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Everything posted by Mercury71
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SKYRIMLE More HotKeys Please! (by Spinner385)
Mercury71 replied to Kelmych's topic in Skyrim LE Mods
That is an SE mod, does it work in LE? -
ACCEPTED Realistic Boat Bobbing (by Gandaganza)
Mercury71 replied to CJ2311's topic in Skyrim LE Mods
This thread is for the LE version. Here is the thread for SE: -
Put it in Post-processing. Some people prefer no ENB or a Reshade.
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- 21-post-processing
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Loot updated on GitHub. 0.17.0 - 2021-12-19 Added Support for multiple registry keys per game. Support for registry keys in the 64-bit registry view. Steam and GOG registry keys for all supported games on each platform. Support for the masterlist prelude, a metadata file that is used to supply common metadata to all masterlists. The ability to filter plugins by their group. The detail message string is now appended when generating requirement and incompatibility messages. A Ukrainian translation by IllusiveMan196. Fixed LOOT will only attempt to start for the preferred game if it is installed, and will otherwise fall back to the first listed installed game. Autocomplete error translations were unused. Some groups editor text was untranslatable. Changed The groups editor now has a “drawing mode” toggle button. Edges can only be added in drawing mode, and nodes can only be moved around outside of drawing mode. The Skyrim VR and Fallout VR games now use new skyrimvr and falloutvr masterlist repositories. The new repositories are independent from the skyrimse and fallout4 repositories that were previously used. LOOT’s installer now downloads the latest MSVC 2015/2017/2019 redistributable if it is not already installed, or if it is older than 14.15.26706. Sorting now checks for cycles before adding overlap edges, so that any cycles are caught before the slowest steps in the sorting process. Via libloot. Masterlist update no longer supports rolling back through revisions until a revision that can be successfully loaded is found. Via libloot. Updated libloot to v0.17.1. Updated nlohmann/json to v0.17.0. Updated spdlog to v1.9.2. Updated JS package dependencies. Updated to Inno Setup v6.2.0. Updated the German translation. Updated the Italian translation. Updated the Korean translation. Updated the Bulgarian translation. Updated the Russian translation. Updated the Spanish translation.
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ACCEPTED Guard Dialogue Overhaul SE (by Eckss)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 2.18 Improved item detection for Imperial/Stormcloak armor. Resolved conflicts with USMP.- 7 replies
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- SKYRIMSE
- 13-gameplay-immersion
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ACCEPTED Fuz Ro D-oh - Silent Voice (by shadeMe)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. - 2.0 - Update for runtime v1.6.342 -
ACCEPTED XP32 Maximum Skeleton Special Extended (by Team XPMSE)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
What mod/mods do we have in the guide that benefits from XP32?- 52 replies
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- SKYRIMSE
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Tested for some time now and it works just fine so far i think.
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ACCEPTED Fix Note Icon for SkyUI (by 0xC0000005)
Mercury71 replied to DreamerSteamer's topic in Skyrim SE Mods
It is a very nice (but not perfect) little mod. I have been using it for some time now with no problems. -
ACCEPTED Fix Note Icon for SkyUI (by 0xC0000005)
Mercury71 replied to DreamerSteamer's topic in Skyrim SE Mods
Updated to work with latest SKSE 2.1.4 for those who uses it. -
Various core immersion mods missing
Mercury71 replied to NuroDragonfly's topic in Step Skyrim SE Guide
I used to use Immersive Armors just like so many others a few years ago... but it is not that good after all, i think. When it comes to realism i often deviate a bit from STEP using/testing "Comprehensive Sleeves Pack", "Modesty Mod", "Practical Female Armors", "Sleeved Guards and Stormcloaks", "Sleeved Imperials" and "Warmth - Light Armor Replacer" and some other mods. I like a more "realistic" range of armors and chlothes. -
ACCEPTED More Informative Console (by Linthar)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
New version for latest game version up on Nexus. Beta release with AE support. For Skyrim versions 1.6.318.0 and up. Requires AE version of address library.- 10 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Updated file on Nexus. CACO DLL update for Skyrim AE (runtime 1.6.342) and SKSE 2.1.4 . This update only includes the DLL files. Install the main file first, then allow this patch to overwrite the older DLLs.- 44 replies
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- SKYRIMSE
- 10-gameplay-general
