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Everything posted by Mercury71
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JS Shrines of the Divines SE (by johnskyrim)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
I like the little cute sledge hammer on the anvil in JS. I vote for JS.- 21 replies
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- SKYRIMSE
- 06-models and textures
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Texture Replacement for SMIM Mine Wood
Mercury71 replied to Mousetick's topic in Step Skyrim SE Guide
I prefer vanilla to. -
Mod updated on Nexus. Version 2.4.7 * Added custom collision to campfire objects missing it. * Added embers base to the one type of fire missing it. * Fixed the hole seen in most forges above the coals. * Added a patch for Riverwood Inn By Nesbit. * Added a patch for Skyrim Farmhouse Inns. * Improved JK's Skyrim + ELFX Exteriors patch, fixing issues at Windhelm. * Added Embers XD as a Master for the vanilla flames patch.
- 161 replies
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- SKYRIMSE
- 06-models and textures
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Texture Replacement for SMIM Mine Wood
Mercury71 replied to Mousetick's topic in Step Skyrim SE Guide
This is vanilla. Not even SRO, does SRO have wood textures? (sry for the darkness, forgot to bring a torch) -
Texture Replacement for SMIM Mine Wood
Mercury71 replied to Mousetick's topic in Step Skyrim SE Guide
The green "stains" comes from "Dungeons 3D Ropes and Glorious Scafolding" in SMIM. I just dont choose that in the FOMOD and it looks good enough. -
ACCEPTED CoMAP - Common Marker Addon Project (by Jelidity and Parapets)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
Updated again on Nexus. v3.4.1 - Now it is just one file to download no matter game version. - Added map markers for fishing!- 38 replies
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- SKYRIMSE
- 16-interface
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Mod updated on Nexus. Version 5.0.1.0 Fixed a rare issue where some activator effects could not be read when certain mods were installed Restored a missing MCM script
- 5 replies
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- SKYRIMSE
- 16-interface
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Installed it with the player house boat addon just for fun to see how it looks. Looks good but maby not in the STEP mandate to add a player house? Like how it reflects in the water.
- 20 replies
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- SKYRIMSE
- 17-locations
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ACCEPTED Spell Perk Item Distributor (by powerofthree)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 5.2.0 Skip form distribution for entries with no valid filters- 26 replies
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- SKYRIMSE
- 02-extenders
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ACCEPTED Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated at Nexus. RWT 5.2.1 Changes Included a corrected foam texture for rapids (fxwhitewater01.DDS). It was previously exported with a wrong layer order, making it look cloudy. Improved texture density and clarity of churning foam effects (fxwhitewater.DDS). Improved splash particle visibility on all effects with splashes. Animated waves have been updated to look less bright, look softer and to blend better with the water surface. Updated many gradient textures to reduce brightness and improve transparency on certain effect textures. Updated a bunch of effect textures to reduce brightness, improve transparency and to add more clarity. Creeks have been updated to use the calmwater.DDS texture for a more detail and smoother overall appearance. fxwaterTile03_n.DDS has been removed due to this change. Splashes that appear below city waterfalls and near rapids have been totally overhauled. They now feature churning splash particles instead of unconvincing flat (vanilla) geometry. Added a new rapids mesh that was missed (fxrapidsfallstop.NIF). It now has all the features and tweaks of all the other rapids included in v5.0. Some minor tweaks have also been made to other rapid meshes. Updated the Whiterun Dragonsreach waterfall hue to a more blue colour. Thanks for the suggestion, reg1st3r. Minor tweaks to waterfall meshes. New gradient texture for waterfall top foam. Note: The Darker Gradients optional will be updated in due time. You may not need it now if you were using it before due to effects being made less bright in this version by default. Please also refer to the description on how to reduce brightness of effects if you are using an ENB, if you haven't already.- 78 replies
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- SKYRIMSE
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I would rather remove Oakwood (never liked how it looks from above at the standing stones. Moon and Star actually adds some nice content white Oakwood is just a rather useless small settlement. Also Moon and Star village is a bit different from the regular villages (like Oakwood). I did at some point when i played Moon and Star some years ago did bump into some bugs i think though.
