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aragonit

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About aragonit

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  1. The use of the <kbd> tag in the descriptions prevents copying vital information. Like the one for Trees and Flora Mergedwhere I am supposed to rename files to something and have to remember to type DynDOLOD_SSE_Trees and Flora Mergedesp.ini from a barely readable button.
  2. The Elder Scrolls V Rewritten - Arvak SE should be Dawnguard Rewritten - Arvak because that's the name of the mod in the Fomod and installed directory
  3. <sigh> you decided to pull the previous version, and I was just about finished installing it. Well. You pulled Claralux and replaced it with Medieval Lanterns, that's cool, but you need to remove "Blowing in the Wind" as well, because Medieval Lanterns is not compatible with it. It has the same functionality inbuilt.
  4. I just discovered that you add "Dynamic Firewood Stacks" Please look at these: Dynamic Things - Woodpiles and Barrels and More Oh My patch with Dynamic Things - Enhanced which includes the woodpile functionality, but also adds a LOT of logical changes, like harvestable mammoth tusks, filled crates and lots of other cool things. Turn useless "statics" in Skyrim into something useful! Turn woodpiles, barrels, crates and hay bales into containers with appropriate contents. Drink or bottle mead, water, skooma or blood from mead barrels with spigots. Gain experience from training dummies and archery targets. And much more . . .Or go one step further and add this as well: Harvest Anything Wonder why you can harvest all common plants but you can't search bushes, ferns and other uncommon plants? Wonder no more. Harvest for alchemical ingredients all plants such as pines, bushes, ferns, etc
  5. May I introduce you to https://www.nexusmods.com/skyrimspecialedition/mods/5077 instead of the boring rustic potions? ----- No snow under the roof - Bug fixes v1.4 is misnamed as No Snow Under the roof - Hall of the Vigilant fix
  6. Your link for the ENB is wrong. There is no such page http://enbdev.com/mod_tesskyrimse_v0412.htm Give this link http://enbdev.com/download_mod_tesskyrimse.htm and advise to use the newest version.
  7. I'm using the new guide, and I think Moonpath to Elsweyr Navmesh Fix SSE is missing from it. BTW, after installing SKSE (on the first page) it saves some effort to paste the download location http://skse.silverlock.org/ into the description field in MO2. You can do that for all mods which are offsite, so jumping to the download page is just as easy as looking at a mod on the Nexus.
  8. If you use "Merge Plugin Hide" making various profiles isn't needed. The hidden files can be automatically taken out of the "optional" directory, and are at the end of the load order. Also if updating a mod, the "Merge Plugin Hide" shows if a file it had previously hidden is in the load order again.
  9. Congratulations to the new website. It looks MUCH better than the old guide. Please add this information to "More Informative Console": For users of 4K screens, the font will be too small to read. Edit the More Informative Console\SKSE\Plugins\MoreInformativeConsole.ini and set Scale=200 for a perfect size for 4k resolution.
  10. I just found this fabulous mod, and would like to propose it "I've worked as a professional horticulturist for the last 30 years and during that time I have thoroughly observed flora in a multitude of environments and lighting setups, including plant hunting expeditions to the Himalayas where some of the vistas are incredibly reminiscent of Skyrim. I’ve combined my experience with the Skyrim resources available and made a new tree mod, which takes into account, lore, climate, aspects, and environment. It covers the whole of Skyrim. " https://www.nexusmods.com/skyrimspecialedition/mods/28406?tab=files Myrkvior - The Flora Of Skyrim - Trees SSE
  11. I have tested ASLAL extensively, and had a LOT of strange things happening. One of them was that the 3dnpc ghost was hanging out in the fort. I found The Realm of Lorkhan much better suited to start a playthrough. It loads in a VERY short time, and is very good for troubleshooting or testing textures or a load list. It has a LOT of options, or better "Places" from where to start the game, one can even start as vampire if desired. Since it is not located in the actual game world, there are no possible clashes or incompatibilites
  12. I corrected all form 43 files with Wrye Bash - just set ESM flag - Remove ESM flag and the Form 44 flag is set. No need for the CK. On the Legacy incompatibilities list is: Lore Weapon Expansion, main mod - Legacy already contains this content so the mod is not needed. Is there a special reason it is included here?
  13. on the "Finishing Line" page: You can just right click on any mod in the MO2 window, select "All Mods -> Create empty mod" That is much easier than using explorer.
  14. AMatterOfTime.esp is merged in the Heads Up Display Merged but is needed as master by Lexy's LOTD Consistency Patches Merged.esp
  15. You can use Wrye Bash to remove the dependency
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