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Everything posted by DoubleYou
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CTD when opening Map occasionally
DoubleYou replied to ValzRon's question in DynDOLOD & xLODGen Support
DynDOLOD bug reports should post on the DynDOLOD 3 alpha thread. As noted on the DynDOLOD Exceptions page, a Range Check Error should always be reported to the alpha thread provided that you have updated to latest DynDOLOD: https://dyndolod.info/Messages/Exceptions#Range-check-error. You must also post the log and debug log in the Logs folder. -
CTD when opening Map occasionally
DoubleYou replied to ValzRon's question in DynDOLOD & xLODGen Support
The fact that all three crash logs mention the same address, and the large amount of SKSE plugins, plus the association with the user interface, specifically the map, I would expect that you may have an incompatibility between ui mods. I see several SKSE plugins modifying ui. I suggest doing binary search of ui mods first. I sincerely doubt that DynDOLOD is the cause, but naturally, without a log, we can't check to see if anything looks off in the log. -
Discussion topic: RoNin1971's UHD Landscape Enhancement by RoNin1971 Wiki Link While the whole of this mod leans the game a different art direction, there are several vanilla friendly textures mixed in this mod that I can't find satisfactory replacements elsewhere. Since the file is loose, the plan will be to decide which textures should be hidden prior to archiving it. Be aware that a lot of the textures are ai upscales, so the 4k isn't really necessary or even that much better in many of these. However, not all textures we may want to use are in the 2k file, as I want to override some of the Fallout 4 HD Overhaul textures using this mod, so we may do a combo of files to get it to all work together. Current textures I have vetted as improvements over Fallout 4 HD Overhaul: Textures\Landscape\Plants\BloodLeaf01_d.DDS Textures\Landscape\Plants\Creosote01_d.DDS Textures\Landscape\Plants\Fern01_d.DDS Textures\Landscape\Plants\Fern01_n.DDS Textures\Landscape\Plants\Fern01_s.DDS Textures\Landscape\Plants\HubFlower01_d.DDS Textures\Landscape\Plants\Tomato02_d.dds Textures\Landscape\Rocks\BlastedForestRocksGrain_d.DDS Textures\Landscape\Rocks\BlastedForestRocksMoss_d.DDS Textures\Landscape\Rocks\BlastedForestRocksSlab_d.DDS Textures\Landscape\Rocks\BlastedForestRocksTrim_d.DDS Textures\Landscape\Rocks\CommonwealthRockSlab01_D.DDS Textures\Landscape\Rocks\CommonwealthRockSlab02_D.DDS Textures\Landscape\Rocks\CommonwealthRockSlabTrim_D.DDS Textures\Landscape\Rocks\RockBoulders_d.DDS Textures\Landscape\Trees\SaplingBranches_d.dds
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- 06-models and textures
- FALLOUT4
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Version 2.0 adds several color options. I think Red fits the best, but it can be left up to user preference. Vanilla --> Red --> Brown --> Green --> Multicolored
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- 06-models and textures
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A clear world map terrain not showing up on world map
DoubleYou replied to kwaqas131294's question in General Skyrim SE Support
Looks like you used incorrect texture format in xLODGen. It is unclear which options you used by the lack of description. Saying you followed all instructions doesn't tell us anything. Tell us what you did. -
Marked as Accepted for current dev 1.0 guide.
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- 02-extenders
- FALLOUT4
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Marked as Accepted for current dev 1.0 guide.
- 2 replies
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- 13-gameplay-immersion
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ACCEPTED Holotape Display Shelves (by neeher)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide.- 1 reply
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- 13-gameplay-immersion
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Discussion topic: cVc Dead Wasteland by cVc Wiki Link This mod adds thousands of new items that can be built in the Workshop under a custom cVc menu. Pretty much anything you ever thought you wanted to build, and things you didn't know you wanted to build, can be crafted with this mod. Very impressive design. Fantastically polished. It also includes 20 new holotapes scattered throughout the Commonwealth about the Story Lady as a sort of Easter egg (hey, it is Easter weekend after all). No conflicts that I can see (load near top of the load order is fine - any of the few worldspace cell conflicts will be correctly overwritten by PRP), as all are new records. However, it is important to note that the mod isn't archived correctly, as it includes sounds and scripts within compressed archives. Since we will be re-archiving this mod with CAO to fix this issue, I am recommending merging all the files together, which will reduce the number of archives. This is also beneficial to reduce the risk of us running into the archive limit even if a future update rectifies this issue. Instructions are in the wiki.
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- 13-gameplay-immersion
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Discussion topic: Holotape Display Shelves by neeher Wiki Link Adds craftable bookshelf style displays for holotapes. And it's by neeher. All new records, 0 conflicts, so esl version makes the most sense. Should be an easy mod to test.
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- 13-gameplay-immersion
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FEEDBACK v2.2.0 - Feedback & Bug Reports
DoubleYou replied to z929669's topic in Step Skyrim SE Guide
Do not untick 64 bit render targets. It actually makes significant visual difference. IIRC, optimized option for Embers XD is in the FOMOD installer, not the filename. Myrwatch patch is in the Step Patches. I don't recall the KID being a requirement, so I think it must have been added in an update. It is fine to install it. -
Sometimes devs move them out of the registry into an ini file. I don't know where it is stored though, as I have never needed that information.
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FPS dynamic shadows - Shadow Boost (by Alexander Blade)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Removing this from testing. We will use Shadow Boost FO4 instead.- 1 reply
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- 02-extenders
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Removing this from testing. We will use Shadow Boost FO4 instead.
- 1 reply
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- 02-extenders
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Marked as Accepted for current dev 1.0 guide.
- 7 replies
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- 02-extenders
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Marked as Accepted for current dev 1.0 guide.
- 5 replies
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- 13-gameplay-immersion
- FALLOUT4
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ACCEPTED Boston Public Library Settlement (by pra)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide. I worked with Pra to add a Base Object Swapper file that changes the lights to the powerable versions so that instead of scrapping and replacing all the lights, all you have to do is run the electricity. There is a very small plugin conflict at Copley Station to make it compatible with Clarity and PRP, easily patched.- 4 replies
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- 17-locations
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