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DoubleYou

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Everything posted by DoubleYou

  1. Valhalla Combat is incompatible with Shield of Stamina. It is also possible that you have other SKSE combat mod plugins that are incompatible and fighting to apply their tweaks.
  2. Discussion topic: Vault-Tec Workshop Gear Door Fix by pra Wiki Link Should be easy to test and insta-add. Workshop Rearranged includes a modified version of this mesh, so it might already have this fix.
  3. Discussion topic: Vault 75 Bug Modern Failsafe by GethN7 Wiki Link It seems there can be cases where the keycards don't spawn. I haven't seen this issue, but someone mentioned this very little known mod as a fix for the issue, so I thought it wise to make a topic for it in case we ever come across it.
  4. Reshade TAA is terrible. The game's own TAA is superior, and Boris has removed the associated blurring via a Reshade add-on and inside ENB, so there is no real reason to not use it. DLAA will significantly impact performance.
  5. It crashed loading something to do with facegen, NPC heads. So do a binary search on items that may affect those kinds of things (e.g., High Poly Head).
  6. Easiest way for us to diagnose crash issues is by posting the relevant crash logs as created by either .NET Script Framework or Crash Logger. Crash logs are output to the Documents\My Games\Skyrim Special Edition\SKSE directory for Crash logger, and will go to Overwrite for .NET Script Framework.
  7. Discussion topic: Concord Resurrected - No Longer A Ghost Town by El Ha Wiki Link This looks like a nice little mod, and a quick check in xEdit looks promising (quick auto clean the 7 itms first). Should be able to load early in the load order and be compatible with most everything by the looks. Might look into it at some point after version 1.0.
  8. It appears that you have modded the game beyond what the engine is capable of.
  9. Discussion topic: Enhanced Vanilla Vines by DoubleYou Wiki Link Vanilla --> Finer Vanilla Vines --> Enhanced Vanilla Vines I think I may have gotten the second compare set backward between Vanilla and Finer Vanilla Vines, because I thought FVV had better alpha, but perhaps it missed this spot. However, EVV is better as I designed it to have perfect alpha.
  10. Install Grass Cache Fixes, place at bottom of load order, generate cache for WhiterunWorld, regenerate DynDOLOD.
  11. Marked for Testing. The update looks like it is fixing the issues it had upon release. The author indicates that there is no improvement using the Base Game files, so we won't use them. I am simply renaming the DLC BA2 archives to their vanilla equivalents and removing the plugins. So far no issues using this method, and no additional ba2 archives. Should keep this active for several hours of gameplay to ensure no crashes and no missing voices before accepting. Initial testing shows everything is working fine.
  12. Marked as Accepted for current dev 1.0 guide.
  13. Marked as Accepted for current dev 1.0 guide.
  14. Marked as Accepted for current dev 1.0 guide.
  15. Marked as Accepted for current dev 1.0 guide.
  16. Do they still work after removing the characters?
  17. I wouldn't recommend editing it in MO2 if it had those characters. Could be that it expects an alternate encoding that MO2 does not support but other text editors do, and could invalidate the file.
  18. Discussion topic: Bethesda Module ShellView by Karandra Wiki Link Interesting little tool that allows you to view some small aspects of plugins in the Windows Explorer shell menu without opening xEdit. You cannot edit the fields, but you can see: Author Description Form version (where applicable) Flags (ESM, ESL, localized, etc) Master files list.
  19. Removing this as Enhanced Vanilla Plants provides its own version of this with fixed alpha.
  20. Marked as Accepted for current dev 1.0 guide.
  21. Marked as Accepted for current dev 1.0 guide.
  22. Marked as Accepted for current dev 1.0 guide. So most of the compares are on the mod page, given that Fallout 4 HD Overhaul mirrors vanilla for most all of these. There is one exception: Vanilla --> Enhanced Vanilla Plants --> Fallout 4 HD Overhaul This was honestly the issue I was mainly wanting to correct, as these multicolored mushrooms just don't fit our vanilla style setup.
  23. Vanilla shots were taken without Northern Foothills Rock Fix. Enhanced Vanilla Rocks and Fallout 4 HD Overhaul were taken with it. Vanilla --> Enhanced Vanilla Rocks --> Fallout 4 HD Overhaul
  24. Glad to see that redoing the ini files from scratch fixed it for you. Shadows are especially finicky to get right, and I worked hard to find values to limit the problems with them. I haven't played with Soft Shadows extensively, so I can't really speak much to it.
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