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DoubleYou

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Everything posted by DoubleYou

  1. Use the latest. We need to get a better generic name for this file. Edit: I generalized the file name better.
  2. Mod suggestions should generally be made via posting a mod topic in the Fallout: New Vegas Mods forum.
  3. I didn't think that fern's stems were woody? I'm not sure about the "sword" fern if there is a specific variant, but the ferns growing in my area are always green and just enough to hold the weight of the leaves. Color looks much better in the non-ENB version interestingly.
  4. Honestly doesn't look like lod at all.
  5. Discussion topic: This Settlement Does Not Need Your Help - BS Defence Redone by Rcoll Wiki Link Because with all the turrets I've set up, there's no way those raiders stand a chance.
  6. TexGen generates tree billboards automatically. 3d hybrid models are installed via their respective tree mods. You don't need to do any extra steps.
  7. Those would have been settings from the FISS version of the mod, so is no longer applicable. I have therefore removed the instruction from the guide, as it now falls solely under user preference for configuration.
  8. In case a deleted reference is found, the debug log will contain a line like this: [DeletedReferencesChecks] <Debug: Deleted reference Update.esm [REFR:000C8701] (places TreeDeadShrub [TREE:000A731C] in GRUP Cell Temporary Children of FrostflowLighthouseExterior01 [CELL:00008F29] (in Tamriel "Skyrim" [WRLD:0000003C] at 15,21))> From this you will be able to see which plugin is causing the issue. LOOT is not always 100% complete with cleaning information.
  9. Removing Accepted tag, as this feature is included with Configurable Hotkeys:
  10. Removing Accepted tag, as we will use QuickTrade Redux instead:
  11. Problem is the Deleted references: yes. You need to clean the plugins identified by LOOT, then rerun DynDOLOD using the settings in the guide, and then it should be correct.
  12. Dropping this from testing. We will use either Complex Sorter to generate these tags, or a Synthesis patcher to generate these. Manual tagging mods are an absolute compatibility nightmare, and the correct implementation is via a patcher.
  13. Oh yes, we're not going to use this or the other Quest Tags mod.
  14. Step Patch - Conflict Resolution
  15. I had specifically removed this instruction, because it is unnecessary, since current guide order has Cathedral - 3D Lavender loading after Fixed Mesh Lighting. It doesn't make any difference if you hide it.
  16. @Mercury71 is correct. Nemesis will not generate any plugins with the current Step 2.2.0 guide. I have fixed the instructions to remove this.
  17. Marked as Accepted for current dev 1.0.0 guide. Works perfectly.
  18. Marked as Accepted for current dev 1.0.0 guide. This works much better.
  19. Discussion topic: Organized Workbench Menu by pra Wiki Link Instead of all the various workbenches clogging up a single menu, this utilizes Settlement Menu Manager to categorize the different kinds of workbenches. This makes it easy to see the different versions of workbenches. There is a Synthesis patcher "WorkbenchOrganizer" that allows it to scan and add for any mod added workbenches (e.g., the variations of the Nuka Mixer soda machines added by Workshop Rearranged). There is no need to install the DLC patches when using the Synthesis patcher, as it will add them automatically.
  20. This is caused by not activating Cathedral Landscapes' "LODGEN Textures for v3" miscellaneous file for use with xLODGen.
  21. I see you mention billboard6 for the map. A very common cause for LOD not displaying is using my mod (A Clear Map of Skyrim) with Level32 object lod on the map, and failing to set Level32=1 in the DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini file. Doing so will make the game look for lod that isn't there, and bug out all lods. Either reinstall my mod and use the Level16 ini, or generate Level32 object LOD by setting Level32=1 in the DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini file
  22. The uGridsToLoad setting in Fallout4Prefs.ini will override any uGridsToLoad setting in Fallout4.ini and Fallout4Custom.ini.
  23. There are several that you would need to change, but most can be used or substituted with vr versions. Biggest thing is setup to use creation club content, and managing plugin count.
  24. Discussion topic: Legendary Mutation Messages Fix - Cut Content Restored by Crash Wiki Link This restores the additional information to the messages describing the mutation when a legendary enemy mutates. No conflicts with anything on our list. Should be an easy add.
  25. You need to include any mods that change grass, landscape, and objects near grass, since NGIO will RayCast through the objects present.
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