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Everything posted by DoubleYou
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This version indeed fixes the issue.
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TexGen for Fallout 4 appears to not be reading BC5 ATI2 correctly. For this test case to reproduce, I used my Make Like a Tree with the no leaves option, which has BC5 ATI2 normals and speculars. Logs: https://mega.nz/file/INZwmLyI#9nJ6qYcHYgXcCAym6ATAMkusuFa-_2mxZJbfXF7cjGs The resultant normal and specular lod textures are bugged (Note that the BastedForestTrunksLOD texture is vanilla BC5U in both of these cases): Resaving the normals and speculars as BC5U instead of ATI2 allowed TexGen to process it correctly. Logs: https://mega.nz/file/hNRCTJZC#dwMRdhqZf_7b6JpG2T93YpIgf2Y1WPXofowIXUAPRqs
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TESTING The Missing Nukalurk Recipe Book (by BenRierimanu)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
This is going to be dropped as the UFO4P reverted the change to these eggs, rendering this mod obsolete. Marked for testing in the meantime. -
I have decided to move this back into testing. I think I want to remove this mod altogether, as it seems more a subjective fix that is doing more harm than good. Before --> After Notice that it seems to simply remove the wetness effects from objects more than add it. The roads no longer get wet, and the vault suit is no longer wet. The road issue is especially damning, as that is the first thing you notice to get wet, and for that alone I think we would be better off without. Perhaps the author is using non-vanilla-like road textures that have too high of specular, which is throwing it off.
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- 06-models and textures
- FALLOUT4
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Discussion topic: Vanilla Weathers Redone by capra Wiki Link This might be a good weather mod to try out.
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- 18-lighting and weather
- FALLOUT4
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Discussion topic: Enhanced Vanilla Asphalt Roads by DoubleYou Wiki Link
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- 06-models and textures
- FALLOUT4
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TESTING FlaconOils Complete Retexture Project (by FlaconOil)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
The materials provided in the latest update are going to require auditing, since it appears that Flaconoil has attempted to subvert the Grayscale to Palette texture system for the Hightech skyscrapers, which is causing significant issues.- 4 replies
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- 04-foundation
- FALLOUT4
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Marked for Testing. See Integrated Addons
- 1 reply
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- 14-gameplay-quests
- FALLOUT4
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DROPPED Armor Paint Extended (by Dank Raft)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
This mod page was deleted, as it was integrated into New Equipment Overhaul. Therefore it is dropped.- 2 replies
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- 13-gameplay-immersion
- FALLOUT4
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I have updated the instructions for this mod to only install the Eye Liner Masks main file. The Lip Liner Mask file is saved in BC1 mipmapped whereas the other tints are BC1 no mipmaps, so this file could cause brown face bug.
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- 08-character appearance
- FALLOUT4
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Discussion topic: Grenade Sound Options by DoubleYou Wiki Link
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- 07-sounds and music
- FALLOUT4
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Looks like either Base Object Swapper or Address Library are for the wrong game version. There may be others. A friend has recently released the Collective Modding Toolkit, which should be able to tell you which version you have, and whether you have correctly downgraded to OG. https://www.nexusmods.com/fallout4/mods/87907
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GUIDE Fatal Blocking Error When Starting Synthesis
DoubleYou replied to sllc1960's topic in Step Fallout 4 Guide
Reminds me of this: -
GUIDE Fatal Blocking Error When Starting Synthesis
DoubleYou replied to sllc1960's topic in Step Fallout 4 Guide
So I updated on my machine and it seems to be working fine. I suggest that maybe something got stuck somewhere when it first got started, so try deleting the contents of your Synthesis folder and reinstall the zip. If that doesn't work, you'll probably have to hit up Nogog, because I don't know anything more to try. -
GUIDE Fatal Blocking Error When Starting Synthesis
DoubleYou replied to sllc1960's topic in Step Fallout 4 Guide
First, try a reboot. Next, try launching outside MO2. See if either of those fixes it. -
Thanks. We have been battling spammers lately.
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I am pretty sure he hid it because Community Shaders added HQ shadows in its 1.0 release. He hid the mod the same day of the update. All this mod really did was dynamically adjust the fPoissonRadiusScale:Display shadow filtering ini setting IIRC, so it really isn't a huge loss.
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TESTING Dragon Stalking Fix (by sevencardz)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
I agree with that assessment. -
Nuka World - Skip raiding your own settlements (by raznek34)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Thanks for the update! I actually had seen the update and put in a mental note to re-look at this mod. The Step Fallout 4 guide is just a guide that attempts to setup people with a good baseline for a modded setup based on our Mandate.- 3 replies
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- 14-gameplay-quests
- FALLOUT4
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FALLOUT4 Flickering/Disappearing models in concord.
DoubleYou replied to Kelpawz's topic in General Fallout 4 Discussion & Support
Perfect. -
FALLOUT4 Flickering/Disappearing models in concord.
DoubleYou replied to Kelpawz's topic in General Fallout 4 Discussion & Support
This would be caused by broken precombines. Be aware that the current guide has not been updated due to the Next Gen update, so heed the warning at the top of the page, which I have pasted below for convenience. Most likely you are using a newer version of PRP then is compatible with the guide's instructions. WARNING This guide was made prior to the current Next Gen Update. It was also designed for use with PRP 69. Currently mods are in a state of flux as they update to the new version, so instructions will quickly fall out of date. Please direct support questions to the forums during this time if you need help figuring out how to use this guide at present. Current notes: The game will need to be downgraded. The F4SE mod comments has a pinned comment with instructions. There is also the Fallout 4 Downgrader mod. The guide doesn't currently support the updates to the plugins and archives, so a full downgrade is required. F4SE mods will need to be for version 1.10.163.0. Unofficial Fallout 4 Patch needs to be the previous version. Direct link in case it gets archived: LINK. Previsibines Repair Pack needs to be version 69, and all mods in the guide with PRP patches also need to be for version 69. -
TESTING ERM - Enhanced Rocks and Mountains (by SparrowPrince)
DoubleYou replied to DoubleYou's topic in Skyrim SE Mods
Yeah. No idea how it ended up here.- 43 replies
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- SKYRIMSE
- 06-models and textures
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