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Diamond in the Rough


Found 473 results

  1. Discussion thread: ENB Guide by STEP Wiki Link This thread is for discussion and improvement of the ENB Guide on the wiki. Thanks Staynd for getting the guide started! Thanks to anyone who as contributed to the maintenance of this Guide! Updated OP (08/15/13) ~ TechAngel85
  2. So I'm having this issue where ENB seams to break the "seamless" horizon provided by cathedral weathers. Doesn't seem to matter what ENB I use, no conflicts in Xedit however I have read on a few forums (STEP) that this issue seems to be present no matter what and the more detailed rendering offered by ENB can make this issue more noticeable. Also this definitely seems more prominent during dawn/dusk nor really visible during other times. I'm not sure if it's really a mod issue, or if it's just another one of those fugly bethesda seams that we all inevitably see. ENB doesn't seem to matter I always notice this on clear dawn/dusks. Any input or advice would be appreciated. (Issue is easier to see in game than in screenshots) Here's a link to a post I made on LL with screenshots. https://www.loverslab.com/topic/182711-skyrim-se-enbs-and-sky-mesh-issue/#comment-3631259 Load Order.txt plugins.txt Edited to remove formatting
  3. What the title says, pic pretty much shows it all. Using Silent Horizons ENB. plugins.txt Load Order.txt
  4. I just came upon this project. It claims to provide Vulkan support for older titles, New Vegas included which is quite interesting, seeing how Win 10 support for those older titles (especially D3D9 ones) has left much to be desired. And while I don't know much about Vulkan myself, I still remember (fondly) how my old AMD RX 460 4 GB was easily achieving 60 FPS on Doom thanks to Vulkan (go Team Red)! Basically, consider this a shout-out. I haven't used DXVK yet and I don't plan to use it in conjunction with New Vegas for the time being - but someone might be interested in it. It also supports the older Witcher titles, I know they have their followers on these forums.
  5. Good Evening everyone, So i've been playing for quite a while without ENB but now i've decided to try it out and see how it goes but i've a few questions and i hope someone would be able to help. 1. Do i need to Run LOD after installing ENB? 2. Do i need to re-enable (TEMP) - SSE Terrain - Tamriel - xLODGen and (TEMP) - Cathedral Landscapes before running DynDoLOD for the second time? 3. Do i need to run all the LOD generators or just DynDoLOD? sorry for my noob questions and thanks in advance. Regards.
  6. So I've noticed that rain drops appear black when falling over certain terrain backgrounds. From my own research, I can see that this is somewhat common, and people have said to install weather mods to fix this. The only thing is that I am using Snapdragon ENB, and the author says its incompatible with other weather mods. Is there a way to prevent the rain from looking black without installing other weather mods? I love this ENB, so I am hoping I wont have to find another one. I also don't want to just entirely disable rain in ENB.
  7. Hail folks. Little question, wanted to know if the options here https://wiki.step-project.com/Guide:ENBlocal_INI are usefull for Fallout 4? Same with this .inis https://www.nexusmods.com/skyrim/mods/73618/?tab=description Because the basic ENBlocal.ini that comes with the binaries is reaaaaly empty compared to the one posted on the Skyrim Special Edition.
  8. Hello. I've a problem with the ENB in Skyrim LE - d3d9.dll causes instant ctd upon opening launcher, and (0xc000001d) error code upon launching the exe or skse_loader. I've had this problem before, and installing older direct X libraries solved it before, but not this time. I've been googling for hours now, nothing seems to work. At one point I used to injector version, and that worked after a lot of trial and error, and then it just didn't after relaunching the game, and I didn't change anything. Tried admin rights, compatibility modes, all that stuff. Nothing worked. This was all after reinstalling Windows 10 Pro and restoring a backup of Skyrim + mods (Mod Organizer), which has worked before, but not this time. Any ideas would be appreciated.
  9. I'm trying to solve what seems to be a very rare issue Whenever I activate Enhanced Shaders in FNV, I have vertical lines on objects, which is very noticable and annoying at medium to close range. They appear on people, buildings, objects, guns, etc. They completely dissappear whenever I disable the ENB, so I am 100% sure that it is something to do with the ENB. I have already gone through standard troubleshooting, making sure in-game antialiasing and antisotropic filtering are disabled, etc, but the lines are still there.
