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DoubleYou

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Everything posted by DoubleYou

  1. Discussion topic: Radio Tower Transparency Fix by ossumpossum Wiki Link Simple alpha testing enable on the material. Works as expected. My only concern is the fact that the material file is named AlphaFix03.bgsm. The name implies that this material was made as a fix for something involving alpha transparency. Therefore, while this works as intended here, I would keep an eye out for any item that looks incorrect as a result of this change, as it could be used on other objects where the alpha looks off. Another possibility is that it was named this way so that the developer would remember to fix the alpha, but forgot to. Before --> After
  2. Discussion topic: High-Fidelity Music Project by SkyBorik Wiki Link Like the related Skyrim mod, and the related Voices mod, this one uses the PS4 audio for music to replace the base game music with, resulting in higher quality. The archive in this one is correctly formatted as uncompressed, so should be plug and play. Only conflict is the main music theme from LOST Audio Tweaks, which isn't a problem. This should therefore be a no-brainer.
  3. After significant testing, it just is too much of a pain to sort these out. There are some textures that have severe artifacts in them and other problems, besides being upscaled in a very unnoticeable manner (I can't see that any detail has actually been added). Only real things I like is the cases where I prefer vanilla over Luxor's, which we can handle ourselves.
  4. If that's the case, I would simply remove the crown altogether. It doesn't sound necessary for lod.
  5. You would make a mesh mask rule and set lod4 to Full. I don't see much likelihood that this will help though, since I do believe that @z929669 uses the full crowns on the 3d hybrids anyway. There are two different lod trees available... decimated one and the full crowns, so switching between them, if you haven't already tried that, might yield different results.
  6. I think you are merely noticing small differences based upon slight changes of the light reflecting off the normal maps between full and lod versions. I think you are expecting it to be more accurate than it is. I also think that the alpha on the LOD versions appears slightly thicker than in full, and that is probably overemphasizing it to you.
  7. Sorry. I should have said above the photos, as I forgot we just changed the formatting. OK, so the idea is simply this. Your first configuration of BethINI was for High preset. That was when you followed all of the BethINI instructions in their entirety. Now that in performance testing, you are trying to increase performance by changing the presets. When doing this, the vast majority of the settings from your initial setup are preserved. Therefore, if you go back now and simply change a lower preset button (but not Default... that resets everything), it will only lower the graphics intensive settings to be more performance friendly. Now, with our guide there are some settings that we expect to remain constant. These are the settings specifically mentioned in the dropdown boxes for each tab. However, we know that the only ones that should change, if you only click a lower quality preset, are the specific written instructions in the Basic, Detail, and Visuals tab. Therefore, you should apply the written instructions for those tabs after changing the preset. If you instead try and change everything to match the photos, which display the high preset, well... you haven't really changed anything.
  8. Discussion topic: Fabulous Fire Extinguisher (Replacer) by fadingsignal Wiki Link This looks nice. My main reservation is that, due to how common this is, it might stick out a little bit too much.
  9. Don't match the photos. Change the settings specifically mentioned below the photos.
  10. My ACMOS mod probably fixes this vanilla game issue. I think, however, you may have a mod lengthening the Dayspring Canyon name, as I don't recall it being that long.
  11. Discussion topic: Rebuild Sanctuary by Aurelianis Wiki Link Keeping an eye on this one. I always have wanted the ability to repair these houses.
  12. If not using ENB, I wouldn't even worry about it.
  13. This is caused by using Worldspace Transition Tweaks and xLODGen Resource - SSE Terrain Tamriel together. Use only one or the other.
  14. You likely have a mod that affects the fNearDistance settings, or have altered these yourself in your ini file, which is causing this. It is "vanilla" but I don't normally see it that bad.
  15. Some NPCs are allowed to have alternate colored eyes. You can replicate this yourself in the character creation menu.
  16. Link to assets and to mod are identical links. I believe you intended to link some custom ones in the second link?
  17. The red comment is incorrect. The game will always CTD if you are missing required plugins.
  18. Here's where your thinking is wrong SSE Display Tweaks doesn't modify the ini files to force the windowed mode state. It applies runtime patch to do so, so no matter what is in your ini file, it will be overwritten by SSE Display Tweaks. Disable SSE Display Tweaks, and it should open in windowed mode as expected.
  19. Discussion topic: Fallout 4 High Quality Audio by tronotized Wiki Link I'm tracking this one for now. The author notes that it needs polish, and it sounds like the archives may be compressed (should be uncompressed for sounds).
  20. Discussion topic: Rudy HQ - More dramatic Red Mountain Plume by Rudy102 Wiki Link Adds various Red Mountain Plume replacement options. Replaces the mesh, shaders, and textures with various size options; the plume reacts to sun lighting and has an added sense of depth to make it more three dimensional in appearance. Testing: Vanilla+: No glow, vanilla texture animations, updated mesh and shaders Vanilla++: Subtle glow, updated texture animations, updated mesh and shaders Red Plume: same as Vanilla++, but with red vertices near the mouth The other versions have two animated meshes, one for the fire and one for the plume. The HD versions have higher poly meshes with positions slightly adjusted to help prevent z-fighting. The Amin versions add an animated glow "intensity" to the fire. DoubleYou: From the screens, I'd expect Vanilla++ would be a good option.
  21. Discussion topic: Instantly Skip Dialogue NG by Osmosis-Wrench and Jonathan Feenstra Wiki Link I think most of us have done these quests over and over, and I know I find myself constantly skipping through the dialogue that I could probably repeat by heart. This allows you to skip through the dialogue options quickly.
  22. Discussion topic: Enhanced Vanilla Plants by DoubleYou Wiki Link After much looking, I haven't found very many suitable plant retextures for the guide, so I made a few myself to fix the worst offenders in our current setup.
  23. Discussion topic: Newton's Regards - No More Falling Cars by Glitchfinder Wiki Link I was reminded about this bug after watching a car fall in the distance upon a cell change. This mod fixes that.
  24. Rather than asking this as a general question, it would be easier if you would provide an example. Solving conflicts all depends on the data you are trying to modify, and the proper knowledge of what those changes do.
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