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DoubleYou

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Everything posted by DoubleYou

  1. Hybrids are made by splitting the crown from the trunk and making a billboard of the trunk that gets attached to the crown. @z929669 made a guide for how he creates the 3d hybrids here: https://stepmodifications.org/wiki/Guide:Creating_Tree_LOD_Models If you use Decimate, it will, like you found, just make an ugly model. If you want to optimize the trunk for 3d, it is probably easiest to rebuild it using a triangular or similarly low poly trunk shape, and uv-ing the trunk texture to it. Typically it doesn't matter too much for trunks, as the crowns are more visible for most trees, which is why it is easier to just let it be a billboard. However, some trunks, especially on dead trees, are better 3d. For crowns, it depends how the texture is setup and the model built, and may be easy or difficult depending on this.
  2. Is it possible to rotate a texture for TexGen? I have a set of wood planks texture that the original texture is at a 90° rotation versus the LOD texture.
  3. Thanks! Will test when I get the chance.
  4. Type the following into the in game console and report the result. @mooit getini "uLockedObjectLOD:MapMenu" I have seen cases where this ini setting can block lod from loading if set wrong for the given lod setup. If the result is 32, ensure that you set up DynDOLOD to generate level 32.
  5. Fizzle shouldn't need an update.
  6. You forgot to add NiAlphaProperty most likely.
  7. I like the look of this mod, but I feel like the author has explicitly banned my adding it to our guide with this line: I suppose I might ask the mod author for clarification, but if I ever do decide to create a Wabbajack or Collection or similar from the guide, I would be in violation of this line. Therefore, I have decided to drop this mod from testing.
  8. I like the look of this mod, but I feel like the author has explicitly banned my adding it to our guide with this line: I suppose I might ask the mod author for clarification, but if I ever do decide to create a Wabbajack or Collection or similar from the guide, I would be in violation of this line. Therefore, I have decided to drop this mod from testing.
  9. I expect that the Synthesis ItemAutoTagger will provide this automatically.
  10. I wouldn't say there is a best program for this. You need multiple tools in order to make trees for Skyrim. You will need to create 3d texture assets, probably at least two: a bark texture and a branch texture. Then you will need to make a 3d model that uses those assets. Then you will need to export that model in some manner to NIF format so it can be used by Skyrim. You will need to use Nifskope to edit and tweak the NIF to the necessary format. 3d modeling programs are typically Blender/3DS Max. There are also specialized tools such as SpeedTree. There may be others that people have used. Do note that I have never actually made a tree for Skyrim. I've only ever made LODs for pre-existing tree models.
  11. This mod contains a plugin INI that contains some changes to decal display settings that may be rather high, but probably unlikely to cause a major performance impact. They're likely unnecessary for this mod to function, however.
  12. Going through the installer, it appears that DefUI is probably not required for the icons, as it has option for FallUI, which we're using.
  13. Are you using DynDOLOD 2 or 3? That's rather important for this.
  14. This is included in LOST Audio Tweaks, so if we use that, we don't need this.
  15. Discussion topic: Workbench Replacer HD by Andrew Gebert Wiki Link Looks promising.
  16. Discussion topic: Diamond City Radio Extended by Somhairle Wiki Link Because you get tired of listening to the exact same songs over and over.
  17. Discussion topic: Jolly Item Sounds by Elzee Wiki Link Adds different sounds for different items you pick up.
  18. Discussion topic: LOST Audio Tweaks by Mortercotic Wiki Link This mod is partially a compilation of a bunch of very good sound mods, with other changes on top of it. It is designed to work with Reverb and Ambiance Overhaul, but there is an option without it.
  19. Discussion topic: Reverb and Ambiance Overhaul - Tweaked by mm137, Rantanplan Wiki Link This is a newer, tweaked version of the popular Reverb and Ambiance Overhaul mod.
  20. Discussion topic: Synthesis by Nogog Fallout 4 Mod Wiki Page
  21. Discussion topic: Shadow Boost FO4 by PK0 Wiki Link I haven't tested this as much as the Alexander Blade/Kediwah i860 version, but it may be a viable alternative for easier installation and possibly extra features.
  22. I've used this for awhile. Accepted for 1.0.0.
  23. I've used this for awhile. Accepted for 1.0.0.
  24. Discussion topic: Binary Speech Checks by Henke Wiki Link Just leaving this here for now. If the Charisma changes from Perk Up seem too restrictive, we could potentially overwrite with this.
  25. I'm considering using the Synthesis patcher to generate the tags using this sorting method for the guide.
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