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Everything posted by DoubleYou
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Sometimes devs move them out of the registry into an ini file. I don't know where it is stored though, as I have never needed that information.
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FPS dynamic shadows - Shadow Boost (by Alexander Blade)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Removing this from testing. We will use Shadow Boost FO4 instead.- 1 reply
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- 02-extenders
- FALLOUT4
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Removing this from testing. We will use Shadow Boost FO4 instead.
- 1 reply
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- 02-extenders
- FALLOUT4
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Marked as Accepted for current dev 1.0 guide.
- 4 replies
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- 02-extenders
- FALLOUT4
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Marked as Accepted for current dev 1.0 guide.
- 5 replies
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- 13-gameplay-immersion
- FALLOUT4
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ACCEPTED Boston Public Library Settlement (by pra)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide. I worked with Pra to add a Base Object Swapper file that changes the lights to the powerable versions so that instead of scrapping and replacing all the lights, all you have to do is run the electricity. There is a very small plugin conflict at Copley Station to make it compatible with Clarity and PRP, easily patched.- 4 replies
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- 17-locations
- FALLOUT4
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Marked as Accepted for current dev 1.0 guide.
- 2 replies
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- 06-models and textures
- FALLOUT4
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Options --> Settings --> Resources --> Paths
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Marked as Accepted for current dev 1.0 guide. Was simple to test to see that it works fine. I'm not likely to reload while sprinting often, but it may be useful if I need to, and it doesn't even cost a plugin slot.
- 1 reply
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- 05-animation and physics
- FALLOUT4
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ACCEPTED Perk Up - Full Vanilla Plus perk Overhaul (by SpringHeelJon)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide. Overall, this mod is a very good improvement. I do have reservations regarding speech, but it isn't a huge deal.- 4 replies
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- 15-gameplay-skills and perks
- FALLOUT4
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Marked as Accepted for current dev 1.0 guide.
- 1 reply
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- 13-gameplay-immersion
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ACCEPTED Base Object Swapper (by powerofthree)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide.- 1 reply
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- 02-extenders
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Marked as Accepted for current dev 1.0 guide.
- 1 reply
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- 02-extenders
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Discussion topic: Protected Unique NPCs Traders and Merchants by Aurelianis Wiki Link Makes specific NPCs marked Protected so that they can only be killed by the player using Robco Patcher.
- 3 replies
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- 11-gameplay-ai and combat
- FALLOUT4
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Discussion topic: Natural Resistances by Zzyxzz Wiki Link The base game doesn't distribute fire, cryo, or lightning resistances to its races. This mod applies differing levels of elemental resistances for each race via Robco Patcher.
- 1 reply
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- 11-gameplay-ai and combat
- FALLOUT4
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Discussion topic: RobCo Patcher by Zzyxzz Wiki Link This mod is similar to SPID, but is far more powerful, and was designed with the needs of the Fallout 4 community specifically in mind.
- 1 reply
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- 02-extenders
- FALLOUT4
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Legendaries They Can Use (by WhiskyTangoFox)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
This mod seems to no longer be working for me with the latest version. Did some troubleshooting, can't seem to figure out why, so I'm just going to remove it. It seems to mark random items with a "test" legendary, with no effect, and animals are still receiving legendary items now.- 2 replies
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- 13-gameplay-immersion
- FALLOUT4
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Those mods are very old. It's possible that it requires a very old and unobtainable Java version to run them successfully. It's been years since I messed with them.
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Removing this from testing. This mod has many conflicts that are very painstaking to patch properly, and it doesn't touch all messages. I have instead made a Synthesis patcher (POV Messages) to provide this functionality, which has the added benefit of working with whatever mods we add that change any of these messages.
- 1 reply
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- 13-gameplay-immersion
- FALLOUT4
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ACCEPTED MystiriousDawn's HD Lensflare (by MystiriousDawn)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide.- 2 replies
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- 06-models and textures
- FALLOUT4
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See compares here: I don't see where this mod adds any noticeable improvement. The sun appears less bright, but nothing more. Dropping from testing.
- 1 reply
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- 06-models and textures
- FALLOUT4
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ACCEPTED MystiriousDawn's HD Lensflare (by MystiriousDawn)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Vanilla --> Fallout 4 HD Overhaul 2k --> FO4 Sun --> MystiriousDawn's HD Lensflare I think that MystiriousDawn's HD Lensflare is the clear winner in this compare, and FO4 Sun doesn't really appear to make much if any difference in appearance, except for slight darkening of the sun.- 2 replies
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- 06-models and textures
- FALLOUT4
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(and 2 more)
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