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Found 26 results

  1. Discussion thread: Mod Organizer Guide by DoubleYou & Step Modifications Wiki Link --> DOCUMENTATION UPDATE TOPIC This thread is for discussion and improvement of the Mod Organizer Guide on the wiki. This thread is for discussion of the Mod Organizer Guide, and should NOT be used for support/troubleshooting. Please use the Official Support Forum for support/troubleshooting.
  2. NVIDIA Inspector Guide Thread This thread is for discussion and improvement of NVIDIA Inspector guide on the wiki. NVIDIA Inspector is a tool that displays hardware information about NVIDIA graphic cards, monitors the hardware senors in real-time with logging capabilities, provides overclocking tools, and provides video game profiles which are used when a game loads.
  3. Discussion thread: LOOT by WrinklyNinja Wiki Link LOOT is an advanced Load Order Optimization Tool that scans your plugins and suggests a possible load order.
  4. Discussion thread: DDSopt Guide by STEP Wiki Link GET DDSopt: Github Pre-release versions Official Nexus versions (select pre-release update 4)
  5. This pack concept is simple. Utilities - It should be a collection of useful modding utilities geared mostly toward troubleshooting, benchmarking, optimizing settings, and NOT mod creation. Current list of ideas: Find It: Mfg Console - Skyrim Search Plugin - STATUS Fix It: Save game script cleaner Report It: ConSkrybe Memory Blocks Log See It: Skyrim -Elys- MemInfo Optimize It: FPS Limiter - Borderless Window - NVIDIA OPTIMUS D3D9 DLL FIX This, of course, is just a quick list I threw together. Please add any comments/suggestions.
  6. AMD Catalyst Control Center Guide Guide Thread This thread is for discussion and improvement of the AMD Catalyst Control Center Guide on the wiki. As of this moment, the "guide" is just a few screenshots of my own CCC 3D App Settings setup. I use 2Xfire 6950 1Gb. I recommend these settings for anyone though.
  7. Discussion thread: TES5Edit Mod Cleaning Guide by STEP Wiki Link Guide:TES5Edit Mod Cleaning STEP version WIP use the official version TES5Edit available now Official TES5Edit Cleaning Guide Everything you need to know about cleaning mods, open beta starts this weekend.
  8. Landscape LOD generator tes4ll-v4 is used to generate landscape LOD meshes. Tes4ll has also absorbed TES4qLOD and is included in Tes4ll. This utility is pretty large and there is a lot to say about what it can do. There are two ways of using this utility and they are: Bat-fileThere are files that when run, they will generate the LOD meshes.Here are the optionstes4ll_ultimate.battes4ll_tes4qlod.battes4ll_normalmaps.battes4ll_midres.battes4ll_highres.battes4ll_DibellasWatch_ultimate.bat GUI by running tes4ll_all.mpb located in <Oblivion>\Data\ini\tes4llThe GUI is fully featured and requires Multi Purpose GUI by GruftikusCan generate LOD meshes for any worldspacePick LOD mesh resolution to generate as well as other optionsMid resolutionHigh resolutionUltimate resolutionNormal map resolution as well as fake shadows1024x10242048x20484096x4096Color maps resolutionIt is recommended to stick with 1024x1024 because of the pixelation on the landscapeCreate a full mapPlus a lot more... This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  9. Discussion thread: Skyrim.exe-The Way It Should Have Been by Kahenraz Wiki Link I just bought Skyrim the other day and I was sad to see the state of the window provided to us by Bethesda. Running it in window mode I experienced a lot of: Where'd my cursor go? Argh! Stop taking focus! No.. I only wanted to drag your window around.. give me my mouse back! So I wrote this to fix it. Works with or without SKSE. Uses BSD license so feel free to use it in S.T.E.P. Accepted for STEP:Core 2.2.9 - What mods does this replace? Issues running via MO need to be addressed
  10. AddActorValues is a resource mod that gives mod authors the ability to add new actor values. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  11. Oblivion Stutter Remover is one of those must have utilities for Oblivion. This mod has a number of features such as: fps management toolsHeap ReplacementFast Exit Requirements OBSE There are similar tools for Fallout New Vegas - New Vegas Stutter Remover and Fallout 3 - Fallout Stutter Remover which are all made by SkyRanger-1 This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  12. NifSE is a utility that is required by some combat overhauls because it allows dynamic mesh modification with Oblivion's Scripts This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  13. MenuQue - OBSE Plugin is UI utility mod that gives many features and functions to the UI. This mod is a requirement for many UI mods to function correctly. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  14. ConScribe is a console logging utility. It'll log all of the consoles output so that it can be reviewed later, including any commands typed by a player. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  15. Oblivion Script Extender aka OBSE is a script extender similar to SKSE (Skyrim Script Extender) and FVSE (Fallout New Vagas Script Extender). Considered a must have for anyone looking to mod Oblivion. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  16. Blockhead is a utility for mod authors to use for character head parts. This mod is a common requirement for character overhauls like Oblivion Character Overhaul 2. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  17. OBSE -Elys- Universal Silent Voice is mod that uses blank voice files to make a gap in unvoiced dialogue so that the player is able to read the text rather than Oblivion skipping over it quickly. Requirements OBSE A similar mod exist for Skyrim Fuz Ro D-oh - Silent Voice (by shadeMe) This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  18. Oblivion Graphics Extender aka OBGE is a graphical tool that changes Oblivion's shaders similar to ENB for Skyrim. The download repository is located here. There is a lot that can be said about this mod. OBGE has a few feature that are helpful to Oblivion because of the age. Reflection resolution can be changed from vanilla (256) - 2k (2048LOD bias on the textures. OBGE is a core and requires extra shaders to take advantage of OBGE, here is a list of the packages. Liquid waterGives the water a much better appearance compared to most water mods on the nexus because they don't improve the shader, they only change the effects.Physically Correct SkyMake the sky in Oblivion appear like a real one rather than an obvious sky domeLinear/Luminance HDRLandscape LODParallax Occlusion MappingVarious parallax shadersSkinGives skin a Subsurface Scattering lookStandalone EffectsLarge group of various shadersOBGE has an in game menu when using OBGE.esp from the Standalone Effects package. The menu is a key called OBGEv3.1 This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  19. TES4LODGen is a One-Click DistantLOD Generator. It's an essential tool for anyone using any sort of VWD(Visible When Distant) mod. In order to function correctly, HDR must be enabled in Oblivion. There is a similar version -- TES5LODGen (by zilav) -- being worked on for Skyrim. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  20. RefScope is primarily an in-game mod utility that allows the user to determine the source of the assets associated with a particular model as it exists in-game. It is very useful for tracking down information needed when modifying the game. Requirements: OBSE A similar mod exists for Skyrim (Mfg Console), but it is not quite as handy as RefScope.
