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Everything posted by Mercury71
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ACCEPTED Convenient Reading UI (by uranreactor)
Mercury71 replied to Mousetick's topic in Skyrim SE Mods
Default so far.- 54 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED Mesh Patch for Various Mods (by ShatterRock)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
On this mods page there is "tips" on load order for some. Could this be any help for you? I dont understand much about meshes, all these different mods make me confused. :o https://www.nexusmods.com/skyrimspecialedition/mods/53841- 23 replies
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- SKYRIMSE
- 04-foundation
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ACCEPTED Convenient Reading UI (by uranreactor)
Mercury71 replied to Mousetick's topic in Skyrim SE Mods
Tested this a bit last night and i like it.- 54 replies
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And we have an update again! Now 2.4.8 is "live" and as i stated above i really like the changes that is made to ember fires. Version 2.4.8 * Added a patch for Mathy's Skyrim 3D Blacksmith. Thanks to Mathy for the permission! Be sure to check out his outstanding mod if you haven't done so already. * Ember fires are now smaller and of varying size. * Improved campsite ash shading. * Fixed reported campsite clipping issues.
- 161 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Vokrii - Minimalistic Perks of Skyrim (by EnaiSiaion)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
MOd updated on Nexus. Version 3.8.0 Archery - Lion's Arrow: Reduce spell damage multiplier from 50/75% -> 25/50%. Destruction - Elemental Shield: Now also grants Fire resistance when the player has a cloak that evaporates freezing water, as a workaround to include Mara's Wrath from the Arcane Accessories Creation despite its lack of keywords. Illusion - Blur: Change effect from 40% damage reduction -> move 15% faster. Light Armor - Evasive Sprint: Replace ghost status -> 50% damage reduction. Light Armor - Wardancer: Improve attack damage bonus from 15% -> 20%. Lockpicking: Replace Lockmaster -> Lawyer. Lockpicking - Hotwire: Reduce Health regeneration from 5 -> 2 per second. Lockpicking - Overdrive: Reduce attack damage bonus from 50% -> 25%. One-Handed - Bladedancer: Reduce damage reduction from 50% -> 30%. One-Handed - Shieldbiter: Improve critical multiplier from 5 -> 6. Restoration - Harm: Reduce heal to damage conversion from 50% -> 35%. Restoration - Inspire: Reduce radius from 40 -> 15 feet. Restoration - Intervention: Increase cooldown from 20 -> 30 minutes. Restoration - Vigilant Ward: Improve damage reduction at level 2 from 50% -> 60%. Restoration - Ward Absorb: Increase Magicka absorb from 30% -> 40%. Sneak - Fog of War: Improve sneak bonus from 25% -> 35%. Speech - Beastmaster: Reduce attack damage bonus from 50% -> 25%. Speech - Speak With Animals: Reduce Health regeneration from 5 -> 2 per second. Speech - Special Stock: Fix issue where not all weapons or armor that can drop as enchanted items were available to buy through the perk. Speech - Words of Power: Remove level 3. Two-Handed - Bear Hide: Reduce damage reduction from 50% -> 30%. Two-Handed - Warmaster: Increase chance to trigger from 20% -> 25%.- 15 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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ACCEPTED Weapons Armor Clothing and Clutter Fixes (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 2.8 Added records and WAF_PlayerPerkScript to support Fearsome Fists (CC) WACCF & CCOR patches. Added Outfit.Add and Outfit.Remove bash tags- 23 replies
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- SKYRIMSE
- 10-gameplay-general
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ACCEPTED Armor and Clothing Extension (by kryptopyr/Gamwich)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 1.3 Forwarded a handful of recent Outfit changes from WACCF. Forwarded Max Height data from USSEP. Disabled scripted Outfit distribution to Arniel Gane's Shade. Added Outfit.Add and Outfit.Remove bash tags.- 27 replies
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- SKYRIMSE
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Mod updated on Nexus. Version 5.0.2.0 Fixed an issue where some were seeing 'The moreHUD Plugin dll is not detected!'
