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DoubleYou

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Everything posted by DoubleYou

  1. They are unnecessary, and it was highlighted to us that one of the edits "could" cause issues, although we have never seen any such problems with it.
  2. This is caused by the mod Annex the Commonwealth which erroneously adds the HasDistantLOD flag and relevant full models to the static records for workshop borders. This issue is fixed automatically if you use my FOLIP Synthesis patcher. Otherwise, you will need to disable this mod for lodgen.
  3. I wouldn't do that. I would probably just make a bat file that loops over all files in the mods folder, spit out the textures to another spot, and rename them all with a custom file extension, like texture.dds.archived. CAO the copied textures, and add to load order.
  4. It wouldn't though. Loose files overwrite archives every time.
  5. Discussion topic: QuickTrade Redux by Dylbill Wiki Link Test as a replacement for Quicktrade, as there are a few minor bugs with it that this appears it might fix.
  6. Discussion topic: Skyrim Skill Uncapper AE by Kasplat Wiki Link We may finally have a working port.
  7. Discussion topic: TexGen by Sheson Wiki Link
  8. This actually sounds like a viable method of reducing the draw calls around these.
  9. Discussion topic: Nuka Cola Swap by DoubleYou Wiki Link Nuka Cola Swap adds more variety to your Nuka Cola looting experience. Adds new empty Nuka Cola bottles for the other Nuka Cola flavors, and redistributes these throughout the game using Base Object Swapper. Swaps all full Nuka Cola bottles randomly with all the other flavors in a reasonably balanced manner using Base Object Swapper. The leveled list for Nuka Cola vending machines now has the Nuka World flavors and empty bottles added in a reasonably balanced way. You are more likely to find empty bottles, so that offsets the higher spec Nuka World flavors very well.
  10. Discussion topic: Base Object Swapper by powerofthree Wiki Link
  11. Discussion topic: Baka Framework by shad0wshayd3 Wiki Link
  12. Marked as Accepted for current dev 1.0.0 guide. @Greg did indicate he had an incident in the game where "I killed a raider that landed at the foot of a desk/chair with a terminal. When I activated the terminal, the animation collided with the raider and took a while to finally get my character seated to look at the terminal." I think this is a minor issue, and perhaps a good idea would be to bear this in mind around corpses, potentially activating them and moving them as necessary.
  13. Marked as Accepted for current dev 1.0.0 guide.
  14. Marked as Accepted for current dev 1.0.0 guide.
  15. Marked as Accepted for current dev 1.0.0 guide.
  16. Marked as Accepted for current dev 1.0.0 guide.
  17. Marked as Accepted for current dev 1.0.0 guide.
  18. Marked as Accepted for current dev 1.0.0 guide.
  19. Marked as Accepted for current dev 1.0.0 guide.
  20. Marked as Accepted for current dev 1.0.0 guide.
  21. Marked as Accepted for current dev 1.0.0 guide.
  22. Removed from testing in favor of Legendaries They Can Use.
  23. Marked as Accepted for current dev 1.0.0 guide.
  24. Marked as Accepted for current dev 1.0.0 guide.
  25. Marked as Accepted for current dev 1.0.0 guide.
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