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DoubleYou

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Everything posted by DoubleYou

  1. Yes, I didn't add the slider, as I considered it better to be set in-game.
  2. Discussion topic: Boston Public Library Settlement by pra Wiki Link Allows the ability for the Boston Public Library to be a settlement following clearing the location, rebuilding the precombines for the affected cells and the navmeshes. Notably uses partial form flags to help prevent compatibility issues, which are verified to work correctly. Should load after Previsibines Repair Pack. Small conflict with Clarity's interior fog setting (shouldn't be a big deal). There aren't too many interior cell settlements, and this is a large enough interior location that making a settlement inside makes some sense. This is one of my more favorite interior cell locations, so I like the idea of it becoming a settlement.
  3. We do not.
  4. Discussion topic: The HD Enhancement Project by Blackwolf24 Wiki Link Retextures creatures. The screens on the mod page look promising.
  5. 1. I will probably add this at some point. 2. Summary of Changes will display all changes made by BethINI.
  6. Thank you for your contributions, and many congratulations on the new baby!
  7. Use the latest. We need to get a better generic name for this file. Edit: I generalized the file name better.
  8. Mod suggestions should generally be made via posting a mod topic in the Fallout: New Vegas Mods forum.
  9. I didn't think that fern's stems were woody? I'm not sure about the "sword" fern if there is a specific variant, but the ferns growing in my area are always green and just enough to hold the weight of the leaves. Color looks much better in the non-ENB version interestingly.
  10. Honestly doesn't look like lod at all.
  11. Discussion topic: This Settlement Does Not Need Your Help - BS Defence Redone by Rcoll Wiki Link Because with all the turrets I've set up, there's no way those raiders stand a chance.
  12. TexGen generates tree billboards automatically. 3d hybrid models are installed via their respective tree mods. You don't need to do any extra steps.
  13. Those would have been settings from the FISS version of the mod, so is no longer applicable. I have therefore removed the instruction from the guide, as it now falls solely under user preference for configuration.
  14. In case a deleted reference is found, the debug log will contain a line like this: [DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))> From this you will be able to see which plugin is causing the issue. LOOT is not always 100% complete with cleaning information.
  15. Removing Accepted tag, as this feature is included with Configurable Hotkeys:
  16. Removing Accepted tag, as we will use QuickTrade Redux instead:
  17. Problem is the Deleted references: yes. You need to clean the plugins identified by LOOT, then rerun DynDOLOD using the settings in the guide, and then it should be correct.
  18. Dropping this from testing. We will use either Complex Sorter to generate these tags, or a Synthesis patcher to generate these. Manual tagging mods are an absolute compatibility nightmare, and the correct implementation is via a patcher.
  19. Oh yes, we're not going to use this or the other Quest Tags mod.
  20. Step Patch - Conflict Resolution
  21. I had specifically removed this instruction, because it is unnecessary, since current guide order has Cathedral - 3D Lavender loading after Fixed Mesh Lighting. It doesn't make any difference if you hide it.
  22. @Mercury71 is correct. Nemesis will not generate any plugins with the current Step 2.2.0 guide. I have fixed the instructions to remove this.
  23. Marked as Accepted for current dev 1.0.0 guide. Works perfectly.
  24. Marked as Accepted for current dev 1.0.0 guide. This works much better.
  25. Discussion topic: Organized Workbench Menu by pra Wiki Link Instead of all the various workbenches clogging up a single menu, this utilizes Settlement Menu Manager to categorize the different kinds of workbenches. This makes it easy to see the different versions of workbenches. There is a Synthesis patcher "WorkbenchOrganizer" that allows it to scan and add for any mod added workbenches (e.g., the variations of the Nuka Mixer soda machines added by Workshop Rearranged). There is no need to install the DLC patches when using the Synthesis patcher, as it will add them automatically.
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