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DoubleYou

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Everything posted by DoubleYou

  1. Hey caites, glad to see you make it here! If you PM myself, z929669, or TechAngel85 on Nexus, we can give you the Mod Author role here. I only briefly looked at your instructions, but they seemed fine to me. I wish you the best and safety during these hard times.
  2. Mod was officially released on Nexus as "Long Save Bug Fix" instead of the original "Fallout 4 Garbage Collector Logger & Bug Fix." I have updated the titles/links accordingly.
  3. Mod updated to Version 2.0.0 The mod has been completely redesigned to be more performant, stable, and user-friendly. Papyrus scripts are no longer used as the entire face regeneration process is now done through a DLL library whose options are fully configurable through a configuration file. Also, you can now manually correct the player or an NPC's face using the console. These changes appear to be at least partially in response to Rusty Face Fix Redux 2022. Provided this works fine, we can probably drop that mod from testing. Unfortunately/fortunately, I have yet to have a rusty face this playthrough.
  4. https://www.nexusmods.com/skyrimspecialedition/mods/42133
  5. He is asking for maps of say Whiterun within Whiterun. While it is possible, it would cause more issues than it is worth, and would come at significant difficulty.
  6. Updated OP to correct the misinformation of QNAM in SMQN records being merged at runtime. These do need to be resolved in order to work. https://github.com/TES5Edit/TES5Edit/issues/1016
  7. We are going to need more information to provide any additional help. Screenshots, ini files, load order, etc.
  8. Perhaps you have altered uLockedObjectLOD? Check to see if a plugin ini or Skyrim.ini modifies this setting. [MapMenu] uLockedObjectLOD=16
  9. Quite simple. Just navigate to the location indicated for Profiles.
  10. These are required for environment maps to show at a far enough distance. If you dislike the environment maps on armors, you should be altering the relevant textures/meshes instead of removing details from the game.
  11. Not all texture packs are compatible with one another. The STEP guide provides a compatible texture setup. I cannot advise on how to pick compatible textures other than what we know works together. There is no need for tweaking fNearDistance on most setups, and I am not convinced that it actually improves anything while coming with its own downsides. Light reflection on armors... no idea what you are referring to here.
  12. You must have set custom paths, so I wonder why you can't remember where you put them. Go into Mod Organizer settings and check the paths there as to where your profiles folder is.
  13. The solution is to use BethINI.
  14. Yes. You just need to browse and select the INI files in that folder.
  15. If it is not portable, than your profiles are in your local app data directory. This is typically hidden on your system, which is probably why you cannot find it. WinKey + R %localappdata% Enter Your profiles are in the \ModOrganizer\{instanceName}\profiles\{your profile} directory
  16. The detection isn't perfect, and if you have multiple Mod Organizer installs, it can also cause issues. It looks like your Mod Organizer installation is in portable mode, as I see a Profiles folder. In BethINI, under INI Path, choose browse, and select the INI file inside your profile inside that profiles folder.
  17. Unused masters are added so that LOOT sorts it below the implicit master. Just ensure that the patch is loaded low enough in the load order to apply all the patches correctly.
  18. Quit talking about OneDrive. That is not the issue. Your ini files are not in OneDrive. Yes, OneDrive can cause issues related to this kind of thing because of its method of using a weird kind of link instead of an actual file, but that's a system setup issue that will not affect Mod Organizer and its profiles, so long as it is not also on OneDrive (unlikely). In BethINI setup tab, under Mod Organizer location, browse and select the Mod Organizer executable. BethINI should then automatically detect your MO2 profiles and populate them in the INI Path dropdown. Select the profile from the dropdown. BethINI will automatically restart and you will be back in business. To otherwise manage fps, you should be using High FPS Physics Fix. https://stepmodifications.org/wiki/Fallout4:High_FPS_Physics_Fix
  19. Most likely you failed to direct BethINI to your MO2 profile INI Path via the Setup tab. MO2 by default uses a separate set of INI files for each profile, and it is necessary to point BethINI to these in order to change the correct INI files. This is made simple via the MO2 detection and profile detection that typically works, although it isn't perfect, as MO2 does not leave many registry keys to check against install location.
  20. What happened was I removed the instructions because it was unnecessary, then Z re-added it because he thought it was necessary, then I mentioned it was unnecessary again, so it was removed again. So I have now removed the line from the changelog.
  21. You need to expand the + spoilers to see the instructions.
  22. We don't add this info to LOOT because it is similar to a dynamic patch in that it varies between releases what content is included, dependent on the mods included in the guide release.
  23. You're probably not waiting long enough. Some mods are large compressed files and take a while to extract. Depends on your system too.
  24. Do you not see that both images show the same different settings? In actuality, there is a misprint on the second set.
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