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Mod updated on Nexus. Version 1.7 Fixed version 1.6.342.0 Fixed custom settings for each type of bow/crossbow Added hide quiver/bolts when bow/crossbow is sheathed Added hide quiver/bolts when bow/crossbow is unsheathed Disabled by default extradata reading Combined plugin for Special Edition and for Anniversary Edition
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Various core immersion mods missing
Mercury71 replied to NuroDragonfly's topic in Step Skyrim SE Guide
No Snow Under The Roof - the one i would be most ok with in the post. (dont have the know how if it is worth it) JKs - I think it diviates to much, i relly dont like it, would never ever install it. Needs a lot of patches as i understand. The survival trio - There is "Surbvivval mode". If adding survival themed mods it is very important that it is easy to turn them off, i would, i dont play Skyrim as a survival game. I dont play Elder Scroll games for these kind of features. Just my opinion. -
ACCEPTED CoMAP - Common Marker Addon Project (by Jelidity and Parapets)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
There is a .dll hotfix up on the mods page at Nexus for game version 1.6.342- 38 replies
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ACCEPTED Storm Lightning for SSE (by Shizof)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 1.4.13 Added support for Anniversary Edition - 1.6.342 version- 17 replies
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- 18-lighting and weather
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DROPPED FileAccess Interface for Skyrim SE Scripts (by TerenceYao)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Re-build source code for SKSE64 Preliminary AE build 2.1.4 Compatible with SkyrimSE.exe 1.6.317.0 ~ 1.6.342.0- 14 replies
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 0.5.7b Update for 1.6.342 (beth changed one of the functions the plugin patches, the address library is of no use in such cases)- 41 replies
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ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
From now on Nemesis will be on Nexus. (the version is the same as on GitHub, no update) https://www.nexusmods.com/skyrimspecialedition/mods/60033- 54 replies
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- SKYRIMSE
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Mod updated for latest game version. 2.1.4 support for 1.6.342 fix Game.GetCurrentConsoleRe
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And we have a new and HOT version on Nexus. Version 2.4.9 * An Embers XD style makeover to hanging oil trap. * Fixed glitches with forges when using Mathy's 3D Blacksmith. * Lakeside Manor fireplace no longer emits smoke. * Flames on NPCs are no longer buggy when Fire Magick Add-On is not installed. (Fire Magick Add-On now requires a small ESL plugin.) * Added a patch for Mathy's Skyrim 3D Cooking.
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Address Library for SKSE Plugins (by meh321)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated for 1.6.342 on Nexus (v4).- 20 replies
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- SKYRIMSE
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Skyrim 10th Anniversary Edition Announced
Mercury71 replied to DoubleYou's topic in General Skyrim SE Discussion & Support
Game updated to version 1.6.342 today. Patch notes: “ Good Morning! We have a small update going out this morning, patch notes are included below: • Added additional translations when downloading creations. • Fixed light flicker in the Ragged Flagon Cistern. • Fixed Palomino Horses missing mane textures • Fixed an issue some PC Steam players were experiencing when trying to upgrade using their keyboard. • Fixed an issue where Creation Club Bundles were incorrectly showing as “Owned”. • Fixed an issue some players experienced when trying to change button mapping. • Fixed crashing when spam casting Fireball. • [PlayStation 4/5 Only] Fixed an issue causing “out of memory” crashes. • [PlayStation 5 Only] Fixed crashing after exiting the Pelagius Wing (Minds of Madness Quest). • [PlayStation 5 Only] Fixed a crash that would occur when trying to launch the game through “Activities”. • [Xbox Series X Only] Fixed an issue players encountered when naming their character, setting the default character name to “Prisoner”. • [Xbox Only] Fixed an issue when using the “download all” button. We’ve included a fix that we believe will reduce instances of the 0kb space issue that some PlayStation players have experienced. While this should help mitigate cases, we are still investigating and working on a more comprehensive fix. If you are still experiencing the 0kb issue on PS4 or PS5, please let us know. If you encounter this issue on PS5, please let us know if you are running the PS4 or PS5 version. This information can be located on your dashboard.” -
ACCEPTED Wider MCM Menu for SkyUI (by uranreactor)
Mercury71 replied to Mercury71's topic in Skyrim SE Mods
Same here. Larger ("Expert") atm so i dont have to use scroll down.