  10. I have had varying results with different versions of the ENB binaries. For each I extracted Cathedral Minimalist ENB (I tried Rudy initially briefly and had similar issues) and from enbdev.com's ENBSeries d3d11.dll and d3dcompiler\_46e.dll to my SSE directory. For testing purposes I have the following mods installed: USSEP, SSE Engine Fixes, Cathedral - Weathers (requirement), and ENB Helper as I read it was recommended. According to Sinistar's guide: I have also installed Smooth Sky Mesh, and Particle Patch for ENB. In game I have disabled DOF, and using BethINI I have disabled ambient occlusion and AA is set to none. In My Documents Skyrimprefs.ini I have confirmed bDrawLandShadows=1, and bTreesReceiveShadows=1, bEnableImprovedSnow=0, and fGamma=1.0000 (are these possible to set with BethINI as if they are important I do not want BethINI to overwrite them when applying presets or recommended tweaks?). The only changes made to the enblocal.ini that came with Catherdral Minimalist ENB are EnableFPSLimit=true, FPSLimit=59.0. For each ENBSeries I have been trying various combinations of BethINI AA set to none/TAA, EnableEdgeAA=true/false, and ShaderCache=true/false. I run SSE on my Ubuntu 18.04 system using Steam Proton with Glorious Eggroll's Proton-5.8-GE-2-MF. GTX 970, 8GB RAM, Intel Core i5 4960K, and a G-Sync 1440p 144hz display - the game is working remarkably well with mods in general up until this point. v0.423: Black screen starting game with warning top left about if taking too long to set ShaderCache to false and enabling shader cache in video driver settings - I did check NVIDIA X Server Settings but I could not find a shader cache option. After about 30 seconds the warning disappears and black screen remains for 5 minutes with music playing before I kill the game process. skse.log, skse64_loader.log, skse64_steam_loader.log. When I open Vortex after this it warns script extender plug errors were detected, and that enginefixes.dll encountered error code 998 though I can see EngineFixes.log was not modified since late last night. Next I backed up my Skyrimprefs.ini so SSE would generate a fresh one and on starting the game the shader cache warning appears, black screen, then for a split second the Skyrim logo with no menu, and then black screen with music. v0.341: My backed up Skyrimprefs.ini restored. Black screen on starting game but without the warning top left. Main game menu loads though there is ghosting when trying to navigate to load my save and then the game screen goes black briefly and crashes. I backed my BethINI Skyrimprefs.ini up and loaded the game to let it generate the default. This time there was no distortion, and the game got as far as the loading screen with the progress bar about 1/3 complete, where there is a character image and a gameplay tip at the bottom right of the screen. Then it crashed. I have searched and not been able to find a solution. Please tell me if there is anything you can think it would be worth trying? I am really hoping to get this working but if it is just not going to work I am open to mod suggestions that would work well with a lot of Cathedral Concept mods and not hit FPS too hard.
  11. I have an issue that's been plaguing me regarding water. Regardless of the weather or water mod, when the weather is overcast the water has dark streaks in it, the water mist is dark and it generally looks like pollution. Depending on the intensity of cloudy weather, it can even turn black. The water itself is clear, but the effects on it (foam, mist) are hideously murky. Besides that, I've also noticed that certain fog effects become dark in the same manner, including some dark snowflakes. I tried troubleshooting this issue various times and found that many other people experience it, but no one has found a solid solution so far. I've often been given an advice regarding ENB settings, something about particles, light influence and ambient influence. The thing is, I don't use full ENB, but merely ENBoost to enhance the performance of my game. My laptop can't bear the brunt of full ENB, so I've never used it and I its settings aren't familiar to me. Besides, ENBoost on its own seems to lack most of those settings. In enblocal.ini there is a setting UsePatchSpeedhackWithoutGraphics=true. If I switch it to false, I can see ENB effects in-game. I can open ENB console with Shift+Enter, but I can't use it. I have two cursors and both simply ignore the ENB console, clicking on things in the game, pulling out my weapon and swinging. I should also mention that I'm using a controller to play. And even if I switch to the keyboard via in-game settings, nothing changes. So I have ENBoost which is not actually full ENB and I don't know whether it can help at all - even if I manage to access it, and I have polluted water which I can't get rid of no matter what I do. If anyone can help, provide guidance or advice, please do.
  12. Hi, can someone help? I have recently started modding Skyrim SE. I have successfully installed Rudy ENB SE, which I love. Whilst in game I am able to access the ENB EFFECT shader parameters and make a few tweaks to the lighting levels etc. I cant find out how to save the changes, so I don't need to re-tweak every time I play the game. In the left hand window I am thinking there are two possible options: Either click the box that says ... 'Some changes require reloading (apply button)' or click the box that says 'save configuration'. I'm not sure what the first option means, but didn't want to click the save config button as not quite sure what configuration refers to. As I said, this is all new to me, so would appreciate some help. Many thanks. Malcolm.
  13. Hi, Maybe this is normal behavior, but I wanted to check with others anyway. I've followed the S.T.E.P. guide V0.2.0b succesfully and played some time in-game. Everything is working fine as expected and I started looking into ENB's (which can be awesome but are fps destroyers). When playing without an ENB I get around ~100 FPS in Whiterun and ~157 FPS in interiors. When playing with an ENB, however, I get ~40FPS in Whiterun. I installed iiENB and turned of FPSlimit and Vsync in the ENB settings to no avail. My specs are: NVIDIA GeForce GTX 1660 TiIntel i7-4790 @ 3.60GHz16GB RAMGame installed on HDDI know ENB is very heavy on the system, but is ~60 drop in FPS considered normal?
