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DoubleYou

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Everything posted by DoubleYou

  1. I looked into this recently, and I believe I have tracked it to a bug in Blended Roads, where the normal dwemer versions are not correctly mapped to the Blackreach road texture. I always used the Really blended variant that doesn't have the issue. In reality, you are never going to notice the difference in LOD, so it is safe to ignore. It's just a slightly more bronze road texture variation that only occurs in Blackreach.
  2. I have made a change that may resolve this once the data refreshes. Use this page to get it until then: https://stepmodifications.org/wiki/SkyrimSE:DynDOLOD_3_Alpha/2.3
  3. It is a false positive, provided you downloaded it from the correct source: https://www.nexusmods.com/site/mods/631?tab=files
  4. Most of the mentioned tweaks do nothing.
  5. I tested and got this, but then I refreshed and didn't.
  6. Discussion topic: Fix Cubemaps by DoubleYou Wiki Link
  7. In my latest Fallout 4 LOD update, I am auto-generating TexGen rules for missing lod textures when mods introduce new material swaps on LOD references. It is possible there could be issues (I don't know of any atm) with this process that could potentially turn up a support question here.
  8. I am aware of this. I haven't really decided how I may want to handle this, or if it is even worth fixing.
  9. You most likely have a UI mod installed that is overriding the color.
  10. Discussion topic: Material Swapper Framework by ItsSpyce Wiki Link I like the material file system in Fallout 4. This mod attempts to add this to Skyrim. Its utility will generally stem from how popular and supported it may become.
  11. Actually wait... Unslaad and Glenmoril are separate mods from Vigilant. I only made the ones for Vigilant above. Does Unslaad and Glenmoril also cause issues? I was unaware of these mods.
  12. @Citachi11 Can you test? https://mega.nz/file/dMYkiLaI#5en3dKUO5keIW6hbckdgeID40VX3Wde3V8BYNi6rJR8
  13. This topic is rather old and our guide's settings have improved over the years, but whatever the "best" settings are is perhaps somewhat variable dependent on the quality desired
  14. Discussion topic: Baka Auto Open Local Map by shad0wshayd3 Wiki Link This should hopefully be a more stable alternative to Auto Local Map (which gave me lots of random CTDs).
  15. Discussion topic: Turpentine by perchik71 Wiki Link Replaces the memory manager.
  16. Discussion topic: FuzzUI - No Intro by Fuzzles Wiki Link Skips the intro videos.
  17. Discussion topic: Better Autowalk by lStewieAl Wiki Link Diagonal strafe while auto-walking - moving left or right no longer cancels auto-walk (as in Skyrim).
  18. Discussion topic: Smart Souls - Enhanced Soul Trapping by shadeMe Wiki Link An OBSE64 plugin that allows for the customization of the soul trap mechanism. In the Step Skyrim guide, this would be the equivalent mod, and is probably preferable over Precise Soul Capture.
  19. Discussion topic: Shaders Revised by doodlum Wiki Link UE4SS mod which fixes some shader issues and helps restore the original colors, with optional ReShade preset.
  20. Discussion topic: Unofficial Oblivion Remastered Patch - UORP by The Unofficial Patch Project Team Wiki Link
  21. Discussion topic: Auto Local Map - Smarter Map Opening by Cosmin G Wiki Link The game by default opens the full world map when opening the map in interiors. This is an attempt to fix that, opening the local map, which is very much needed in this game, when you are in interiors. It isn't perfect so far, but it is still being updated.
  22. Discussion topic: Oblivion Remastered Script Extender by Ian Patterson Wiki Link
  23. Discussion topic: UE4SS for OblivionRemastered by UE4SS-RE Wiki Link Unreal Engine 4/5 Scripting System Lua scripting system platform, C++ Modding API, SDK generator, blueprint mod loader, live property editor and other dumping utilities for UE4/5 games. https://docs.ue4ss.com/
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