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DoubleYou

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Everything posted by DoubleYou

  1. The infamous "Dohvakiin No!" recording was replaced with the French version. This seems like an interesting change. I'm curious how the French version sounds.
  2. Please ensure that you are using the latest version: https://www.nexusmods.com/site/mods/631
  3. I honestly prefer the look before the fix. It is possible that this is just due to the compares here.
  4. This does look cool.
  5. Blame Bethesda for making these download through the game as reliant on an ini setting instead of sanely through Steam. Resetting your INI to default settings sets bFreebiesSeen to false, and unless you set the Freebies Seen toggle back on, it will prompt you to redownload them all again. MO2 has some funky behavior when downloading the CC content through it, and causes the weird behavior of placing the files in Overwrite. This has happened to enough people I will add an exception to this setting in the next version.
  6. I would agree with accepting this mod for fixing the known bug. I'm not convinced enabling the INI setting looks better, but this may come down to personal preference. I don't believe there is any real performance impact either way.
  7. Please enable the plugins in the Plugins tab of the Left Pane as indicated are inactive. Also, it looks like you missed installing Odin. https://www.nexusmods.com/skyrimspecialedition/mods/46000
  8. DynDOLODGrassMode will override ExtendGrassDistance setting.
  9. Discussion topic: Immersive Driving - SFSE by LarannKiar Wiki Link
  10. Discussion topic: No Vehicle Mouse Steering - SFSE by LarannKiar Wiki Link
  11. Discussion topic: Enhanced Lights and FX by anamorfus Wiki Link This looks very well done.
  12. Yeah, I am aware of the issue.
  13. Yeah, I can update it when I have time. There has been a large amount of frequent updates, and the ini settings for the game are not as accessible as previous games, so it makes it difficult.
  14. This had been correct in 2.2.0, but the wrong instructions got copied in 2.3.0. I have now corrected it. ACMOS Road Generator is installed in 19-Utilities.
  15. Updated link to point to the archived file.
  16. Updated link to point to the archived file.
  17. The game's shadow system does this. You can use Bethini Pie's preset settings to fix.
  18. Correct. The mod page was even hidden for a time.
  19. Discussion topic: Vault-Tec Enhanced FaceGen System by DoubleYou Wiki Link While we could integrate this into the guide, it probably would cause unneeded support issues. We can simply bundle any missing guide FaceGen into the Step Patches.
  20. The short answer is no. Now, if one were to devote a significant amount of time and effort, one might be able to develop that functionality, but there is very little incentive to do so when you can create FaceGen via the Creation Kit extremely easily. Currently I am actually developing an xEdit script that places all NPCs in a FaceGenPatch.esp file that can then be used to batch create a bunch of facegen via the Creation Kit, but for Fallout 4. https://github.com/DoubleYouC/FaceGen-Generator The Creation Kit, at least for Fallout 4, supports generating FaceGen via the Command line using: CreationKit -ExportFaceGenData:FaceGenPatch.esp W32
  21. Discussion topic: Buffout 4 NG with PDB support by alandtse Wiki Link
  22. Discussion topic: X-Cell Fallout 4 by perchik71 Wiki Link Fixes FaceGen and Memory issues.
  23. You are confusing NGIO with GCH above. NGIO would be Utilities and GCH would be Extenders. GCH doesn't generate any files, whereas NGIO does (the grass cache). GCF was a resource because it provided files (blank grass cache files) that are needed to use gid grass cache.
  24. I would say 02 - Extenders.
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