Jump to content

S-Matrix

Watcher
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About S-Matrix

  • Rank
    Watcher

Profile Information

  • Favorite Mod
    Action Combat SSE

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey again, sorry to bug you more, but would you be willing to link the dev guides so that I can try it out? I ended up encountering stuttering again after some more testing, even after trying out placing the grass files in the SKSE folder. Aside from that, do you have any other tips that might help resolve this stuttering? I tried reducing the first setting, but unfortunately saw no real change in performance. The issue is weird in general, as I get pretty solid 50-60 fps in exteriors, but also get CONSISTENT stutter when loading new cells. Thanks for the help either way!
  2. Is this the correct path, or should it just be dragged into the SKSE64 mod to be in line with the STEP Guide here? Just want to make sure I have it right.
  3. You are literally a life-saver. I have no idea why this worked, but it did, I just had to put it in the SKSE folder. Thank you so much for your (very quickly delivered) insight!
  4. Ok sounds good, I had just installed the grass cache as a mod from the overwrite folder (which is where the grass cgid files are initially outputted to, if I remember correctly), I never tried putting it in Data/SKSE, I'll do so now. Thanks again for your help, and I'll report back with results.
  5. Thank you, I actually hadn't tried putting the cgid files into the SKSE folder - where exactly should I place them in there, in a folder called grass? And if that doesn't work to resolve stuttering, I'll give the Dev Guide a shot!
  6. Hi guys, first post here, happy to have joined! I've been tearing my hair out trying to get No Grass in Objects to work without causing stutter upon changing cells/loading new objects, trees, etc. I've heard so many people get great results with it, and I'm wondering if I'm doing something wrong or if it's a hardware limitation. I tested it with a separate MO2 profile, enabling only NetScriptFramework and No Grass in Objects, along with a pregenerated cache of grass, and "Low" Bethini settings, and was still getting stuttering, so it shouldn't be a mod conflict or an ini problem, though I'll post my ini files anyway. I've also tried it with DynDOLOD 3.00 and the same thing happened, but I don't believe it to be a consequence of DynDOLOD. My hardware specs are as follows: CPU: Intel i7-9750H @ 2.60GHz GPU: GeForce GTX 1660-Ti 6GB Here are my ini files: Skyrim.ini: https://pastebin.com/92mkUzYW SkyrimPrefs.ini: https://pastebin.com/njhEHaKH SkyrimCustom.ini: https://pastebin.com/6b8uGFHJ Is there something I'm missing? I added some exclusions to the grass precaching process, but the stuttering occurs in areas not related to those exclusions. I'm really at a loss for what to do. Thanks for any help!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.