- 5 replies
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- SKYRIMSE
- 16-interface
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DROPPED FileAccess Interface for Skyrim SE Scripts (by TerenceYao)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Beta 1.3.8 version for AE is up. -- Re-build source code for SKSE64 Preliminary AE build 2.1.3 -- I still canceled the version checking, if you encounter any issues, please tell me need to re-build FISSES. For beta version just because I don't have AE yet and cannot test it- 14 replies
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- SKYRIMSE
- 02-extenders
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DROPPED .NET Script Framework (by meh321)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
I like the idea that they give us something for the"aniversary", and i think the added content is rather good.That said... 1. To avoid all this confusion within the community they should have released the "update" as one DLC file called AE (or something) so it would be clear when looking in MO2/Vortex. 2. The "Aniversary Upgrade" should not have been released as a package on STEAM. They should just have set the prize to zero in the cc shop or what that thing is called. What they have done now will make it very messy for some time now, and especialkly so for the STEP Guide. Fur us, used to modding, we know how th adapt, work around and what not. But new players that want to mod the PC versin will be very confused. I mean, having someone new to modding doing a downgrade is not opti. I see people asking if textures mods are AE compatible. That is the knowlege level for most mod users.- 31 replies
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- 02-extenders
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DROPPED .NET Script Framework (by meh321)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
He has updated his "ConsoleUtil SSE" and "Quick Loot RE" to 1.6.XXX ... so he has changed his mind a bit. Maby he is realizing that for a mod author it is rather practical to have mods that supports the game aviable for players to get on STEAM? There is always a bit of drama when Bethesda releases a new game version (LE/SSE), when they update current game (AE) or when Nexus changes policy... but upset modders tend to calm down after a while.- 31 replies
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DROPPED .NET Script Framework (by meh321)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
While waiting for .NET Script Framework (if there will be one) for 1.6.323 there is this Crash Logger made by Fugyduff to use instead to monitor crashes. Good when testing out AE stuff.- 31 replies
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- SKYRIMSE
- 02-extenders
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Master Cleaning and xEdit arguments
Mercury71 replied to Nebulous112's topic in Step Skyrim SE Guide
I am of the same opinon. This topic will continue to divide the community tough. Today someone put up a batch plugin for MO2 that cleans automatic, so for any that are interested in this topic it might be fun to follow the discussion there. (for those that want to clean them this batch might be a good "no hassle" solution) -
ACCEPTED Atlas Map Markers SE - Updated with MCM (by kryptopyr)
Mercury71 replied to wojsku's topic in Skyrim SE Mods
Yea, it is not Kryptopyr's mod from the begining. I do belive she is focused on maintaining her own mods. The original mod is from 2016 (and that is an update for the real orignal from 2012/2014).- 32 replies
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ACCEPTED Atlas Map Markers SE - Updated with MCM (by kryptopyr)
Mercury71 replied to wojsku's topic in Skyrim SE Mods
Belive it might be the mod itself? It ads over 700 new map markers. So maby it is the author that has named all those? This misspell was reported in the coment section of the mod on Nexus january 5 2020, but no answer.- 32 replies
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Master Cleaning and xEdit arguments
Mercury71 replied to Nebulous112's topic in Step Skyrim SE Guide
Any opinions about the AE when it comes to cleaning? Loot tells me 41 of the "mods" need cleaning. -
Mindflux has, as usual, put up another version (2.4.8 beta). I must say this is one i am really excited about (the Lite version) since the firepits in the inns looks really good, at least for my eyes.
- 161 replies
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ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
This has nothing to do with the mod itself. But it seem that having to make exclusion in Defender becomes more and more frequent. I am on Windows 11 and have no problem with Nemesis but i do since i upgraded to W11 had to make exceptions for DynDOLOD and some others.- 54 replies
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- SKYRIMSE
- 19-utilities
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ACCEPTED Weapons Armor Clothing and Clutter Fixes (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Small update on Nexus. Version 2.7 Reverted perk changes from 2.6.- 23 replies
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- 10-gameplay-general
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Shrines of the Divines UD SE (by Tall-n-Mighty)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
This improves the vanilla a bit and is very well within the mandate. (i really have to stop having opinions in these matters, my eyes are so old and bad, even thoug i have a 4k 32' screen i often see no major difference between the options)- 4 replies
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ACCEPTED Majestic Mountains (by T4gtr34um3r)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Vanilla looks better than Skyland imo.- 88 replies
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- 04-foundation
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 0.5.6b Adjusted freecam movement speed to approximate vanilla at 60 FPS (FreeCameraMovementSpeedFix)- 41 replies
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- SKYRIMSE
- 02-extenders
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JS Shrines of the Divines SE (by johnskyrim)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
I like the little cute sledge hammer on the anvil in JS. I vote for JS.- 21 replies
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- SKYRIMSE
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Texture Replacement for SMIM Mine Wood
Mercury71 replied to Mousetick's topic in Step Skyrim SE Guide
I prefer vanilla to.

