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Mercury71

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Everything posted by Mercury71

  1. I like some and not so much others. The shovel with thread on the shaft looks wierd. Not very fond of the hand saw. But i do like the axe and the kettle.
  2. Version 2.5 released on Nexus. Version 2.5.0 * Improved Inferno option assets courtesy of agentw. Thanks for your continued efforts. * Added a patch for Perseids Inns and Taverns - Realistic Room Rental Enhanced. * Added an ash base to the small square fire pit seen in Windhelm and elsewhere.
  3. That is an SE mod, does it work in LE?
  4. This thread is for the LE version. Here is the thread for SE:
  5. Put it in Post-processing. Some people prefer no ENB or a Reshade.
  6. Loot updated on GitHub. 0.17.0 - 2021-12-19 Added Support for multiple registry keys per game. Support for registry keys in the 64-bit registry view. Steam and GOG registry keys for all supported games on each platform. Support for the masterlist prelude, a metadata file that is used to supply common metadata to all masterlists. The ability to filter plugins by their group. The detail message string is now appended when generating requirement and incompatibility messages. A Ukrainian translation by IllusiveMan196. Fixed LOOT will only attempt to start for the preferred game if it is installed, and will otherwise fall back to the first listed installed game. Autocomplete error translations were unused. Some groups editor text was untranslatable. Changed The groups editor now has a “drawing mode” toggle button. Edges can only be added in drawing mode, and nodes can only be moved around outside of drawing mode. The Skyrim VR and Fallout VR games now use new skyrimvr and falloutvr masterlist repositories. The new repositories are independent from the skyrimse and fallout4 repositories that were previously used. LOOT’s installer now downloads the latest MSVC 2015/2017/2019 redistributable if it is not already installed, or if it is older than 14.15.26706. Sorting now checks for cycles before adding overlap edges, so that any cycles are caught before the slowest steps in the sorting process. Via libloot. Masterlist update no longer supports rolling back through revisions until a revision that can be successfully loaded is found. Via libloot. Updated libloot to v0.17.1. Updated nlohmann/json to v0.17.0. Updated spdlog to v1.9.2. Updated JS package dependencies. Updated to Inno Setup v6.2.0. Updated the German translation. Updated the Italian translation. Updated the Korean translation. Updated the Bulgarian translation. Updated the Russian translation. Updated the Spanish translation.
  7. Mod updated on Nexus. Version 2.18 Improved item detection for Imperial/Stormcloak armor. Resolved conflicts with USMP.
  8. Mod updated on Nexus. - 2.0 - Update for runtime v1.6.342
  9. What mod/mods do we have in the guide that benefits from XP32?
  10. Tested for some time now and it works just fine so far i think.
  11. It is a very nice (but not perfect) little mod. I have been using it for some time now with no problems.
  12. Updated to work with latest SKSE 2.1.4 for those who uses it.
  13. I used to use Immersive Armors just like so many others a few years ago... but it is not that good after all, i think. When it comes to realism i often deviate a bit from STEP using/testing "Comprehensive Sleeves Pack", "Modesty Mod", "Practical Female Armors", "Sleeved Guards and Stormcloaks", "Sleeved Imperials" and "Warmth - Light Armor Replacer" and some other mods. I like a more "realistic" range of armors and chlothes.
  14. New version for latest game version up on Nexus. Beta release with AE support. For Skyrim versions 1.6.318.0 and up. Requires AE version of address library.
  15. Updated file on Nexus. CACO DLL update for Skyrim AE (runtime 1.6.342) and SKSE 2.1.4 . This update only includes the DLL files. Install the main file first, then allow this patch to overwrite the older DLLs.
  16. Mod updated on Nexus. Version 1.7 Fixed version 1.6.342.0 Fixed custom settings for each type of bow/crossbow Added hide quiver/bolts when bow/crossbow is sheathed Added hide quiver/bolts when bow/crossbow is unsheathed Disabled by default extradata reading Combined plugin for Special Edition and for Anniversary Edition
  17. No Snow Under The Roof - the one i would be most ok with in the post. (dont have the know how if it is worth it) JKs - I think it diviates to much, i relly dont like it, would never ever install it. Needs a lot of patches as i understand. The survival trio - There is "Surbvivval mode". If adding survival themed mods it is very important that it is easy to turn them off, i would, i dont play Skyrim as a survival game. I dont play Elder Scroll games for these kind of features. Just my opinion.
  18. There is a .dll hotfix up on the mods page at Nexus for game version 1.6.342
  19. Mod updated on Nexus. Version 1.4.13 Added support for Anniversary Edition - 1.6.342 version
  20. Mod updated on Nexus. Re-build source code for SKSE64 Preliminary AE build 2.1.4 Compatible with SkyrimSE.exe 1.6.317.0 ~ 1.6.342.0
  21. Mod updated on Nexus. Version 0.5.7b Update for 1.6.342 (beth changed one of the functions the plugin patches, the address library is of no use in such cases)
  22. From now on Nemesis will be on Nexus. (the version is the same as on GitHub, no update) https://www.nexusmods.com/skyrimspecialedition/mods/60033
  23. Mod updated for latest game version. 2.1.4 support for 1.6.342 fix Game.GetCurrentConsoleRe
  24. And we have a new and HOT version on Nexus. Version 2.4.9 * An Embers XD style makeover to hanging oil trap. * Fixed glitches with forges when using Mathy's 3D Blacksmith. * Lakeside Manor fireplace no longer emits smoke. * Flames on NPCs are no longer buggy when Fire Magick Add-On is not installed. (Fire Magick Add-On now requires a small ESL plugin.) * Added a patch for Mathy's Skyrim 3D Cooking.
  25. Mod updated for 1.6.342 on Nexus (v4).
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