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Everything posted by DoubleYou
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I do not feel it has been actually verified that is the limit.
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CTD While Compiling ENB Shaders
DoubleYou replied to Joldz's topic in General Skyrim SE Discussion & Support
Redownload enb perhaps then. -
How to Adjust the LODs for the Simply Dirt Roads Mod ?
DoubleYou replied to Clemus's question in DynDOLOD & xLODGen Support
Yeah, with your method, you would need to also modify the relevant LOD models, or make a TexGen rule. -
How to Adjust the LODs for the Simply Dirt Roads Mod ?
DoubleYou replied to Clemus's question in DynDOLOD & xLODGen Support
Did you change the shape and/or the texture path? -
CTD While Compiling ENB Shaders
DoubleYou replied to Joldz's topic in General Skyrim SE Discussion & Support
Your enblocal.ini looks screwed up, specifically the Memory section. -
Honestly not surprised by that result.
- 3 replies
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- 13-gameplay-immersion
- STARFIELD
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Can't Convert Grass Cache Files Into Mod?
DoubleYou replied to gath88's topic in General Skyrim SE Discussion & Support
You don't need to exit the MO2 application. Simply right-click Overwrite --> Create Mod. -
SSE 1.6.1170 or MO2 Now Making Skyrim.INI Folder?
DoubleYou replied to mooit's question in General Skyrim SE Support
Ah. That makes sense that some SKSE mods are doing it. -
People Seem To Think BethINI Is Bad And Outdated
DoubleYou replied to mooit's topic in General Skyrim SE Discussion & Support
I would argue that IPS is even better than OLED at this point due to burn in and VRR flicker. -
You're not supposed to have all ini settings in your ini file. The game loads the default value for any ini setting not present in the ini files. Bethini Pie's presets are not very much different from the old version. The SKSE.ini settings you mentioned are old settings for original Skyrim and are not relevant to Skyrim Special Edition.
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The default settings: [Papyrus] bEnableLogging=0 bEnableProfiling=0 bEnableTrace=0 bLoadDebugInformation=0 fArchiveInitBufferMB=8.0000 fExtraTaskletBudgetMS=1.2000 fPostLoadUpdateTimeMS=2000.0000 fUpdateBudgetMS=1.2000 iMaxAllocatedMemoryBytes=153600 iMaxMemoryPageSize=512 iMinMemoryPageSize=128 uTraceStatusOfQuest=0 We raise iMaxAllocatedMemoryBytes based off reverse engineering by Nightfallstorm of Papyrus Tweaks NG. Original Skyrim had the value at 76800. Skyrim Special Edition and later games doubled it to 153600. I think the main dangerous ones that people used to set to be absurdly high are the fUpdateBudgetMS and fExtraTaskletBudgetMS, where they would have it up to something outrageous like 500. I think a lot of people would also raise the page sizes too, which probably are problematic. You will find a lot of misinformation about these settings across the Internet.
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Does the Load Menu Have Three Sections?
DoubleYou replied to mooit's topic in General Skyrim SE Discussion & Support
It's for all your characters, so you can use Show All Saves, to show all saves regardless of character, and then additional for each named character you make, with other characters sorted out. -
People Seem To Think BethINI Is Bad And Outdated
DoubleYou replied to mooit's topic in General Skyrim SE Discussion & Support
From my research over time, it seems that there is a lot of variance in Gsync and Freesync hardware, and not all require VSync to be enabled in the driver. I blame the manufacturers for never explaining the technology, and I have come to the conclusion that while my Freesync monitor is able to be configured as Gsync compatible in the control panel, it actually hasn't been working at all, so I can't actually test it. -
TGs Galactic Colonies Expanse (by Tank-girl444)
DoubleYou replied to DoubleYou's topic in Starfield Mods
Yeah, that's why I didn't mark for testing.- 2 replies
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Discussion topic: TGs Galactic Colonies Expanse by Tank-girl444 Wiki Link Interesting looking mod.
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- 10-gameplay-general
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How do you add tool plugins to MO2? (the puzzle piece button)
DoubleYou replied to Brambleshire's question in Mod Organizer Support
Well, looking at the page now, it looks like the plugin was updated, so maybe it just isn't working for you for whatever reason. You need to restart MO2 after placing it there, so maybe that's what you missed. At any rate, if you can't get the plugin to work, the not MO2 instructions will work for you. -
Discussion topic: Craftable Clothing Effects by frogs345 Wiki Link
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- 13-gameplay-immersion
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Discussion topic: Scope Improvements by frogs345 Wiki Link
- 1 reply
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- 11-gameplay-ai and combat
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Discussion topic: More Recon Laser Sights by frogs345 Wiki Link Adds missing recon laser sight mods to guns that already have a regular laser sight mod.
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- 11-gameplay-ai and combat
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Discussion topic: Craftable Weapon Skins by frogs345 Wiki Link Makes the useless skin slots actually allow you to craft the skins that are available.
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- 13-gameplay-immersion
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How do you add tool plugins to MO2? (the puzzle piece button)
DoubleYou replied to Brambleshire's question in Mod Organizer Support
I think the GrassPrecacher.py might be incompatible with the latest version of MO2. I haven't checked myself, as I haven't updated. Consider just using the manual method outlined on the NGIO mod page. -
The Next Gen update changed the archive version. TexGen hasn't been update to support it yet. Until then, you can use the BA2 Archive Version Patcher to downgrade the version of the archives.