  14. Edit: Oops. I think I posted in a wrong forum :\ Setup is as close to STEP as possible. I think I may have made a mistake somewhere along the lines to cause an issues. GTX1080 Ti (4-5/8 GB with step), 6 cores, 16 RAM, ssd [spoiler=enblocal.ini] [PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary= [ENGINE] ForceVSync=false VSyncSkipNumFrames=0 ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=true LodBias=-0.5 [MEMORY] ForceVideoMemorySize=true VideoMemorySizeMb=8000 [LIMITER] EnableFPSLimit=true FPSLimit=60.0 [iNPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=0 KeyShowFPS=122 KeyScreenshot=45 KeyEditor=13 KeyDof=118 [FIX] FixReflectionTrees=true DisableFakeLights=true FixReflectionThirdPerson=true FixBlackHair=true IgnoreInventory=true DisableGameDOF=false FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=true FixAliasedTextures=true IgnoreLoadingScreen=true IgnoreInventory=true FixTintGamma=true RemoveBlur=true FixSkyReflection=true FixCursorVisibility=true FixLag=true [PERFORMANCE] SpeedHack=true ShaderCache=true [ANTIALIASING] EnableEdgeAA=false [DITHERING] EnablePrepass=true EnablePostpass=true AmountPrepass=2.0 AmountPostpass=2.0 [spoiler=skyrim.ini] [Actor] bUseNavMeshForMovement=0 [Animation] fMaxFrameCounterDifferenceToConsiderVisible=0.06666667 [Archive] bLoadArchiveInMemory=1 sArchiveToLoadInMemoryList=Skyrim - Animations.bsa sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa [Audio] fMenuModeFadeInTime=1.0 fMenuModeFadeOutTime=3.0 fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 [Camera] fMouseWheelZoomSpeed=10.00 [Combat] f1PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PArrowTiltUpAngle=2.5 fMagnetismLookingMult=0.0 fMagnetismStrafeHeadingMult=0.0 [Controls] fMouseHeadingSensitivityMax=0.0625 fMouseHeadingXScale=0.0200 fMouseHeadingYScale=0.8500 [Decals] uMaxSkinDecalPerActor=60 [Display] bDeactivateAOOnSnow=1 bLockFrameRate=0 bVolumetricLightingDisableInterior=1 fDDOFFocusCenterweightExt=2 fDecalLifetime=300 fDefaultWorldFOV=96.42 fDOFMaxDepthParticipation=10000 fDynamicDOFFarBlur=0.4 fFirstSliceDistance=2800 fLightLODRange=45000 fLightLODStartFade=3500.0 fShadowDirectionalBiasScale=0.15 fSparklesIntensity=0.3 fSunShadowUpdateTime=1 fSunUpdateThreshold=0.5 fTreesMidLODSwitchDist=9999999.0000 [General] bBackgroundLoadVMData=1 fEncumberedReminderTimer=10 fFlickeringLightDistance=8192 iFPSClamp=50 sIntroSequence= sLanguage=ENGLISH SLocalSavePath=__MO_Saves\ sTestFile1=Dawnguard.esm sTestFile2=HearthFires.esm sTestFile3=Dragonborn.esm uExterior Cell Buffer=128 uInterior Cell Buffer=12 iPreloadSizeLimit=1048576000 uGridsToLoad=5 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 fGrassFadeRange=13500 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 fGrassWindMagnitudeMax=125 fGrassWindMagnitudeMin=5 iGrassCellRadius=2 iMaxGrassTypesPerTexure=4 iMinGrassSize=25 [HAVOK] fMaxTime=0.01666667 fMaxTimeComplex=0.03333333 [imagespace] iRadialBlurLevel=2 [interface] bShowTutorials=0 fBookOpenTime=500.0000 [Launcher] bEnableFileSelection=1 [LightingShader] fDecalLODFadeEnd=0.6 fDecalLODFadeStart=0.5 fEnvmapLODFadeEnd=1.1 fEnvmapLODFadeStart=1 [LOD] fDistanceMultiplier=1.00 [MapMenu] bWorldMapNoSkyDepthBlur=1 fMapWorldMaxPitch=90 fMapWorldMinPitch=0 fMapWorldYawRange=400 fWorldMapDepthBlurScale=0 fWorldMapMaximumDepthBlur=0 fWorldMapNearDepthBlurScale=0 [Menu] iConsoleSizeScreenPercent=40 iConsoleTextSize=20 [Papyrus] bEnableLogging=0 bEnableProfiling=0 bEnableTrace=0 bLoadDebugInformation=0 fPostLoadUpdateTimeMS=2000 [saveGame] iAutoSaveCount=3 [Trees] bEnableTreeAnimations=1 bEnableTrees=1 fUpdateBudget=1.5 [Water] bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 bReflectSky=1 [spoiler=skyrimprefs.ini] [AudioMenu] fAudioMasterVolume=1.0000 fVal0=1.0000 fVal1=0.8000 fVal2=0.8000 fVal3=0.5000 fVal4=0.8000 fVal5=1.0000 fVal6=1.0000 fVal7=0.6000 uID0=94881 uID1=1007612 uID2=554685 uID3=466532 uID4=522251 uID5=410705 uID6=106685 uID7=285628529 [bethesda.net] uPersistentUuidData0=4237634947 uPersistentUuidData1=2163230564 uPersistentUuidData2=2529712377 uPersistentUuidData3=637197163 [Clouds] fCloudLevel0Distance=16384.0000 fCloudLevel1Distance=32768.0000 fCloudLevel2Distance=262144.0000 fCloudNearFadeDistance=9000.0000 [Controls] bAlwaysRunByDefault=1 bGamePadRumble=1 bInvertYValues=0 bUseKinect=0 fGamepadHeadingSensitivity=0.6667 fMouseHeadingSensitivity=0.0125 [Decals] bDecals=1 bSkinnedDecals=1 uMaxDecals=200 uMaxSkinDecals=50 [Display] bBorderless=0 bDrawLandShadows=1 bEnableImprovedSnow=1 bEnableProjecteUVDiffuseNormals=1 bForceCreateTarget=0 bFull Screen=0 bFXAAEnabled=0 bIBLFEnable=0 bIndEnable=0 bSAO_CS_Enable=0 bSAOEnable=0 bScreenSpaceReflectionEnabled=1 bToggleSparkles=1 bTreesReceiveShadows=1 bUse64bitsHDRRenderTarget=1 bUsePrecipitationOcclusion=1 bUseTAA=1 bVolumetricLightingEnable=0 