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Everything posted by DoubleYou
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ACCEPTED More Lights for ENB - Blood Splatter Fix (by wSkeever)
DoubleYou replied to D1Z4STR's topic in Skyrim SE Mods
I have created instructions for this, and I think it is best to move this lower to overwrite the Rudy ENB Light mods it fixes rather than hiding the individual meshes from those four mods. I have therefore moved it below the Rudy ENB Light mods.- 11 replies
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- SKYRIMSE
- 21-post-processing
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ACCEPTED Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
We currently instruct 18-Lighting & Weather users to install the Darker Gradients optional. Has anyone determined if this instruction should be removed or modified?- 80 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Cathedral - 3D Lavender (by DrJacopo)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
@Eliian Which version did you use in your screens? Vanilla size or XL?- 13 replies
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- SKYRIMSE
- 06-models and textures
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Forsworn and Vampire Thralls not hostile
DoubleYou replied to Iskierka's question in General Skyrim SE Support
That does sound likely that you are in the same faction as them, so are considered your friends. -
Perhaps we no longer need to darken the grass lod with complex grass? Or maybe the texture atlas merely needs grass normals added as well?
- 23 replies
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- SKYRIMSE
- 21-post-processing
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Skyrim Landscape and Water Fixes (by Wizkid34)
DoubleYou replied to D1Z4STR's topic in Skyrim SE Mods
Updated instructions to hide meshes/landscape/ice/icepilem02.nif as it is currently overriding Fixed Mesh Lighting, which has a compatibility patch between this mod and itself. Not sure how we missed this before. -
Updated instructions for version 1.7.6. This mod has updated options since our last release, including camera effects. Editing the camera meshes I know could possibly cause glitches, so we should pay attention to any weird effects in relation to this.
- 32 replies
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- SKYRIMSE
- 06-models and textures
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Marked for testing. I'd prefer us to use this over the Magus Mods AE port of Stay at the System Page if possible.
- 19 replies
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- SKYRIMSE
- 16-interface
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FEEDBACK v2.0.0 - Feedback & Bug Reports
DoubleYou replied to DoubleYou's topic in Step Skyrim SE Guide
Last I checked, the maintainers were hard to work with in regards to patching. -
FEEDBACK v2.0.0 - Feedback & Bug Reports
DoubleYou replied to DoubleYou's topic in Step Skyrim SE Guide
Wow, thank you for this information. I knew about this issue, but hadn't bothered to look into it yet, as it was a minor inconvenience to me. -
If you use A Clear Map of Skyrim and you use the LOD32 version and fail to generate level 32 object lods, object lod can fail to load.
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Discussion topic: Cathedral - 3D Tundra Cotton by Dr Jacopo Wiki Link The vanilla cotton plant is modeled somewhat after a flowering commercial cotton plant: Google Images of cotton plants Herbalist's Guide to Skyrim depicts it after the tundra cotton plant, which is more like a grass. Google Images of tundra cotton This mod blends the two, giving it the leaves of a commercial cotton plant and the flower of a tundra cotton plant. I consider this a significant deviation from vanilla, so I would not recommend for Step, but it looks fantastic. Compares: Vanilla --> Cathedral Plants --> Hybrid's HD Plants --> Cathedral - 3D Tundra Cotton
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Additional compare, as I found that we have neglected the Cathedral Plants version: Vanilla --> Cathedral Plants --> Hybrid's HD Plants --> Cathedral - 3D Thistle
- 20 replies
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- SKYRIMSE
- 06-models and textures
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I don't consider this as deviating significantly from vanilla, and I would vote to accept this as a significant improvement. The vanilla leaf details are of such low resolution that it would be impossible to determine how it "should" look.
- 20 replies
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- SKYRIMSE
- 06-models and textures
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GUIDE ERROR: Can not resolve large reference in Skyrim.esm
DoubleYou replied to Badfrog88's topic in Step Skyrim SE Guide
Did you try clicking the link? -
Weird (STEP) ENB issue (dark blue screen)
DoubleYou replied to ButchDiavolo's topic in Step Skyrim SE Guide
It most definitely is.- 16 replies
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- SKYRIMSE
- step 2.0.0
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Removing WACCF from conflict resolution patch
DoubleYou replied to GraczNet's topic in Step Skyrim SE Guide
Yes -
Some odd looking textures during the fps testing of the STEP guide
DoubleYou replied to Halde's topic in Step Skyrim SE Guide
Simply put, at this stage of the guide (Performance tuning), LODs are not finished, so they will look bad. -
Weird (STEP) ENB issue (dark blue screen)
DoubleYou replied to ButchDiavolo's topic in Step Skyrim SE Guide
I put this in one of our patches long ago before release, so it should still be there unless someone removed it. It is a known issue with the Godrays plugin.- 16 replies
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- SKYRIMSE
- step 2.0.0
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LoadScreenIS [IMGS:000FF9DB] is the only one that I think could possibly alter this. Other than that, I know that assigning color values to the following INI settings can change the appearance, but probably isn't useful: Skyrim.ini [Interface] rUIMistMenu_AmbientXNegRGB=0,0,0 rUIMistMenu_AmbientXPosRGB=0,0,0 rUIMistMenu_AmbientYNegRGB=0,0,0 rUIMistMenu_AmbientYPosRGB=0,0,0 rUIMistMenu_AmbientZNegRGB=0,0,0 rUIMistMenu_AmbientZPosRGB=0,0,0
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TESTING Essential Favorites (by powerofthree)
DoubleYou replied to Mousetick's topic in Skyrim SE Mods
Obviously. I was speaking more from a personal preference point of view.- 12 replies
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- SKYRIMSE
- 02-extenders
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Weird (STEP) ENB issue (dark blue screen)
DoubleYou replied to ButchDiavolo's topic in Step Skyrim SE Guide
Change 1Cathedral_Dim_Fire tint from 2.25 to 0.25.- 16 replies
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- SKYRIMSE
- step 2.0.0
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Configurable Notification Messages (by MaskedRPGFan)
DoubleYou replied to Mousetick's topic in Skyrim SE Mods
Ryan updated Notification Log SSE today for AE.

