesis

  • FOLIP
    Only directly before generating Object LOD.
  • Final
    Whenever there are changes/updates to plugins.

TexGen

Whenever there are changes/updates that modify textures or LODs.

xLODGen

  • Terrain LOD
    Whenever there are changes/updates that modify exterior landscapes or landscape textures.
  • Object LOD
    Whenever there are changes/updates that modify textures, exterior objects, or LODs.



STEP 6

Mod Configuration Menu (MCM)


The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.

First Launch

To run the game, select the F4SE executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:

  • A new game is required!
    In other words, don't load from a save after a fresh Guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
  • Finally, INI files may appear in the Overwrite folder after closing the game. It is recommended to move these files to their respective mod folders, respecting their folder structure during the move.

Mod Configuration Menu Settings

Mod configuration settings can be set according to user preference. The following are some recommendations.

CCCLeanerClick to show/hide
All three settings should be off.

CCCleaner.jpg
Configurable HotkeysClick to show/hide
Setting the hotkey for the Wait Menu allows waiting anywhere. It is also useful to set separate hotkeys for the grenade and melee attacks.

Configurable Hotkeys - Gameplay.jpgConfigurable Hotkeys - Utility.jpg
Crafting Highlight FixClick to show/hide

Crafting Highlight Fix.jpg
DLC TimingClick to show/hide
Increasing minimum levels for DLCs effectively disables them until you reach that level.

DLC Timing - Automatron.jpgDLC Timing - Far Harbor.jpgDLC Timing - Nuka World.jpgDLC Timing - Vault-Tec Workshop.jpg
FallUI - InventoryClick to show/hide
Optionally add the local time to the Pipboy. Colors can be changed as desired.

FallUI - Inventory - Interface.jpgFallUI - Inventory - Interface - Coloring.jpg
FIS - FallUI Item SorterClick to show/hide
  • Turn on Enable auto tagging feature
  • Set variations to use 4estGimp's armor icons.

FIS - FallUI Item Sorter.jpgFIS - FallUI Item Sorter - Pipboy subcategories.jpgFIS - FallUI Item Sorter - Variations.jpg
Fixes and TweaksClick to show/hide
  • Set Hacking Mini-Game Maximum Words to 20.
  • Click Reset Lockpicking and exit the MCM menu.

Fixes and Tweaks.jpg
Immersive Animation FrameworkClick to show/hide
Enable/disable animations for eating food and drink depending on combat.

Immersive Animation Framework.jpg
Immersive HUDClick to show/hide
Turn on Immersive HUD Enabled.

Immersive HUD.jpg
LIFClick to show/hide
Inject All Forms can be used to inject DLC items into the leveled lists.

LIF.jpg
MCM BoosterClick to show/hide
Turn on Booster enabled.

MCM Booster.jpg
MCM CategorizerClick to show/hide

MCM menus can be categorized with this MCM menu. Here is an example:

Fixes
  • CCleaner
  • Crafting Highlight Fix
  • MCM Booster
  • Terrain Undersides
HUD
  • Immersive HUD
  • MCM Categorizer
  • MCM Settings
  • Photo Mode
  • QuickTrade
  • XDI
FallUI
  • FallUI - Inventory
  • FallUI - Confirm Boxes
  • FallUI - HUD
  • FallUI - Icon Library
  • FallUI - Map
  • FallUI - Sleep And Wait
  • FallUI - Workbench
  • FIS - FallUI Item Sorter
QOL
  • Configurable Hotkeys
  • Hotkey Manager
  • Persistent Volume Sliders
  • Visible Companion Affinity
Gameplay
  • BS Defence
  • DLC Timing
  • ECO
  • Fixes and Tweaks
  • Immersive Animation Framework
  • LIF
  • See Through Scopes
  • Toggleable Night Vision
Workshop
  • Workshop Framework
  • Workshop Rearranged
Visuals
  • Sun Alignment Tweaks
  • True Storms
Photo ModeClick to show/hide
Setting a hotkey to open Photo Mode is recommended.

Photo Mode.jpg
QuickTradeClick to show/hide
Step Recommends: Set the NPC Greeting Distance to 85.

QuickTrade.jpg
Toggleable Night VistionClick to show/hide
  • Set a hotkey to toggle night vision effect.
  • Step Recommends: Turn on Use mod provided night vision effect.

Toggleable Night Vision.jpg
Terrain UndersidesClick to show/hide
Leave default unless the underside peeks through and becomes visible (it has not been noticed to do so in testing).