fDynamicDOFBlurMultiplier=0.8000 ffocusShadowMapDoubleEveryXUnit=450.0000 fGamma=1.0000 fInteriorShadowDistance=3000.0000 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fLightLODStartFade=5000.0000 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODLevel1FadeDist=10240.0000 fMeshLODLevel1FadeTreeDistance=16896.0000 fMeshLODLevel2FadeDist=7680.0000 fMeshLODLevel2FadeTreeDistance=16896.0000 fProjectedUVDiffuseNormalTilingScale=0.2000 fProjectedUVNormalDetailTilingScale=0.8000 fShadowDistance=8000.0000 fTreesMidLODSwitchDist=16896.0000 iMaxDecalsPerFrame=120 iMaxSkinDecalsPerFrame=50 iNumFocusShadow=4 iNumSplits=2 iReflectionResolutionDivider=2 iSaveGameScreenShotHeight=192 iSaveGameScreenShotHeighWSt=192 iSaveGameScreenShotWidth=256 iSaveGameScreenShotWidthWS=320 iScreenShotIndex=0 iShadowMapResolution=2048 iShadowMaskQuarter=4 iSize H=1080 iSize W=1920 iVolumetricLightingQuality=1 iVSyncPresentInterval=0 uBookRatio=2 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [General] bEnableStoryManagerLogging=0 fLightingOutputColourClampPostEnv=1.0000 fLightingOutputColourClampPostLit=1.0000 fLightingOutputColourClampPostSpec=1.0000 iStoryManagerLoggingEvent=-1 uLargeRefLODGridSize=21 [Grass] fGrassMaxStartFadeDistance=8500.0000 fGrassMinStartFadeDistance=0.0000 fGrassStartFadeDistance=4500.0000 [imagespace] bDoDepthOfField=0 bLensFlare=0 [interface] bDialogueSubtitles=1 bGeneralSubtitles=0 bShowCompass=1 fMouseCursorSpeed=1.0000 [Launcher] sD3DDevice="NVIDIA GeForce GTX 1080" [LOD] fLODFadeOutMultActors=20.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=25.0000 fLODFadeOutMultSkyCell=1.0000 [MAIN] bCrosshairEnabled=1 bGamepadEnable=0 bSaveOnPause=0 bSaveOnRest=1 bSaveOnTravel=1 bSaveOnWait=1 fHUDOpacity=1.0000 fSkyCellRefFadeDistance=600000.0000 [NavMesh] fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeDistFromVert=10.0000 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fEdgeThickness=10.0000 fLedgeBoxHalfHeight=25.0000 fObstacleAlpha=0.5000 fPointSize=2.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 [Particles] iMaxDesired=4500 [saveGame] fAutosaveEveryXMins=15.0000 [TerrainManager] bShowLODInEditor=1 fBlockLevel0Distance=46443.0000 fBlockLevel1Distance=69665.0000 fBlockMaximumDistance=92887.0000 fSplitDistanceMult=1.0890 fTreeLoadDistance=46443.0000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=200 [Water] bUseWaterDepth=1 bUseWaterDisplacements=1 bUseWaterReflections=1 bUseWaterRefractions=1 [spoiler=Load Order] Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp Skyrim Project Optimization - Full Version.esm UHDAP - en0.esp UHDAP - en1.esp UHDAP - en2.esp UHDAP - en3.esp UHDAP - en4.esp UHDAP - MusicHQ.esp FISS.esp Mors Arrows Be Gone.esl FarmhouseChimneys.esp DynDOLOD.esm TerrainLodRedone.esp Butterflies.esp SMIM-SE-Merged-All.esp SkyrimImprovedPuddles-DG-HF-DB.esp UnlimitedBookshelves.esp SkyUI_SE.esp RelightingSkyrim_SSE.esp Audio Overhaul Skyrim.esp Cutting Room Floor.esp Guard Dialogue Overhaul.esp Weapons Armor Clothing & Clutter Fixes.esp EmbersHD.esp Gildergreen Regrown.esp Cathedral Landscapes.esp Particle Patch for ENB SSE.esp dD-No Spinning Death Animation Merged.esp Animated Weapon Enchants.esp Frost Meshes Patch.esp Elemental_Staffs.esp Enhanced Vanilla Trees SSE.esp GQJ_DG_vampireamuletfix.esp imp_helm_legend.esp ORM-Arvak.esp Point The Way.esp Run For Your Lives.esp PilgrimsDelight.esp RUSTIC SOULGEMS - Sorted.esp IHSS.esp Beards.esp Brows.esp NB-Scars.esp SPTConsistentOlderPeopleSE.esp TESIVLucienLachance.esp VWA_VanillaWarpaintsAbsolution.esp CrittersAintSnitches.esp Dragon Stalking Fix.esp WM Flora Fixes.esp GIST soul trap.esp GIST-RusticSoulGems-patch.esp Improved Traps.esp Better Stealth AI for Followers.esp TavernAIFix.esp Trade & Barter.esp Paralyze.esp ReasonableMovementSpeed.esp Waterbreathing Breathless Emerge SSE.esp The Paarthurnax Dilemma.esp RaceMenu.esp RaceMenuPlugin.esp Cathedral Weathers.esp CathedralWeatherMCM.esp FNIS.esp XPMSE.esp TCIY_CRF_Patch.esp Alternate Start - Live Another Life.esp ELE_SSE.esp RealisticWaterTwo.esp STEP SE Core - CR Patch.esp STEP SE Core - L&W Patch.esp WACCF_BashedPatchLvlListFix.esp Modern Brawl Bug Fix.esp DynDOLOD.esp Driver: vsync off, AA application controlled, AF user defined/off. Game: TAA, vsync off, fps cap off, DoF off, (everything except decals is off in BethINI), god rays medium. ENB: default Cathedralist's ENB, AO Enabled, AFx16, vsync off, fps cap X Attempts to change vsync: application defined, Game on, ENB on: (30-60 bad stuttering) application defined, Game off, ENB on: (30-60 bad stuttering) drivers off, Game off, ENB off, ENB cap 40. (30-60 less stuttering but overall still bad) drivers off, Game off, ENB off, ENB cap 60. (30-60 less stuttering, playable?) Wtf: drivers off, Game off, ENB off, cap off. (same