  21. https://www.nexusmods.com/skyrim/mods/57620/? I was tracking and actually using, since its early stages, the above mentioned ENB Manager.I have found it quite amazing, fast and with a lot of error-free features.Its latest version (v.1.1.0.0) is simply awesome and I would highly recommend it over the ENB Manager used in SR:LE. Mod's features (from the mod's page) [spoiler=ENB Man Features]Presets:To add a blank preset, use the drop down menu to the right and select "New". You will be prompted to give the preset a name.Full presets can also be added directly from an archive file (RAR, ZIP, and 7ZIP currently). You can do this using the "Add (From Archive)" button, or simply drop a single archive file anywhere onto the Presets group box. From there, you can select what directories to generate the presets from, or use the entire archive as a preset. Files:Files can be added to the base directory of presets by either dropping the files directly onto the Files box, or by right clicking and choosing "Add Files". The drop method supports directories AND files while the dialog method only supports files.Files can be added to directories by right clicking the directory and choosing "Add Files", and now also by dropping files/directories directly over a directory. The directory will be highlighted, and will expand automatically when the mouse is hovered over it for a short time.Files and directories have a right click menu with functions like Open, Delete, Rename, etc.Selecting multiple files/directories can be done by either using the Ctrl + Click method, or by dragging from an empty space to highlight a group of files. Binaries:Binaries can be added by using the "Add (Files)" option in the drop down menu to the right, which will open a file selection dialog.Binaries can also be added directly from an archive downloaded from enbdev.com. Use either the "Add (Archive)" option, or simply drop the archive anywhere onto the ENB Version group box. This will scan the archive for the wrapper version of the binary, and if one is found, you will be prompted to give it a version name. Palettes:Palettes can be added with the "Add" option in the drop down menu to the right, or by dropping an enbpalette.bmp anywhere onto the Palette group box.The "Use Palette" checkbox is now specific to each preset. If checked, the palette will be activated with the preset. There is no need to remove any existing enbpalette.bmp within the preset files, as it will be ignored when "Use Palette" is selected.You can get a better view of the selected palette by hovering over the small image. Depth of Field:DoFs can be added by using the "Add" option in the drop down menu to the right, or by dropping an enbeffectprepass.fx anywhere onto the Depth of Field group box.The "Use DoF" checkbox is specific to each preset. If checked, the DoF file will be activated with the preset. There is no need to remove any existing enbeffectprepass.fx within the preset files, as it will be ignored when "Use DoF" is selected. Options:Global INI Settings: If "Use Globals" is checked, when a preset is activated, the enblocal.ini will be modified with the values checked and set under "Edit Values". Currently, this is only a few memory options as well as keybindings, but if people would like to see more options here, I can certainly add some. This option can still be used with the automatic INI updating, as the checked values will be ignored when checking for changes to the INI file.Updating: If "Update ENB setting changes" is checked, active preset INI files will be checked for changes when the preset is disabled. If "Ask before overwriting" is not checked, you will not be prompted with any confirmation of this.Palettes: If "Scan For New Palettes" is checked, any time files are added, be it to a preset, or adding a full preset from an archive, any enbpalette.bmp files will be checked against the current collection. If that specific palette does not exist, you will be prompted whether or not you would like to add it to the collection. This now shows the palette in the prompt window so you know what it looks like.Set Game Directory: Use this to reset the game directory if you ever need to. Thank you!
  22. I've been trying to start of the GECK with MO and have not been about to get it to load properly. The GECK crashes about 5 seconds after the window loads. Never had any problems with the CK starting up, so there must be something different about the GECK that I am not doing. Has anyone else has success starting the GECK?
  23. ENBs can be a pain to input into the game and I would strongly suggest adding ENB Manager to the ENB wiki. It helps me quite a bit switching between and testing ENBs.
  24. Mfg Console I was actually very surprised not to find a thread for this mod. It basically is an extension for the game's console, that enables you among other things to see which plugin adds the selected item, and which plugin last edits it, as well as you give you its baseID. It also enables you to get detailed informations on any NPC you select, and make them change expressions. Or get the leveled list that affects a selected merchant/container's items. And it actually makes you able to see whether you've selected the correct thing when trying to disable it, since it displays the name of whatever you clicked on. (Plus it puts the formID on the side, so you can see it on the steam overlay .-. Very useful tool imo, even if you're not a modder.
  25. BodySlide 2 and Outfit Studio Very obviously not for STEP (as it relates to body mods) but putting this here so people can find it. Supposedly now able to covert armors to about 7 different body types with some tweaking.Looks like the next generation of model conversions for Skyrim.
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