Terrain Undersides.jpg
Visible Companion AffinityClick to show/hide
  • Setting the Companion Image Color to Colored is recommended.
  • There is no need to enable the Item Sorting Compatibility since we use Complex Item Sorter.

Visible Companion Affinity.jpg
Workshop FrameworkClick to show/hide
  • Enable Power Grid Auto-Repair
  • Enable Power Grid Auto-Destroy
  • Enable Autoplay Messages

Workshop Framework - Framework Controls.jpgWorkshop Framework - Message Options.jpg



COMMUNITY CONTRIBUTIONS

Become a part of the Step Team

About Step

Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced, modded game. Thus, the Step Guides provide detailed, well-tested build instructions for a solid, modded game that achieves an enhanced, vanilla experience.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.

Step Modifications can only get better with contributions and help from the community. It is very time consuming for the Step team to ensure that Step's Game Guides are consistently maintained at the highest quality possible. As such, we rely on the community. Whether a regular user or a knowledgeable modder, below are some ways to contribute in maintaining Step as a reliable, high-quality resource:

The Community

All members of the community can help build the Guides they love and utilize for their own games. Step relies on the community (e.g., you) to help identify mods that improve the vanilla game while adhering to our Mandate through mod suggestions. We also need ongoing bug reports, feedback, reviews, and updates on included mods that may cause problems or that stray from the Mandate. This help can be as simple as reporting an encountered bug or as extensive as providing a one-off review of a mod based from personal experience with it.

In order to suggest a mod for inclusion in this Guide, visit the Mods section of the forums and use the Create Mod Topic button on the editor toolbar.

Staff Roles

There are official staff roles that are almost always open for new candidates.
Community members interested in becoming a member of the Step staff, please contact any Administrator or Step Staff member on the forums. Please include some idea of the role desired and include strengths and weaknesses within that role! For example, if applying for a Curator include the game desired to curate, strengths (xEdit, conflict resolution, texture editing), and weaknesses (mesh work, CK, scripting). This gives Step some initial idea of the candidate's skill sets.

Forum Moderators

Most of the moderation work for our Moderators is simply to keep topics on track and do general forum maintenance; such as moving topics to the correct forum and handling spammers. Very rarely does moderation on the Step forums end up in warnings and bannings (and we all like it that way). To be effective Moderators, community members who desire this role are expected to be familiar with the Step community and actively involved. As such, Moderator criteria is be based upon level and quality of activity within our community. Moderators will be expected to be more familiar with the Community Guidelines than the average member and be able to remain unbiased in their moderating.

Guide Curators

Guide Curators are the super-stars of the staff at Step Modifications. They are those who curate the Guides for members. Guide creation, growth, and maintenance takes a lot of time, effort, and skill. As such, Curators are generally required to be of a higher skill-level than the average modder. In an ideal world there would be 2-4 Curators per Guide. However, Curators are often working alone on Guides; thus, they require the knowledge and skills to be able to follow Mandate while building mod lists, patches, and writing all Guide and ancillary content in a way members can easily follow. This is no small feat for a single staff member to do! For more information about Guide Curation, see Game Guide Curation.

Testers

Generally, Testers are required to maintain a non-deviated Guide installation from which to install and test mods that are tagged for testing on the forums, as well as, general testing of Guides as a whole with the goal of finding bugs, issues, possible improvements, etc. Testers will be given access to Staff forums that house useful information on the Guides they test for. For more information about our testing process, read through the Mod Testing Guide to get a sense of what's involved.

Thank you for reading and enjoy the game!



Credits

The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our guides
  • The authors of mods who granted permission for their mods to be incorporated into the Step Patches
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • sheson for DynDOLOD and all things LODGen
  • The Nexus community
  • Bethesda Softworks for their games
  • Tannin for the gift that is Mod Organizer
  • All the developers that kept MO going

Personnel

Testers

  • D1Z4STR
  • Mercury71
  • Mousetick

LODGen Support

  • sheson

MO Support

  • GSDfan

Step Administrators

  • DoubleYou
  • Greg
  • TechAngel85
  • z929669

Retired Staff

  • Aiyen
  • Bealdwine
  • deathneko11
  • EisDrache
  • EssArrBee
  • Farlo
  • frihyland
  • GrantSP
  • hishutup
  • Kelmych
  • MontyMM
  • Nebulous112
  • oqhansoloqo
  • phazer11
  • rootsrat
  • stoppingby4now
  • TheCompiler
  • torminater
  • Uhuru
  • WilliamImm
  • wolverine2710