result as above) drivers off, Game off, ENB off, cap off, clamp 60 (CTD on load) drivers off, Game off, ENB off, cap off, clamp 30 (OK performance, 1 CTD @ coc whiterun) Getting interesting: drivers off, Game off, ENB off, cap 60, clamp 30 (substantial improvement in FPS stability and stutter) drivers off, Game off, ENB off, cap 60, clamp 60 (substantial improvement in FPS stability and stutter, 1 ctd @ coc whiterun) accaptable results: drivers vsync off, Game vsync off, ENB vsync off, cap 60, clamp 50 (best and playable result so far) Menu: Drops FPS. ENB fix improved it, but still not at 60 fps. CTDs: So far CTDs around whiterun with 2 CTDs @ clamp 60 and 1 @ clamp 55. One CTD on game load at clamp 60. Texture flickering: Present, rare. Impact unclear. Some of the fixes I added. Most notably: https://www.nexusmods.com/skyrimspecialedition/mods/15146/?tab=posts uInterior Cell Buffer=12 uExterior Cell Buffer=108 iPreloadSizeLimit=1048576000 Added fixes and settings: https://wiki.step-project.com/Guide:ENB [ENGINE] (no visible performance impact) ForceLodBias=true LodBias=-0.5 [FIX] All settings (not sure if I need all of them but just in case, slight overall improvements) AF: Moving AFx16 to ENB seams to have positive impact. Impact of disabling all effects of ENB during testing in laggy areas is marginal at best (virtualy no change). Removing ENB completely caps everything at 60 FPS. FPS never goes below 30 (29.9). Whenever game switches from 60 to 30 there is very annoying, pretty bad stutter. Except when vysync is off completely and FPS is caped at 60 or "uncapped". A lot of stutter is resolved by iFPSClamp=50. Conclusions: 1) Vsync sucks. 2) iFPSClamp is by far the most performance degrading/improving setting due to stuttering. 3) I have no idea what is actually causing lag spikes. An example of consistent massive drop due to minor camera angle adjustment. It alwasy happens in that exact place: Some test cases. Sometimes inconsistent performance and results: Looking to the west of the first stone (lake) gets me 60 FPS. Looking to the east (waterfalls, Riverwood, water mill) results in 30 FPS. Waterfall in particular seams to be the cultrip. Road between stone and Riverwood fluctuates between 30 and 60 (has other values) so is coc whterun area. Clamp 50 improves situation. Game becomes very much playable at 30 fps with noticeable stuttering such some areas. Ocasional texture flicker. Impact on FPS is unclear. Temple across river from stone in Riverwood has one of the stairs textures flickering. Drops FPS to 30. Rare fence flickers seam to have no(?) impact. Using blacksmith wheel anywhere or watching blacksmith use a wheel has a slight impact of 0-10 fps, sometimes drops all the way to 30. Coming back to same NPC and it is fine. Mostly fixed by clamp 50. Solitude produces no noticeable lag except for blacksmith on the sharpening wheel. Honningbrew Meadery was a constant source of lag. Increasing clamp to 50 solves the problem. Changing it to 0 while game is running makes it come back very quickly but not at first. Need to walk around.
  15. I have no idea if I am even describing this issue correctly and I am not sure how to record this phenomena properly. Basically what is happening is that starting when I start up Skyrim this flickering starts happening, almost like lighter pixels turn dark for a frame then turn back to their usual color... but is constantly happening. I thought maybe it was just an issue with the main menu, so I loaded up the game and it is doing the same thing. Nothing is wrong with the picture though, no tearing, no fps drops, I even spent like 10 minutes walking around fighting things giving myself a headache almost throwing up in the process and nothing crashed or gave me any problems. I did troubleshoot this issue back to ENBoost by removing d3d9.dll and confirming that the game had no flickering issues. I do use Mod Organizer in case that makes a difference. I would also like to mention I am editing the .ini files not through documents. Thank you in advanced. https://wiki.step-project.com/User:tbmg/SystemSpecs [spoiler=enblocal.ini][PROXY] EnableProxyLibrary=false InitProxyFunctions=false ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=true UseDefferedRendering=false IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=128 VideoMemorySizeMb=61346 EnableCompression=false AutodetectVideoMemorySize=false [THREADS] DataSyncMode=0 PriorityMode=0 EnableUnsafeFixes=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=true EnableFPSLimit=false FPSLimit=10.0 [iNPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 //B KeyBruteForce=66 KeyDepthOfField=118 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false [FIX] FixGameBugs=true FixParallaxBugs=false FixParallaxTerrain=false FixAliasedTextures=true IgnoreInventory=true FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=true [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 [spoiler=Skyrim.ini][Archive] bInvalidateOlderFiles=0 SInvalidationFile=ArchiveInvalidation.txt [Camera] fMouseWheelZoomSpeed=0.80 [Combat] f1PArrowTiltUpAngle=2 f1PBoltTiltUpAngle=1 f3PArrowTiltUpAngle=2.5 [Controls] fMouseHeadingSensitivityMax=0.0625 fMouseHeadingXScale=0.0200 fMouseHeadingYScale=0.8500 [Decals] bDecals=1 uMaxSkinDecalPerActor=60 uMaxSkinDecals=100 [Display] fDecalLifetime=300 fLightLODMaxStartFade=8500 fLightLODRange=45000 fShadowLODMaxStartFade=1000 fSpecularLODMaxStartFade=2000 fSunShadowUpdateTime=1 fSunUpdateThreshold=0.5 iPresentInterval=1 sD3DDevice="NVIDIA GeForce GTX 1050 Ti" [General] bBackgroundLoadVMData=1 fFlickeringLightDistance=8192 uExterior Cell Buffer=36 uGridsToLoad=5 [Grass] b30GrassVS=0 bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 fGrassFadeRange=10500 fGrassWindMagnitudeMax=125 fGrassWindMagnitudeMin=5 iGrassCellRadius=2 iMaxGrassTypesPerTexure=3 iMinGrassSize=40 [LightingShader] fDecalLODFadeEnd=1.1 fDecalLODFadeStart=1 fEnvmapLODFadeEnd=1.1 fEnvmapLODFadeStart=1 [LOD] fDistanceMultiplier=1.00 [Trees] bEnableTreeAnimations=1 bEnableTrees=1 fUpdateBudget=1.5 [Water] bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 bReflectSky=0 [spoiler=SkyrimPrefs.ini][AudioMenu] fAudioMasterVolume=1.0000 fVal0=1.0000 fVal1=0.8000 fVal2=0.8000 fVal3=0.5000 fVal4=1.0000 fVal5=1.0000 fVal6=1.0000 fVal7=1.0000 uID0=94881 uID1=1007612 uID2=554685 uID3=466532 uID4=0 uID5=0 uID6=0 uID7=0 [Clouds] fCloudLevel0Distance=16384.0000 fCloudLevel1Distance=32768.0000 fCloudLevel2Distance=262144.0000 fCloudNearFadeDistance=9000.0000 [Controls] bAlwaysRunByDefault=1 bGamePadRumble=1 bInvertYValues=0 bUseKinect=0 fGamepadHeadingSensitivity=1.9000 fMouseHeadingSensitivity=0.0125 [Decals] uMaxDecals=350 [Display] bDeferredShadows=1 bDrawLandShadows=1 bDrawShadows=1 bFloatPointRenderTarget=1 bFull Screen=1 bFXAAEnabled=0 bMainZPrepass=0 bShadowMaskZPrepass=0 bShadowsOnGrass=1 bTransparencyMultisampling=0 bTreesReceiveShadows=1 fDecalLOD1=1000 fDecalLOD2=1500 fGamma=1.0000 fInteriorShadowDistance=3000 fLeafAnimDampenDistEnd=4600 fLeafAnimDampenDistStart=3600 fLightLODStartFade=5000 fMeshLODFadeBoundDefault=256 fMeshLODFadePercentDefault=1.2 fMeshLODLevel1FadeDist=16896 fMeshLODLevel1FadeTreeDistance=16896 fMeshLODLevel2FadeDist=16896 fMeshLODLevel2FadeTreeDistance=16896 fShadowBiasScale=1.00 fShadowDistance=5000 fShadowLODStartFade=200 fSpecularLODStartFade=2000 fTreesMidLODSwitchDist=16896 iBlurDeferredShadowMask=4 iMaxAnisotropy=16 iMaxDecalsPerFrame=250 iMaxSkinDecalsPerFrame=100 iMultiSample=0 iScreenShotIndex=0 iShadowFilter=3 iShadowMapResolution=4096 iShadowMaskQuarter=4 iShadowMode=3 iSize H=768 iSize W=1360 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 sD3DDevice="NVIDIA GeForce GTX 1050 Ti" [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [General] bEnableStoryManagerLogging=0 iStoryManagerLoggingEvent=-1 [Grass] b30GrassVS=0 fGrassMaxStartFadeDistance=7500 fGrassMinStartFadeDistance=0 fGrassStartFadeDistance=3500 [imagespace] bDoDepthOfField=1 [interface] bDialogueSubtitles=1 bGeneralSubtitles=1 bShowCompass=1 fMouseCursorSpeed=1.00 [Launcher] bShowAllResolutions=1 uLastAspectRatio=3 [LOD] fLODFadeOutMultActors=15.0 fLODFadeOutMultItems=15.0 fLODFadeOutMultObjects=15.0 fLODFadeOutMultSkyCell=1 [MAIN] bCrosshairEnabled=1 bGamepadEnable=0 bSaveOnPause=1 bSaveOnRest=1 bSaveOnTravel=1 bSaveOnWait=1 fHUDOpacity=1.0000 fSkyCellRefFadeDistance=600000 [Particles] iMaxDesired=6000 [saveGame] fAutosaveEveryXMins=15.0000 [TerrainManager] bShowLODInEditor=0 fBlockLevel0Distance=50000 fBlockLevel1Distance=72500 fBlockMaximumDistance=94000 fSplitDistanceMult=4.000 fTreeLoadDistance=72500 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=200 [Water] bUseWaterDepth=1 bUseWaterDisplacements=1 bUseWaterReflections=1 bUseWaterRefractions=1 iWaterReflectHeight=1024 iWaterReflectWidth=1024
  16. Discussion Topic: ENBoost by Boris Vorontsov Wiki Link STEP does not recommend downloading the Skyrim Nexus version of ENBoost due to incorrect settings for STEP. Grab the latest binary from ENB Dev: https://enbdev.com/download_mod_tesskyrim.html Boris's VRAMSizeTest Tool for ENBoost: https://enbdev.com/download_vramsizetest.html For Skyrim run the DX9 version. For Windows 7, subtract 170 from the value the tool gives. For Windows 8/10, subtract 305 from the value the tool gives. Set VideoMemorySizeMb in the "Enblocal.ini" file to the resulting value. CTD and Performance patch ENBoost by Boris Vorontsov Looks like Boris has pretty much figured out his memory fix and released it on the nexus. I believe you still need ENB and then the file on the nexus is an extra INI that is dependent on your videocard.