- 20 replies
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- SKYRIMSE
- 17-locations
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ACCEPTED Follower Trap Safety (by mitchalek)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 1.4 Incorporated USSEP 4.2.2 Bug Fix #28300- 9 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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ACCEPTED Simple Offence Suppression (by powerofthree)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated with AE version.- 2 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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Mod updated for AE on Nexus.
- 5 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED Weapons Armor Clothing and Clutter Fixes (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Among others updated for latest USSEP. Version 2.6 Added DLC2ArmorMaterialNordicLight to the Advanced Light (Advanced) perk, and DLC2ArmorMaterialChitinHeavy, DLC2ArmorMaterialNordicHeavy, and DLC2WeaponMaterialNordic to the Advanced Heavy (Orcish) perk, to allow items with these keywords to be tempered correctly. Added Blue Cowls to several outfits which formerly distributed Blue Hooded Robes. Corrected model path and texture set for 1st person female model being applied by FarmerVariant04AA [ARMA:0006C1D7]. Added "Ancient Nord" prefix to vanilla embalming tools names. Added proper world model for Arm Bandages and Head Bandages. Renamed the Golden Claw to "Golden Dragon Claw" for consistency with other claws. Removed WeapMaterialDraugrHoned keyword from DunYngolBarrowSteelPlateHelmet "Helm of Yngol" [ARMO:000295F3]. Incorporated fixed Ragged Cap meshes from "Ragged Cap -Beggar Cap Fix" by ReflexShooter. Forwarded a handful of new and previously missed changes from the Unofficial Skyrim Special Edition Patch.- 23 replies
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- SKYRIMSE
- 10-gameplay-general
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ACCEPTED Assorted mesh fixes (by wSkeever)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated to v 0.35 Version 0.35 Improve AE and texture set compatibility- 11 replies
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- SKYRIMSE
- 04-foundation
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Mod updated for AE on Nexus. v2.1.0
- 7 replies
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- SKYRIMSE
- 21-post-processing
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ACCEPTED SSE Engine Fixes (by aers/Nukem/Ryan)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Both versions. AE version no longer in "beta". Version 6.0.1 Fixed a bug where climate sunrise/sunset records didn't properly load when loading a save game in interiors Version 6.0.2 Fix a bug with the climate bugfix- 28 replies
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ACCEPTED Storm Lightning for SSE (by Shizof)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 1.4.12 Added support for Anniversary Edition - 1.6.323 version.- 17 replies
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- SKYRIMSE
- 18-lighting and weather
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Updated again on Nexus (needed a fix) Version 0.5.3b Fix crashes caused by a bad patch in the previous version- 41 replies
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Will it never end! Version 0.5.2b Fixed DialogueLookSmoothEdge (off by default) taking effect outside of the dialogue menu. This caused slowed mouse movement if the player exited a menu and the cursor was near the edge of the screen.- 41 replies
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Mod updated on Nexus. Version 4.1 Updated for SKSE AE build 2.1.3 Updated for Address Library
- 4 replies
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- SKYRIMSE
- 02-extenders
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ACCEPTED SSE Engine Fixes (by aers/Nukem/Ryan)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Beta v5 for AE updated.- 28 replies
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- SKYRIMSE
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ACCEPTED No Lockpick Activate (SKSE) - Updated (by lStewieAl/Umgak)
Mercury71 replied to D1Z4STR's topic in Skyrim SE Mods
Mod updated on Nexus. Version 3.1 Now updated for compatibility with and requires 1.6 Address Library. Still cross-compatible with 1.5!- 9 replies
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- SKYRIMSE
- 13-gameplay-immersion
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