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DoubleYou

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Everything posted by DoubleYou

  1. Just use the values on my page here: https://www.nexusmods.com/fallout4/mods/61884
  2. Yeah, I noticed awhile ago that the distant object detail preset dropdown is bugged for Fallout 4. Just set the values you want via the sliders for now.
  3. Try unchecking Auto-detect Invalid Settings.
  4. What is the size of the largest bto file in your DynDOLOD output? Meshes/terrain/Tamriel/objects
  5. Updated configs for Fallout 4. Fixed too high contrast on some specular textures Added prewar tree textures https://mega.nz/file/4A5wiShR#lLvYz-4zN-NCk1sKvvVDebZb0zeWRsw_dazT-eKixYc
  6. Discussion topic: LC's UHD Fungus Brain by Thecrusader93 Wiki Link Brains!
  7. Discussion topic: OpTicTrukZ's Plants and Herbs Revamped by OpticTrukZ Wiki Link These look very vanilla friendly.
  8. Discussion topic: Thaylar's Settlement Lighting Fixes by Thaylar Wiki Link This may replace some of the other lighting fixes we are looking at.
  9. Marked for Testing.
  10. Discussion topic: SKK Fast BOS by SKK50 Wiki Link This connects the entrance of the Prydwen into the Commonwealth with progress in the Brotherhood of Steel questline instead of with the main quest line. This makes more sense, and also should fix the bug I had on my last playthrough where I exited out the wrong door from Fort Hagen, so the Prydwen never arrived in the Commonwealth at all, and completely bugged out a quest I then received which required me to go to the Prydwen.
  11. Marked for Testing.
  12. Discussion topic: DLC Timing by Jonx0r Wiki Link This looks like a no brainer, and from the author of Wyrmstooth, so I'm certain it's high quality.
  13. Yes.
  14. BethINI doesn't support Skyrim VR.
  15. This is an old thread from a time where NGIO had a bug causing stutter, which is no longer applicable. If you get stutter now, it is likely due to an incorrect setup. Without more information, it is impossible to find out why you may be experiencing stutter, but it is most likely due to too high of settings for your hardware. Additional information about the NGIO settings and what they do can be found here: https://stepmodifications.org/wiki/SkyrimSE:Grass_LOD_Guide#NGIO
  16. It is recommended to copy as override into your own custom patch plugin.
  17. That's because you are clicking on the LOD, which isn't selectable in the console, whereas the underside is, so it selects it instead. My main question is why is everything tinted blue? Maybe a very bad ENB Preset? I can't imagine what you would need to do to get it that bad. I see you uploaded the picture directly to the forums, and you appear to have used extreme compression on it. This is not the recommended method. You should upload your screenshots to PostImages.org and paste the Direct Link to the image.
  18. You shouldn't use a Merged Patch. It's nowhere near accurate.
  19. That doesn't look like underside to me, and really, you should never see the underside mesh, as it's there simply for blocking sunlight. Not really sure what I'm looking at here, but I agree it looks quite bad. Perhaps you forgot to regenerate TexGen before running DynDOLOD.
  20. This version actually has been employed by many of the RE devs for several months now.
  21. After version 4 is complete, as it will make it dead simple to add support for new games with simple json files.
  22. Please upload relevant logs/ini files. Be advised that if you failed to close down Mod Organizer completely, it will cause this bug. It is not enough to merely run it outside Mod Organizer. Mod Organizer must not be active at all, as it's hooks into the INI files causes this bug. This is why I have that huge warning when you run it.
  23. Discussion topic: FO4 Photo Mode by reg2k Wiki Link After seeing this as a native feature in Fallout 76, I think it makes sense to include this.
  24. After viewing these in game, I feel this departs from vanilla colors too much to fit with the mandate, so I'm dropping this from testing.
  25. After viewing these in game, I feel this departs from vanilla colors too much to fit with the mandate, so I'm dropping this from testing.
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