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Nexus Mods

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Favorite Mod(s)

Diamond in the Rough


  1. Discussion topic: First Person Messages by rustedmill Wiki Link Simple little mod that changes all the in-game messages from 2nd person to 1st person.
  2. Discussion topic: MystiriousDawn's HD Lensflare by MystiriousDawn Wiki Link
  3. Discussion topic: FO4 SUN by ramccoid Wiki Link
  4. Discussion topic: Fallout 4 Enhanced Color Correction by ChaosWWW Wiki Link I'll be honest. I don't really know anything about LUTs, but this mod comes highly rated and I've used it in the past. Hodilton did a very nice video of it too. Simple plug and play mod.
  5. Discussion topic: Taffington Boathouse - No Corpse or Blood by El Ha Wiki Link
  6. Discussion topic: Sunshine Tidings - No Ghoul and no Corpse by El Ha Wiki Link
  7. Discussion topic: Covenant - Disable the dead caravan from Stockton by El Ha Wiki Link
  8. Discussion topic: Moddable Robot Settlers Compilation by CDante Wiki Link See my comments about Goodfeels here. This is a compilation that makes robot settlers customizable via the Robot Workbench that previously weren't able to be customized. It also fixes some bugs with the vanilla robots. Only conflict was Unofficial Patch, reverting the name of "Mr. Handy" to "Mr Handy" and changes object bounds. Not really worth patching IMHO.
  9. Discussion topic: Moddable and Fixed Professor Goodfeels by CDante Wiki Link So, I encountered an "issue" that I never experienced before. I did the quest to clear out Sunshine Tidings, and I have Professor Goodfeels there like he always is. Except, upon return, he was gone. This is the first time I've ever had him disappear. Well, it seems, he was disabled, because the game evidently has a script that disables him once you leave. This is strange to me as this is the first time this has ever happened to me, and it just feels like a bug. Fortunately, our favorite author CDante has us covered with a mod that should fix this behavior, while also making him moddable via a robot workbench. This mod is included within Moddable Robot Settlers Compilation, so testing that instead.
  10. Discussion topic: Holly Shrub Fix by XLRT Wiki Link This mod has largely fallen under the radar I do believe, but it contains an essential fix to the alpha channel for the Holly Shrub. Instant add. Vanilla --> Fallout 4 HD Overhaul 2k --> Holly Shrub Fix
  11. Discussion topic: Power Armor Hud No Transparency by hellstorm102 Wiki Link
  12. Discussion topic: Armor and Clothing Overhaul by DankRafft Wiki Link
  13. Discussion topic: New Equipment Overhaul by Dank Rafft Wiki Link This is the successor to Armor and Clothing Overhaul.
  14. Discussion topic: Random Encounter Framework by Glitchfinder Wiki Link I think we should use this, if not for anything else, as a fix for the random encounters to not be so overtaken by Automatron robots.
  15. Discussion topic: Roads Redone by Doodlezoid Wiki Link
  16. Discussion topic: LC's UHD Fungus Brain by Thecrusader93 Wiki Link Brains!
  17. Discussion topic: Organized Workbench Menu by pra Wiki Link Instead of all the various workbenches clogging up a single menu, this utilizes Settlement Menu Manager to categorize the different kinds of workbenches. This makes it easy to see the different versions of workbenches. There is a Synthesis patcher "WorkbenchOrganizer" that allows it to scan and add for any mod added workbenches (e.g., the variations of the Nuka Mixer soda machines added by Workshop Rearranged). There is no need to install the DLC patches when using the Synthesis patcher, as it will add them automatically.
  18. Discussion topic: Make Like a Tree by DoubleYou Wiki Link I didn't find any tree mods that seemed to work very well replacing the maple trees in a vanilla-friendly way, so I decided to make one myself. I've taken the liberty to add a handful of leaves to them, since it makes little sense that all the trees are leafless, given the large amounts of maple leaves that can be found on the ground, unless you believe that it is autumn all year round. Vanilla --> Fallout 4 HD Overhaul --> Make Like a Tree
  19. Discussion topic: Far Harbor Pine branches 4K by MediAsylum Wiki Link From the screens, this looks like a very well-made, vanilla-friendly texture upgrade for the Far Harbor trees.
  20. Discussion topic: OpTicTrukZ's Plants and Herbs Revamped by OpticTrukZ Wiki Link These look very vanilla friendly.
  21. Discussion topic: New Infinite Settlement Budget Plugin by Nakugaka Wiki Link Settlements will no longer restrict how much stuff you're allowed to build in them. Because that only makes sense.
  22. Discussion topic: Glowing Glass Fix by Kouta554 Wiki Link
  23. Discussion topic: Nuka-World Transit Center Settlement by Tenhats Wiki Link While I'm on a settlement kick, this mod popped up. It makes the Nuka World Transit Center into a settlement after you initially clear it. This makes wonderful sense from a role-playing perspective, as what a natural location for your raiders to want to setup shop in the Commonwealth than the actual Nuka World Transit Center! Navmeshed/precombined/scrappable.
  24. Discussion topic: Finer Vanilla Vines 4K by MediAsylum Wiki Link Vanilla --> Fallout 4 HD Overhaul 2k --> OpTicTrukZ's Plants and Herbs Revamped --> Finer Vanilla Vines 4k
  25. Discussion topic: Long Save Bug Fix by Nukem Wiki Link Github Link Given the way things have been, I think it is fair to say that it is not entirely likely that this will be integrated into Buffout 4 any time soon, so I think it would be good to provide this fix in our guide. It fixes a game bug as described on the Github page. Basically there is a game bug that can cause script-heavy mods (such as Sim Settlements 2) to cause save games to take forever to load.
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