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Everything posted by Mercury71
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Step SkyrimSE Patches (by Step Modifications)
Mercury71 replied to TechAngel85's topic in Step Skyrim SE Guide
Hello. Just reinstalling STEP (my SSD died)) and am a bit confused over the Content Resolution patch and CACO. I get missing master notifications for the CACO patch. Am i just very tired or is the guide unclear?- 126 replies
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Mod updated on Nexus Version 1.1.9 Added fixed campfire for Campfire CC content, all credits to Dizzy for the effort (thanks!). Fixed inconsistencies with ember glow intensity, add pulsating effect to all. A possible fix for fxwaterfallskirttallfront.nif causing a crash.
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Tested this a small bit today. Works well in 3d person but i am not sure about 1st person. (by default it only changes 3d person and you have to toggle 1st person on in the MCM)
- 6 replies
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- SKYRIMSE
- 16-interface
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Updated again... Version 2.6.3 * Sticky flames are now shorter. * Fixed floating fire at Windstad Manor.
- 161 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Armor and Clothing Extension (by kryptopyr/Gamwich)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus Version 1.4 Assigned DefaultFootstepSet [FSTS:00012F16] to three boot Armor Addon records which had no Footstep Sound assigned. Added an Armor and Clothing Extension - Spell Perk Item Distributor (SPID) Patch - Replaces quest aliases with SPID for distribution to named NPCs; leveled list edits unchanged; also updates MCM script to remove toggle options. Patch courtesy of kinok.- 27 replies
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- SKYRIMSE
- 06-models and textures
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Mod updated on Nexus Changelog: https://www.afkmods.com/Unofficial Skyrim Special Edition Patch Version History.html
- 46 replies
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- SKYRIMSE
- 04-foundation
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FEEDBACK Wrye Bash/Smash/Flash Patcher updates
Mercury71 replied to Sharlikran's question in Wrye Bash Support
310.beta1 #630: Crashes in Oblivion with Irresponsible Creatures tweak [Infernio] #628: Improve doc browser usability [Infernio] #627: Implement the last few parts of the FOMOD schema [Infernio] #624: Show in-game plugin indices on the Saves tab [Infernio] #617: FO3 & FNV Windows Store Support [Infernio] #616: Skyrim Anniversary Edition Support [Infernio] #610: Various locale settings crash WB on boot [Utumno] #604: Gracefully fail when parsing invalid LOOT masterlists [Infernio] #603: Validate FOMOD XML schema when running FOMOD installers [Infernio] #601: Applying BCFs does not work [Infernio] #599: Add 'Import Enchantments' patcher [Infernio] #593: Add an option to create a BAIN project from FOMOD output [Infernio] #460: Python 3 Upgrade [GandaG, Infernio, Utumno, lojack5] #151: Port all patchers to Skyrim [Infernio] #40: Improve BAIN readme/docs detection [Infernio]- 41 replies
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- wyre bash
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New version... 0.18.3 - 2022-05-21 Added A “Show only warnings and errors” filter has been added that combines the Bash Tags, sources, notes and messageless plugins filters. A “Show only empty plugins” filter hides any plugins that are not empty. The Groups Editor window can now be maximised and minimised using the new buttons in the window frame. Group positions in the Groups Editor will now be remembered, unless a group with no saved position is encountered when opening the Groups Editor. Fixed When checking if old (pre-0.18.0) game masterlist settings could be migrated, LOOT checked the wrong settings fields, so would never display a warning if automatic migration couldn’t be done. LOOT detects and logs when it’s run from Mod Organizer, but its detection did not work for newer versions of Mod Organizer. LOOT would forget about any groups that were not connected to any other groups when exiting the Groups Editor. The progress bar in the progress dialog now uses the full width of the dialog as intended. When opening the plugin metadata editor for a plugin assigned to a group that does not exist, LOOT would set the Group dropdown to the first listed group. It now adds the missing group to the list (with a note that the group does not exist) and selects that group. Changed If sorting makes no changes a notification dialog is now displayed by default. The new dialog can be suppressed using a new setting in LOOT’s settings dialog. Groups graph layout has been improved: it now runs left to right to make use of the available space in most screens, group names will no longer overlap, and the layout algorithm now produces better results for non-trivial graphs. Groups in the Groups Editor graph now have a little padding so that their names do not run right to the edge of the graph’s area. When a new group is added in the Groups Editor, it is now added in the centre of the visible area, and offset downwards if there is already something at that location. The game install path and local AppData path settings now have folder pickers that can be used to simplify setting values for those settings. When metadata is copied to the clipboard, the BBCode tags are now separated from the metadata YAML by line breaks. Updated the Bulgarian translation. Updated the Finnish translation. Updated the French translation. Updated the German translation. Updated the Japanese translation. Updated the Russian translation. Updated the Ukrainian translation.
