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Showing results for tags '14-gameplay-quests'.
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Discussion topic: Alternate Start - Live Another Life - SSE by Arthmoor Wiki Link
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Discussion topic: At Your Own Pace by agd25 Wiki Link I think this is a better option than Not so Fast Mage/Main Quest by CDCooley. How does it makes sense to configure a mod via a button in game on walls. Thoughts on this? At Your Own Pace series is more up to date as well.
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Discussion topic: Not So Fast - Main Quest by CDCooley Wiki Link
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Discussion topic: Not So Fast - Mage Guild by CDCooley Wiki Link
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Discussion topic: Piper Interview Restored by DanaDuchy Wiki Link
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Discussion topic: Keep Radiants in the Commonwealth by AlpineYJ Wiki Link This mod prevents radiant quests issued in the Commonwealth stay in the Commonwealth. Otherwise, you might be chasing down a rogue courser in Nuka World, which is not ideal, especially if you haven't been there yet.
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Discussion topic: Keep Radiants in the Commonwealth UFO4P Version by VishVadeva50 Wiki Link This is an updated version of Keep Radiants in the Commonwealth that forwards all changes from UFO4P.
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Discussion topic: Savos Aren's Regrets Restored - Cut Content Restoration by Exalderan Wiki Link
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ACCEPTED Here We Go Again - World Interactions (by tarlazo)
TechAngel85 posted a topic in Skyrim SE Mods
Discussion topic: Here We Go Again - World Interactions by tarlazo Wiki Link- 13 replies
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Discussion topic: Thieves Guild Requirements SE by kryptopyr Wiki Link
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Discussion topic: The Paarthurnax Dilemma by Arthmoor Wiki Link
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Discussion topic: The Choice is Yours by kryptopyr Wiki Link
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Discussion topic: Undeath Remastered by Antioch08 Wiki Link This mod adds a quest to seek out and destroy an evil necromancer. You can choose the "good" route, destroy the necromancer and sabotage all his efforts, or the "bad" route, where you still destroy the necromancer but also allows you to become a lich. A reward you can claim is the Staff of Worms, which allows you to resurrect a dead body permanently. The quest in the Dragontail Mountains takes you into a dungeon that you can get lost in. Don't assume you can just go whatever way and find your way to the correct location. You have to explore all the rooms, and look out for hidden chains hiding hidden secrets. There are several bugs with this mod, most of which can be fixed by using Undeath - Classical Lichdom mod. You also will need: Undeath - XPMSSE - Strange Runes - Skeleton Patch for XPMSSE and CACO Undeath Patch to work with CACO. Still, you can find some issues, such as a few landscape seams, "disappearing" walls in the main dungeon, some landscape glitches in the dungeon. Nothing too major. Also, a lot of magical NPCs will have a swirling magical effect around them, even when they are dead. One bug I have in my game is certain mage outfits are glitched, to where if I look at them in my inventory, the whole game freezes up for about a minute. I'm uncertain if this mod caused it or another mod. Whatever is causing this, I can't tell, and is most likely a script, as I couldn't find any conflict with them in xEdit. I played the "good" route, so I didn't become a Lich, so I can't comment on that. However, the quest is enjoyable and feels lore-friendly enough. You can gain a player home with it too. The ability to transform soul gems into the black soul gems may be a bit overpowered. I wish this mechanic was more like the similar Soul Cairn altars, where you could only use them one time, and undead rise up and attack you when you do. As it is, if you have 50 soul gems, you can transform all of them into black soul gems easily enough after gaining access to the altar and killing the surrounding creatures. The Ideal Masters I'd think would be mad at this ability.
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Discussion topic: The Forgotten City by Nick Pearce Wiki Link Music fix: https://www.nexusmods.com/skyrimspecialedition/mods/54019 Just finished testing out this mod. This mod adds a quest that has you travel to an old dwarven ruin, with a forgotten underground city. It provides a quest that is very much different from any other quest in the game. There is very little fighting involved. It is mostly a social and exploration game. You talk to a bunch of people and effectively become a detective solving a huge mystery, built upon many smaller mysteries. The mod has several possible endings. I chose the "good ending." In this ending, you save the inhabitants of the city from extinction, and you become the hero. Your main reward is an amulet that grants you 22% higher prices at merchants but also allows you to sell stolen goods to any vendor. Needless to say, this is a fantastic reward for the quest, and very fitting once you learn the story. The city is quite large and is inside an interior cell. I was quite surprised by this, as I thought a dungeon this large would need to be in an exterior worldspace of its own. But that is beside the point. As for bugs, there did seem to be a few landscape bugs near the entrance, but that might be a conflict with one of my mods. Nothing major. There are a large amount of blinking lights around the city, as the author didn't seem to work very hard around the light limit. The quest journal gives a large amount of optional quest items that sometimes cannot be acted on, depending on circumstances. This can simply be ignored, as the story transcends the typical "follow the quest journal" style of questing. I don't think some of the books have proper object bounds, as they didn't fit on the shelf properly, so I had to store them in with my notes. As for lore, it doesn't break any lore that I could tell. Stylistically, the genre of the story is altogether different from normal Skyrim because of its depth. Very worthwhile mod to add to your playthrough.
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Discussion topic: Return Vance's Gun by sandbox6 Wiki Link
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Discussion topic: Brotherhood and Legion Truce by AVeryUncreativeUsername Wiki Link
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Discussion topic: Brotherhood and House Truce by AVeryUncreativeUsername Wiki Link
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Discussion topic: Vault 34 Better Reactor by Capacitor Wiki Link
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Discussion topic: Save Cass by Adul Wiki Link
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DROPPED Legion Brotherhood Alliance (by Wotansglory)
Majorman posted a topic in Fallout: New Vegas Mods
Discussion topic: Legion Brotherhood Alliance by Wotansglory Wiki Link-
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Discussion topic: I Fought the Law - NCR Start by The Strict Nein Wiki Link
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Discussion topic: Enslaving Arcade Fix by Whyareall Wiki Link
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DROPPED BrotherhoodHouse Alliance (by Nick McHazard)
Majorman posted a topic in Fallout: New Vegas Mods
Discussion topic: BrotherhoodHouse Alliance by Nick McHazard Wiki Link-
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Discussion topic: Arcade Rehired - Recruit After Quest by modernmenace Wiki Link
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Discussion topic: Timing is Everything SE by kryptopyr Wiki Link
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