  17. whenever I load Skyrim with an ENB it CTD's right after the Bethsuda logo, i'v triple checked everything from INI settings to mod order and i can't seem to get it to load past the logo. i should note that i did run BethINI, LOOT and FINIS (for the sexy move mod) at least 5 times. my system specs are: Windows 10 x64 bit 16GB RAM NVIDIA GeForce GTX 1060 6GB Intel i7-8700 CPU [spoiler=SkyrimPrefs.ini][AudioMenu] fAudioMasterVolume=1.0000 fVal0=0.8000 fVal1=1.0000 fVal2=0.4000 fVal3=1.0000 fVal4=1.0000 fVal5=1.0000 fVal6=1.0000 fVal7=1.0000 uID0=1007612 uID1=554685 uID2=466532 uID3=0 uID4=0 uID5=0 uID6=0 uID7=0 [Clouds] fCloudLevel0Distance=16384.0000 fCloudLevel1Distance=32768.0000 fCloudLevel2Distance=262144.0000 fCloudNearFadeDistance=9000.0000 [Controls] bAlwaysRunByDefault=1 bGamePadRumble=1 bInvertYValues=0 fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 [Decals] uMaxDecals=100 [Display] bDeferredShadows=1 bDrawLandShadows=1 bFloatPointRenderTarget=1 bFull Screen=1 bFXAAEnabled=1 bMainZPrepass=0 bShadowMaskZPrepass=0 bShadowsOnGrass=1 bTransparencyMultisampling=0 bTreesReceiveShadows=1 fDecalLOD1=1000.0000 fDecalLOD2=1500.0000 fGamma=1.0000 fInteriorShadowDistance=3000.0000 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fLightLODStartFade=150 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODLevel1FadeDist=4096 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=3072 fMeshLODLevel2FadeTreeDistance=2048.0000 fShadowBiasScale=0.3 fShadowDistance=2500 fShadowLODStartFade=200.0000 fSpecularLODStartFade=500 fTreesMidLODSwitchDist=3600 iBlurDeferredShadowMask=1 iMaxAnisotropy=1 iMaxDecalsPerFrame=60 iMaxSkinDecalsPerFrame=35 iMultiSample=0 iScreenShotIndex=2 iShadowMapResolution=1024 iShadowMaskQuarter=3 iShadowMode=3 iSize H=1050 iSize W=1680 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 sD3DDevice="NVIDIA GeForce GTX 1060 6GB" [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [General] bEnableStoryManagerLogging=0 iStoryManagerLoggingEvent=-1 [Grass] b30GrassVS=1 fGrassMaxStartFadeDistance=5000 fGrassMinStartFadeDistance=0 fGrassStartFadeDistance=1000 [imagespace] bDoDepthOfField=1 [interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.00 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=4 [LOD] fLODFadeOutMultActors=3.0 fLODFadeOutMultItems=3.5 fLODFadeOutMultObjects=2.5 [MAIN] bCrosshairEnabled=1 bGamepadEnable=1 bSaveOnPause=1 bSaveOnRest=1 bSaveOnTravel=1 bSaveOnWait=1 fHUDOpacity=1.000 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [TerrainManager] bShowLODInEditor=0 fBlockLevel0Distance=20480 fBlockLevel1Distance=32768 fBlockMaximumDistance=100000 fSplitDistanceMult=0.750 fTreeLoadDistance=25000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 [spoiler=Skyrim.ini][Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Audio] fMenuModeFadeInTime=1.0 fMenuModeFadeOutTime=3.0 fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 [Camera] fMouseWheelZoomSpeed=0.80 [Combat] f1PArrowTiltUpAngle=2 f1PBoltTiltUpAngle=1 f3PArrowTiltUpAngle=2.5 fMagnetismLookingMult=0.0 fMagnetismStrafeHeadingMult=0.0 [Controls] fMouseHeadingSensitivityMax=0.0625 fMouseHeadingXScale=0.0200 fMouseHeadingYScale=0.8500 [Decals] uMaxSkinDecalPerActor=20 uMaxSkinDecals=35 [Display] bAllowScreenshot=1 fLightLODMaxStartFade=3650 fLightLODRange=1350 fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fSunShadowUpdateTime=1 fSunUpdateThreshold=0.5 [General] sIntroSequence= sLanguage=ENGLISH uExterior Cell Buffer=36 uGridsToLoad=5 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 fGrassFadeRange=3000 iMaxGrassTypesPerTexure=2 iMinGrassSize=20 [LOD] fDistanceMultiplier=1.00 [Menu] iConsoleSizeScreenPercent=40 iConsoleTextSize=20 [Papyrus] bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 fPostLoadUpdateTimeMS=500.0 [saveGame] iAutoSaveCount=3 [Water] bReflectLODLand=1 bReflectLODObjects=0 bReflectLODTrees=0 bReflectSky=0 Please help.
  18. This is my first post here, so if I am doing it wrong, I apologize. Anyway, so I've read a few posts with similar if not the same problem I am currently having, but they didn't seem to find a solution, or they did find one that didn't work for me. So I am asking, well at this rate, begging for help. xD I am relatively new to modding Skyrim, but I seem to be figuring it out well enough. I have only encountered this critical issue so far. As soon as the game loads up, it crashes. Sometimes right after the Bethesda logo and other times at the main menu screen. I spent hours going through my mods only to discover that it's the d3d9.dll file from ENB causing my CTD issue. If I remove it, everything works perfectly. If I have it in there, it does this. I've followed the STEP guide and made the alterations to my config files, and I've installed the Directx Runtimes. I spent seemingly ages to set up my Skyrim mods to go with the ENB, and it looked wonderful before this started happening. I'm just frustrated and confused about it at the moment. If anyone has any input, I greatly appreciate it.