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ACCEPTED More Informative Console (by Linthar)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 1.0 Added code to show editor ids stored in memory Added ability to see textures for loaded objects Added displays of enchantments for all items Added effect data for potions Added additional cell data covering ownership, locations and regions Pressing page up/page down on appropriate arrows now causes faster scrolling in lists Added support for foreign language translations Added display of scripts on objects Improved sorting of most lists Updated name and keyword detection code to be more reliable- 10 replies
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DROPPED Stay At The System Page - Updated (by multiple authors)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Alternative version maby? https://www.nexusmods.com/skyrimspecialedition/mods/67883- 24 replies
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ACCEPTED Static Mesh Improvement Mod Improvement Mod (by Novelyst)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
Mod updated on Nexus. Version 1.4.0 Fixed AnimObject bread placement. Added hanging animal rings. Added glazed pottery set. Added hawk. Removed blackreach crystals. Removed dependency on Static Mesh Improvement Mod.- 23 replies
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- 04-foundation
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ACCEPTED Assorted mesh fixes (by wSkeever)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
ersion 0.46 Make some Riften city buildings double sided to prevent sun from shining through- 11 replies
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- 04-foundation
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Mod updated for AE. Version 7 Updated to the Anniversary Edition (game version 1.6.318.0 and later)
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Mod updated for AE. Version 18 Updated to the Anniversary Edition (game version 1.6.318.0 and later) Added the power cooldowns fix Removed the teammate difficulty patch Errors are no longer logged when the enchantment cost fix is successfully deserialized
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The Stay at the System Page Fix is very nice to have again.
- 19 replies
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2.5.5 is out of beta and this time no new beta. :o Version 2.5.5 * General installer improvements. * Added a patch for Breezehome TNF Beds Plus. * Added a separate installation option (plugin) for Lux Orbis. Note: do not use any Embers XD patches for exterior mods. * The ashes of brazier used in for example Whiterun no longer glow. * Added an installer option to disable player torch particle light. * Fixed a glitch with optimized brazier particle light. * Fixed incorrect yellow flames torch color. * Fixed a shadows glitch with Inferno giant campfires.
- 161 replies
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- 06-models and textures
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ACCEPTED powerofthree's Tweaks (by powerofthree)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
Mod updated on Nexus... Version 1.6.0 Fixes : Added Jumping Bonus Fix Tweaks : Added Silent Sneak Power Attack Fixes [Skinned Decal Delete] : Fixed crash on death, re-enabled fix Fixes [Queued Ref Crash] : Renamed to Distant Ref Load Crash Added papyrus function to get installed tweaks -
New version... 0.18.1 - 2022-03-15 Added The “Search Cards” button has been reintroduced to the toolbar. The Plugin menu now has a “Copy Plugin Name” action. A “Clear” button is now displayed in the content filter and search inputs to help quickly empty them. A new “Is instance of base game” game setting to help distinguish between instances of the base game types and total conversions that build off of those base game types. Fixed An empty regular expression search pattern no longer matches all plugin cards. The Group tab in the plugin metadata editor now correctly displays a “Has User Metadata” icon when a user has overridden the plugin’s group. The plugin content filters were not applied correctly. Enderal Special Edition is no longer detected as installed if Skyrim Special Edition is installed through the Microsoft Store. The search dialog now navigates to the matching card and disables its navigation buttons when there is only one search result. Changed The content filter is now applied on text entry (i.e. as you type) instead of waiting for the Enter key to be pressed or another user interface element to be selected. Settings are now saved when the “Save” button is used to exit the Settings dialog instead of only on quitting LOOT, to guard against a crash after exiting the dialog causing changes to be lost. The Settings dialog’s “General” panel now includes text that explains that the Language and Theme settings only take effect after restarting LOOT. Previously this information was conveyed in tooltips. Opening the metadata editor for a plugin now scrolls to that plugin in the sidebar and card lists. The “Master File” icon is now called the “Master Plugin” icon for consistency with the other plugin type icons, and the “Master File” game setting now has the label “Main Master Plugin” for clarity. The main window’s content area now has some padding to avoid some visual confusion. A minor performance improvement to all operations involving the sidebar and plugin card lists. LOOT now supports migrating from old default prelude and masterlist sources in readiness for any potential future changes to the default source locations. Updated the Bulgarian translation. Updated the German translation. Updated the Italian translation. Updated the Ukrainian translation. Removed The fontFamily field in LOOT’s languages settings, as it’s no longer used as of LOOT v0.18.0.
