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Found 17 results

  1. I was going through the optional modifications in BethINI as suggested via screenshots, and I noticed a few of the screenshots are lacking the new additions that come with BethINI as of currently (and also a few options were forced off and altered from how it looks on the guide screenshots). 1. The 'Basic' screenshot on the guide has '64-Bit Render Targets' missing. By default, it is unticked and I have left it as such. I would like to know if this should remain unticked. Guide - Current BethINI - 2. The 'Detail' screenshot on the guide has 'Screen Space Reflections' missing. By default, it is ticked with a 'Reflection Divider' of 2 as shown in the screen shot. I would like to know if this is okay to leave by default as well, or if it should be unticked/altered. Guide - Current BethINI - 3. In he 'Visuals' screenshot on the guide, in the 'Snow' section on the bottom, the 'Intensity' dropdown and box are both greyed out and cannot be changed, but the guide screenshot has it set to 0.30 each, while my own below shows 1.00 in the dropdown, but 0.30 in the box. Also to note, the guide has 'Snow Mask' greyed out and ticked, while my own BethINI has it greyed out and unticked. If it is greyed out, I assume that it is just not going to be used in the game, and since it cannot be changed, it is nothing that should be worrying. Guide - Current BethINI -
  2. Viewable Faction Ranks has two main files; regular and ESL. Which would be the suggested main file?
  3. LOOT is reporting to 'Delete' GQJ_DG_vampireamuletfix.esp as it is already fixed in USSEP, and I found out a bit more about this particular ESP with a bit of Google searching. But my general question for this would be, would it hurt anything for me to just delete the ESP from Gemling Queen Jewelry SE or should I just leave it there? Or maybe throw it into optional ESPs?
  4. Is this something that I can ignore or should I make an attempt to resolve it?
  5. I was going through LOOT and doing some cleaning, and I came across a peculiar message involving 'FacegenForKids.esp', which is part of the Simple Children mod. I have an image below of this odd warning and wanted to ask if this is something I should go through editing in USSEP or is this something to just ignore?
  6. In both the installation directions for SKSE64 and SSE Engine Fixes, it states 'copy and paste the code in the box below' and 'Once installed open and ensure the following settings in EngineFixes.toml are configured:' followed by just "`UNIQ--pre-0000167A-QINU`"' and another similar message. At first, I figured it was something new with SKSE and went with it, but now I am starting to suspect that it is an error of some sort. Could there be some clarification as to what exactly this is?
  7. I noticed that the mod 'The Choice is Yours' has a patch associated with it that is tied to the 'Book Covers Skyrim' mod we downloaded early, but the guide makes no comment about downloading this mod or that it is included in one of STEP patches. Is this patch in one of the STEP patches or is it something I must download individually?
  8. There are two main files that 'Remove Small Rocks' offers, but the mod entry on the STEP guide offers no advice on which to pick. The first main file is the normal mod, while the one below that states to use it if you have DYNDOLOD installed.. would the second one be the one I should use?
  9. Was looking through the Docs and didnt see any instructions for Open Cities installation. The gamer poets video is pretty old at this point so I figured things have changed. Can anyone give me a quick order of things to do?
  10. Lexy's: Legacy of The Dragonborn Special Edition: indicates that iHud is required and included in a merged mod. (ESP's merged) My question is, must I use iHud? I "LIKE" seeing my hud features, even when I'm 'not' in combat. Also, I would 'like' to use an alternate hud mod that I prefer? I like "SkyUI", "SkyHud", and I have a wide screen monitor so I 'NEED' "Complete Widescreen Fix". Are these options even possible? Or, would dropping iHud, not to mention adding the others, break the STEP project?
  11. i am rebuild the bash patch with import inventory and got this message when finish rebuild bash patch unpack requires a string argument of length 12 Error loading 'NPC_' record and/or subrecord: 02017936 eid = u'DLC2MiraakMQ01' subrecord = 'QNAM' subrecord size = 16 file pos = 917 Error in LadyMiraak.esp
  12. Hail everyone! One really, REALLY dumb question i've been meaning to ask. When using SKSE, should i create a profile for the TES5.EXE on Radeon Settings (As shown in part 1.e.1.1. of STEP Guide) Or should it be pointed to SKSE? Or should i create a profile on Radeon Settings for both? I've searched a little (little, really like, 3 pages only, i admit not been the best forum searcher on earth >.>") And, well, haven't found any answear to that! It may be really dumb, and i may just don't understand how SKSE works, but shouldn't the Radeon Settings be pointing to this skse.exe, considering that it's thorugh that, that the game is initiating?
  13. Does anyone know what the skyrim.ini or skyrimprefs.ini parameter which affects the main character opacity when the model is close to the camera in 3rd person? Thank you. I am basically trying to prevent the character from becoming transparent when the camera is close.
  14. Hi, i wanted to know if its possible, that you can show the Skyrim/Data folder in MO as a mod with priority 0, maybe Unmanaged so you cant edit things. In order to see which mod overwrites vanilla files, because if you are want to know if a mod overwrites skse-scripts you cant see that directly in mo ( you must look every mod and check conflicts for a data-overwrite). but if you have a Unmanaged:Data in first place you see which mod overwrites the skse scripts.
  15. I was wondering if the mods in the Additional Gameplay section of the guide can be merged. Most of them (apart from Couriers Stash integration and More Perks) I think are just .esp files. I'd just like to reduce my plugin count so I can install a few more mods.
  16. Basically, i've been eyeing starbound and those mods it has, and all the save data [which is a lot of files for a single character] and was wondering "doesn't Mod organizer has a profile AND save manager"? So, in other words, can i somehow set up MO to read starbound, or does the program itself needs to be tweaked for that?
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