  19. Hello, long time modder here with a problem I can't figure out. I follow Lexy's LOTD for the most part with a good sprinkle of my own choices mixed in, ample PC specs (GTX 1080 TI), and I use NVT ENB with Obsidian weathers. Game runs beautifully if ENB is simply disabled via shift-F12. The instant I turn it on, it starts randomly crashing and seems to become more and more common as I play to the point that it is unplayable. I had this on a build a couple of years back and switched ENBs and it oddly fixed it, not working this time though. Have cleanly deleted and re-installed all ENB files, tried to troubleshoot any odd settings/mod interactions/ini files, etc. Seems very odd as I have searched many sources and can't find any mention of similar problems from other people. To be clear, it runs perfectly fine with ENB installed...just not when ENB is enabled. I know this isn't an oft visited section of the forum but any ideas or pointers from anyone?
  20. Hi everyone. The topic of this thread is going to sound very stupid, but I assure you I've been trying my best to keep up with all the instructions and explanations you guys have offered. I've been modding games since I was a kid. I've been playing my modded version of Skyrim for years and I like to think I have a basic understanding of what things are how things work. But this ENB stuff confused the hell out of me. Every single time I try and download ENBoost, I spend half an hour stumbling through the website and searching for information before my eyes glaze over and I just give up. Any help you can give me would be appreciated, even if you need to talk to me like I'm 5 years old. So, I'm trying to follow the STEP instructions, but I've already run into issues in the first two steps (https://wiki.step-project.com/ENBoost): 1. The instructions say I need DirectX 9. This appears to be an old version from 2010. Can I not update it any further? Or is this the most recent version? After installing it, does it matter where I put the file? I just want to make sure I'm not missing any details 2. I'm trying to download the ENB binary, but for the life of me I can't navigate the ENB website. The link in the STEP page takes me to what looks like a changelog with no actual downloads (http://enbdev.com/download_mod_tesskyrim.html). When I click the "download" tab, it takes me to a general page that lists patches for several different games (http://enbdev.com/download.htm). When I click on Skyrim, it takes me to a page with an outdated download link (http://enbdev.com/download_patch_skyrim.htm). I have no idea where to go from here. So yeah like I said, I'm sure I'm just missing something obvious here but this entire process has baffled me for years and I apparently can't follow simple instructions. Can anyone help explain what I'm missing? Thanks in advance.
  21. Installed STEP Extended then installed Vividian ENB. When panning the camera over fire pits and braziers, I get this weird white texture.https://ibb.co/KyQkMFk https://ibb.co/5vcB1sd
  22. Game: Skyrim SE Problem: Transparent Hair ENB Preset: Visceral ENB SSE Vivid Weathers option Picture Mod: ApachiiSkyHair SSE Hairstyles: ApachiHair.esm (ApachiHairF19) and F11 Mod Manager: MO2 I've tried disabling AA and during troubleshooting I am positive it's not a mod conflict with anything other than ENB.
  23. Hi all, I have faced a really weird issue while running F:NV with ENBoost (just the VRAM tweak, no effects installed) and SMAA injected. Besides the weird anti alising on distant object while moving, which, as far as I know is to be expected for this particular game, I discovered that foliage is extremely pixelated and ugly, as if not rendered properly. See for yourselves: Here are my ENB settings: [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=true ReservedMemorySizeMb=256 VideoMemorySizeMb=16320 -->(I have 16 GB RAM, 8 GB VRAM) EnableCompression=true AutodetectVideoMemorySize=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 AddDisplaySuperSamplingResolutions=false [ANTIALIASING] EnableEdgeAA=true EnableAccumulativeAA=false As already mentioned, I inject SMAA Standalone as a proxy. I have disabled AA, anisotropic filtering and water-what's-it in fallout.ini, as per instructions. Please tell me whether it's a normal effect of using ENB on Fallout's enjine, or something's wrong with my setup. Also, is it possible to improve the AA by forcing supersampling through Radeon Crimson while using an ENB, without negating its effects?
  24. FEATURES The focus on this preset was to have a good base for anyone who wants to start tweaking their own preset, but don't want to go through all the hassle of setting everything up. With this preset you can ease your way in to becoming a tweaking master. Start small just adjust some settings in the enbseries.ini file to see what each setting does, if you end up "destroying" the visuals of the preset, just copy and paste the .ini file from the 7zip folder and start over. And when you feel comfortable enough, go ahead and move on to alter the shader settings, and after that the shader files themselves even. Or however you want to approach it, it's up to you. Custom shader files based on my Modular Shader Library for Skyrim.I have normalized and corrected the pitch black shadows caused by too high contrast values, while still keeping it at a very similar amount of darkness that is in the vanilla game. Thus the color range have been increased thanks to that.Nights are slightly darker in the ambient/"shadow" lighting but fully visible compared to vanilla shadows.All imagespace modifiers functions!, but now you can customize Night Eye visuals with a range of settings only applied when Night Eye effects is active.Visuals are close to vanilla so any type of lighting mod that works and looks good without this ENB Preset, should look good with this preset. However I can't guarantee that to a 100%, there are always something/somethings that can look a bit off. But even if it does it would most likely only require small amount of tweaks to compensate for that visual difference.Separate Readme files explaining all the files different commands, in very simple terms so there hopefully will not be any confusion arising.Assigned the min and max values to all the commands to their appropriate level to not cause any faulty render/pixelation or any other issue related to using a too low or too high value.DOWNLOAD
  25. As seen in the provided picture, the particle lights created by my Rudy ENB are overwhelmingly bright. they wash out their surroundings and if you get close to them they black out the surroundings. I messed with the fire and particle settings in the enb menu, but the only thing that seems to have any effect is completely disabling it. I just want to reduce the on light sources, and, if possible, not alter the particle effect of spells. I'm using Rudy with CoT and ELFX. Please help here's my rig: https://wiki.step-project.com/User:Cooro343/SystemSpecs please let me know if I left anything out
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