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ACCEPTED Complete Crafting Overhaul Remastered (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
And another update... Version 2.4 Moved fix for Smithing XP not updating immediately to an MCM option, "Update XP Bar Immediately", which is disabled by default. Fixed texture path for Light Leather. Updated CCOR Compatibility Script to add the Daedra style condition to Daedric weapons and armor, and the Dunmer style condition to Ebony weapons and armor- 9 replies
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- 10-gameplay-general
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Loot v0.18.0 is released! The ui is changed and is more like MO2 and other programs. Looks very nice. Change log: https://loot.readthedocs.io/en/latest/app/changelog.html
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ACCEPTED Thieves Guild Requirements SE (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Small update. Version 5.2 Updated a couple dialogue conditions so Brynjolf doesn't keep going on about talking to Maven (potentially blocking other dialogue).- 8 replies
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- SKYRIMSE
- 14-gameplay-quests
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ACCEPTED Complete Crafting Overhaul Remastered (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 2.3 Fixed issue with crafting not granting XP when transitioning quickly between stations. Fixed issue with Smithing XP not updating immediately (fix currently only works for keyboard & mouse, not controllers). Incorporated PRUFEI hotfix into main file. Forwarded EditorID from USSEP for injected record USKPRecipeIngotDwarvenScrapMetal [COBJ:01900016]. Added options for Gold & Silver armor effects to MCM. Added Gold weapon perk. Fixed the Stalhrim Enchanting perk (it was using the wrong values for the 5% option). Fixed the Silver armor perk (it was using the wrong multiplier values). Changed the Silver armor perk Bashing Damage modifier to a multiplier instead of a straight value addition. Increased the default value for the Silver armor perk from 5% to 15%. Fixed the slower mining option using the wrong values (when selected in the MCM). Changed Orcish weapon recipes to use Corundum instead of Steel, for consistency with Orcish armor recipes. Modified the value of Silver Swords and Silver Greatswords, to reflect the increased value of Silver ingots. Reduced the number of Silver Swords required by the BreakdownSilverSword_Silver_CCO recipe from 3 to 2 (to produce 1 Silver Ingot). Adjusted the tempering recipes of the Savior's Hide and its replica version (Savior's Hide now uses Galatite; replica uses Steel). Fixed model path for Silver Opal Circlet female elf ARMA record. Removed all changes to the Necromancer's Amulet (so the missing mesh should no longer be an issue). Added alternate recipes for Daedric and Ebony armors which use Dark Leather instead of regular Leather (selecting "Simple Recipes" in the MCM will revert to the regular Leather recipes). Added a Light Leather for crafting gray/white leather items, such as the Gray Thieves' Guild Armor (also used for tempering Linwe's & Summerset Shadows armors). Fixed texture set for ArmoredCircletUnqiueThievesGuild_CCO. Added armored circlet version of the Elven Light Helmet and corresponding crafting recipes. Changed Dwarven Metal Ingot recipes which uses Dwarven Gears to require 6 gears instead of 5. Added crafting recipes for Sleeveless Snow Elf Armor. Added replica Dragon Claws and recipes to craft them. Added replicas for Amulet of Articulation, Amulet of Bats, Amulet of the Gargoyle, Necromancer's Amulet, Ring of Hircine, Ring of the Beast, and Ring of the Erudite. Renamed Ring of Namira replica from Ring of Bones to Ring of Feasts. Added crafting recipes for a number of tools and instruments. Added additional breakdown recipes for retrieving mats from clutter. Removed the perk requirements from the basic Lockpick recipe. Added a second, improved Lockpick recipe which becomes available after taking the Wax Key perk (replacing the basic recipe). Added functionality to disable CCOR's Lockpick recipes if Stealth Skills Rebalanced is installed. Added injected global CCO_DLCCreationClub [GLOB:01CC0304].- 9 replies
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- 10-gameplay-general
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Mod updated on Nexus. Version 2.0.0WS Window Shadows v2 Changes This major version update for the Window Shadows version fully incorporates the core meshes, textures and plugin changes from WS v7.7.5. What is NOT included from WS v7.7.5 are the optional features nor the patches. All the optional features conflict with most lighting mods, thus RS will not include them for support. They can be used as standalone options, but users will still have to get thoses files from the WS page. This means users that aren't using the optional features (enhancer, brighter blow maps, light fader) will NOT need to download the original mod. Since the base WS mod is now fully incorporated, these users can skip downloading Window Shadows...saving a plugin slot in the process. Thanks to HHaley and Dlizzio for the open permissions to allow this merger.
- 19 replies
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- SKYRIMSE
- 18-lighting and weather
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This amazing tool "Modmapper" was released today. It shows what cell is affected by what mod in SSE! The cells are color coded so the red ones are affected by many mods. Click on the sell and see what mods changes it. So cool. Map: https://modmapper.com/ Nexus page: https://www.nexusmods.com/skyrimspecialedition/mods/63529?tab=description
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ACCEPTED Thieves Guild Requirements SE (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
A rather big update. FISS-support removed. Version 5.0 Two new alternate sets of locations for the Unusual Gems. New option to randomize all Unusual Gem locations, with each gem randomly being assigned to one of three available locations (the vanilla location and the two alternates). New option to move only those Unusual Gems locked behind quest locations. New option to toggle taking Unusual Gems as Stealing. Getting caught in the act will result a in bounty. New option to add quest markers for the Unusual Gems (but markers will only be enabled after Vex assigns quest). All of the above options are configurable via the MCM. Unusual Gems will now stack in your inventory. Fixed a dialogue issue with TG02 which could prevent TG03 from starting in certain circumstances. Removed a small number of injected records which conflicted with another mod. Removed FISSES support. Added an Optional file to make the Unusual Gems droppable (ESPFE). Added "Thieves Guild Reformation - Taking Care of Business v1.1" Optional file, an updated version of clarota's "Thieves Guild Alternate Routes - Taking Care of Business" with TGR integration.- 8 replies
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- 14-gameplay-quests
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