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Everything posted by DoubleYou
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ACCEPTED EBF UFO4P compatibility fix (by Peregrin0)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide.- 1 reply
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- 20-patches
- FALLOUT4
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(and 2 more)
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ACCEPTED Everyone's Best Friend (by Valdacil)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide.- 1 reply
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- 13-gameplay-immersion
- FALLOUT4
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(and 2 more)
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ACCEPTED Visible Companion Affinity (by CDante)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide.- 1 reply
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- 16-interface
- FALLOUT4
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(and 2 more)
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Marked as Accepted for current dev 1.0.0 guide.
- 3 replies
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- 16-interface
- FALLOUT4
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(and 2 more)
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ACCEPTED Sanctuary - No Dead Dog and Raider (by El Ha)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide. Worked perfectly. Looted them, came back later, and they're gone. -
ACCEPTED Leveled Item Framework (by Dank Rafft)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide. This mod is fantastic. I see far better variety of weapons used by my enemies and loot.- 1 reply
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- 11-gameplay-ai and combat
- FALLOUT4
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(and 2 more)
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DROPPED Reverb and Ambiance Overhaul - Tweaked (by mm137, Rantanplan)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide.- 2 replies
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- 07-sounds and music
- FALLOUT4
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(and 3 more)
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ACCEPTED LOST Audio Tweaks (by Mortercotic)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide.- 1 reply
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- 07-sounds and music
- FALLOUT4
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(and 2 more)
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DROPPED Diamond City Radio Extended (by Somhairle)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide. Heard some of the new songs and this seems to be in very good taste.- 2 replies
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- 07-sounds and music
- FALLOUT4
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(and 3 more)
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ACCEPTED Clock Widget - Show Real Time While Loading (by Kassent)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide.- 1 reply
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- 16-interface
- FALLOUT4
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(and 2 more)
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Discussion topic: Faster Terminal Displays by Old Nick Wiki Link You got a fast gaming computer to play Fallout 4. In the game, you have to tolerate slow computers that take forever just to load simple text. A calculator moves faster! This mod makes the terminals bearable by making the text show up much faster. Simple game setting tweak. Absolute must have.
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Help finding cause of crash during save game load
DoubleYou replied to Kattmandu's question in General Skyrim SE Support
Try removing FSMP - Faster HDT-SMP. The mod may not be updated to the latest runtime (last version mentioned is 1.6.640). If that isn't it, test with a new game at that location (you can console your way there via the coordinates in DynDOLOD via cow worldspace x y). -
Help finding cause of crash during save game load
DoubleYou replied to Kattmandu's question in General Skyrim SE Support
Those root block errors are fine. The warnings seem to be in line with my expectations for a Step setup and are fine. Glad to see that FOLIP isn't the cause. Really couldn't think of a way how it could be, but wanted to be sure. Perhaps you can post another crash log and maybe the same thing will show up twice? Might narrow it down, but it's really starting to look like that SPID update is the cause. -
Discussion topic: Clock Widget - Show Real Time While Loading by Kassent Wiki Link Simple QOL mod showing the current real life time on the loading screen.
- 1 reply
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- 16-interface
- FALLOUT4
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User has probably deviated from the guide, and therefore needed to regenerate grass cache to prevent floating grass. To do so, he would need to disable the INI file. He wouldn't "need" to disable the bsa file as long as his grass cache overwrites ours.
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ACCEPTED ACMOS Road Generator (by DoubleYou)
DoubleYou replied to DoubleYou's topic in Skyrim SE Mods
Yes.- 19 replies
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- SKYRIMSE
- 19-utilities
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Dropping this from testing. Our current texture is fine. This one is just different. The stickers on the texture will show on every workbench, and this doesn't seem good to me since not everybody is going to put the same stickers at the same place on every workbench.
- 1 reply
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- 06-models and textures
- FALLOUT4
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(and 2 more)
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ACCEPTED MCM Categorizer - Sorter Folder Categories (by m8r98a4f2)
DoubleYou replied to Greg's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide.- 3 replies
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- 16-interface
- FALLOUT4
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(and 2 more)
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ACCEPTED Nuka-World Collectable Quest Markers (by Scotty9090)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide.- 1 reply
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- 14-gameplay-quests
- FALLOUT4
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(and 2 more)
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Marked as Accepted for current dev 1.0.0 guide.
- 1 reply
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- 13-gameplay-immersion
- FALLOUT4
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(and 2 more)
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ACCEPTED Fallout 4 HD Overhaul 2k (by luxor8071)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0.0 guide. I've not seen any real difference in texture quality after swapping the full version for this version, so for performance reasons, we'll use this instead. After testing, I'm not recommending the LOD textures for our build. HD LOD Textures fits better since we use other texture mods on top of this.- 1 reply
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- 04-foundation
- FALLOUT4
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(and 2 more)
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