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Found 36 results

  1. Discussion topic: Majestic Mountains - Cathedral Concept by T4gtr34um3r Wiki Link z929669 - Vote for moving to MM default Compares from z929669 Conditions: clear weather, all mod conditions used LODGen applicable to vanilla mountains, MM, MM Darkside, and MM Lightside (so LOD is specific to each of the four sets of screenshots) TOD: noon Coordinates (cow tamriel): Whiterun lookout tower WSW > 35 -16 > -33 -7 > -10 0 Mod build: Step 2.0.0 (dev) Step (vanilla mountains) > MM > MM Darkside > MM Lightside Load up imgbox gallery and cycle through all images to load them. Then use the arrow buttons to toggle back and forth. Images aren't a perfect overlay, due to slight variations in COW positioning but close enough. They can also be examined directly in the spoiler.
  2. Discussion topic: Skyrim SE particle patch for ENB by mindflux Wiki Link
  3. Discussion topic: Inferno - Fire Effects Redux by iRetrospect Wiki Link
  4. Discussion topic: Dragonbone Mastery - Weapons Retexture by Nazenn Wiki Link
  5. I've made a retexture for the vanilla Whiterun windmill. Used a new entry, as these are separate placements. I didnt wanted to interfere with the original model. First try, using texture sets for the new colors: Second try, copied the mesh and put these textures inside the mesh, using Nifscope: Both times, I used the full model for the LOD, as seem below: If I used the standard LOD, I would not get the new textures, as it would load the LOD from the standard vanilla texture. In both times, I ran TexGen and Dyndolod. I've got the same result: Why this is happening? I ran TexGen, ran Dyndolod, ran xLodGen for the terrain (although the terrain dont have anything to do with these objects), but I'm still getting the vanilla LOD, for a object with a entire separate entry, using a different mesh, and assigned the full model for the LOD mesh in the CK. This is also happening with other vanilla objects, copied from the nordic ruins and retextured, and which passed through the same processes, also using full models for the LOD mesh in the CK. They all show the vanilla LOD when distant. This is not happening with custom meshes from other authors, though. These are running fine with retextures, even using the same meshes with texture sets. Only vanilla meshes are being affected. Is there a special rule I should put in Dyndolod for it? I tried this one below, but still got the same result:
  6. Discussion topic: Armor Mesh Fixes SE by RenaPG Wiki Link
  7. Discussion topic: Better Dirt Cliffs and Alphas by cthunsthrall Wiki Link STEP SE Notes: Test Files: Depends on what is currently winning for STEP SE. The 2K version is likely the right candidate, however, if the current textures are 4K, then test against both 4K and 2K. STEP > Better Dirt Cliffs
  8. I'm not certain I am doing this correctly so forgive me if I am not. After days of trying to figure out the cause, it seems the mod Trim The Fat - Hagraven (https://www.nexusmods.com/skyrimspecialedition/mods/32177) was causing a CTD for me while using DynDOLOD. The CTD was occurring between Fort Greymoor and North Brittleshin Pass. I followed the DynDOLOD-README steps in order to find the cause of the CTDs which pointed me to the following: Doing a search for the hagravenfenceXX.nif, I found that the Trim the Fat-Hagraven mod contained the last in my load order. Anyhow, I've started new games the past few days to be certain, ran the mod through NIF Optimizer, CAO, etc and nothing seems to make the mod work for me in my game so I got rid of it and reported it on the mod page. I wanted to report it here as well in the event someone else is having the same issues.
  9. Discussion topic: Armor and Clothing Extension by kryptopyr/Gamwich Wiki Link
  10. Discussion topic: Remove Small Rocks by Corsafire Wiki Link
  11. Discussion topic: HD Terrain LOD Mesh by Dlizzio Wiki Link STEP SE Notes: Test Files: Main File (meshes) only! Test against current STEP SE. We used to have a mod for this in the LE Guide, so this should be an easy add. It'll require regenerating with the xLODGen process. Verdict: This mod is redundant with xLODGen, but the "Light" noise map itself is a big improvement. Need to verify that it behaves in transitions and weathers.
  12. Discussion topic: aMidianBorn Blades Armor SSE Patch by SkyrimTacoMan Mod Picker Link Dropped due to the fix being incorporated into the SE version of Book of Silence.
  13. Discussion topic: Chicken Butthurt Minimizer (SE) by shingouki2002 Wiki Link Dropped for version v0.2.0b - CACO provides an equivalent.
  14. Discussion topic: Masque of Argonian Vile SSE by bastardsamuraii Wiki Link
  15. Discussion topic: Immersive Smilodons by Rougeshot Wiki Link
  16. Discussion topic: Immersive Dragons by Rougeshot Wiki Link
  17. Discussion topic: Hardy Hares by Rougeshot Wiki Link
  18. Discussion topic: Chicken Butthurt Minimizer by ShinGouki Wiki Link
  19. Discussion topic: Majestic Mountains by T4gtr34um3r Wiki Link
  20. Discussion topic: Red Dog's Smaller Realistic Ice Spike and Ice Spear by RedDog6911 Wiki Link
  21. Discussion topic: Hardy Hares by Rougeshot Wiki Link
  22. Discussion topic: Arctic - Frost Effects Redux by iRetrospect Wiki Link
  23. Discussion topic: Vanilla Body with UNP Textures by Shiva182 Wiki Link
  24. Discussion topic: Tempered Skins for Males by traa108 Wiki Link
  25. Discussion topic: Tempered Skins for Females - UNP by traa108 Wiki Link
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