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DoubleYou

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Everything posted by DoubleYou

  1. Updated link to point to the archived file.
  2. The game's shadow system does this. You can use Bethini Pie's preset settings to fix.
  3. Correct. The mod page was even hidden for a time.
  4. Discussion topic: Vault-Tec Enhanced FaceGen System by DoubleYou Wiki Link While we could integrate this into the guide, it probably would cause unneeded support issues. We can simply bundle any missing guide FaceGen into the Step Patches.
  5. The short answer is no. Now, if one were to devote a significant amount of time and effort, one might be able to develop that functionality, but there is very little incentive to do so when you can create FaceGen via the Creation Kit extremely easily. Currently I am actually developing an xEdit script that places all NPCs in a FaceGenPatch.esp file that can then be used to batch create a bunch of facegen via the Creation Kit, but for Fallout 4. https://github.com/DoubleYouC/FaceGen-Generator The Creation Kit, at least for Fallout 4, supports generating FaceGen via the Command line using: CreationKit -ExportFaceGenData:FaceGenPatch.esp W32
  6. Discussion topic: Buffout 4 NG with PDB support by alandtse Wiki Link
  7. Discussion topic: X-Cell Fallout 4 by perchik71 Wiki Link Fixes FaceGen and Memory issues.
  8. You are confusing NGIO with GCH above. NGIO would be Utilities and GCH would be Extenders. GCH doesn't generate any files, whereas NGIO does (the grass cache). GCF was a resource because it provided files (blank grass cache files) that are needed to use gid grass cache.
  9. I would say 02 - Extenders.
  10. I would argue that the patch isn't correct. The Content Addon is removing the ArmorIronHelmet and replacing it with its own SublistArmorIronHelmet_AMB. WACCF is adding an ArmorIronHelmetAlt_WAF. The result should probably therefore not have added the ArmorIronHelmet back into the Bashed Patch. Since the leveled list is set to "Calculate for each item in the count," you are likely to see more Iron Helmets than Steel Helmets due to this change.
  11. These look like landscape conflicts with Majestic Mountains. Check the cell in xEdit to see what may be overriding Majestic Mountains vertex color smoothing.
  12. Makes sense since it isn't updated.
  13. I would suggest updating .NET: https://dotnet.microsoft.com/en-us/download
  14. Since this is just to re-add this from dropping Wonders of Weather, then yeah.
  15. I'm not sure why you mention "LOD assets" in the OP since I only see an ESP. Should be fine though... subtle fix. I'd probably watch in the future to see if the Unofficial Patch comes up with a version of this fix.
  16. They seem to catch the light a bit, but seems like a good change.
  17. That's fine. I honestly know very little about animation files so I don't know how to judge. We don't really use enough animation mods to know much about them.
  18. My interpretation was that it is the dirty edits from Ice Skating that Pandora successfully ignored vs Nemesis using.
  19. According to the response on the Github issue, nothing is wrong here.
  20. I'm not sure that I can really tell that there is a difference with the bug itself though when stripping the textures away. The jar change I can see, but not really the bug change. I can see a light trail behind the bug... not sure how I feel about that... but that's mostly it.
  21. Discussion topic: Integrated Automatron by Glitchfinder Wiki Link
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