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DoubleYou

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Everything posted by DoubleYou

  1. Dang, is that why he was harder to defeat than I remembered? I had to squirt with the squirt gun, quick switch to my weapon and shoot once maybe twice before he was repowered up again. Took awhile to wear him down, even with my companion cryolating the crap out of him (Give your companion the Cryolator... thank me later).
  2. Discussion topic: Legendaries They Can Use by WhiskyTangoFox Wiki Link This mod changes the legendary script to be more realistic. Instead of adding a legendary item to legendary enemies, it takes an existing piece of armor or weapon and adds a legendary effect to it. Test this against No Legendary Items From Creatures, as the latter is probably unnecessary with this mod.
  3. Discussion topic: No Legendary Items From Creatures by Moonracer Wiki Link I have used this mod for awhile, and it really helps as creatures no longer drop legendary items that don't make sense for them to have. Test this against Legendaries They Can Use.
  4. Discussion topic: NIF Preview (3D Model Viewer) for Mod Organizer by Parapets Wiki Link This looks very useful.
  5. I honestly have no idea. Always used it because it was typically required. I never actually explored the feature set.
  6. Discussion topic: There It Is - Satellite Maps For Collectors by SaiSei Wiki Link Accepted for Step 1.0.0. Minimalist recommended, though it is user preference.
  7. Someone commented that this fix is included in Previsibines Repair Pack. You should test to see if that is the case as well, and if so, sounds like it isn't needed, as I think it only sensible that we would use that.
  8. OK. This is how I would expect it, and I'm fully inclined to believe Ryan on this.
  9. Sometimes it is done because the plugin is completely overridden by other plugins. This can be seen when you open your load order in xEdit and all its records are being provided by other mods. Other times, like in the case of ELFX, it is done because we do not want to use the plugin as it is incompatible with our setup. In this case we remove the plugin because we only want to use the provided meshes.
  10. I did read that page, and it all seems very straightforward. Just something to keep in mind.
  11. I have never used the Nif stuff with this. Mostly used this for BSAs and perhaps DDS format conversion.
  12. Discussion topic: Cathedral Assets Optimizer by G_k Wiki Link This is a very useful tool that I'm sure everyone already knows about and have probably used.
  13. Discussion topic: Workshop Framework by 35004 Wiki Link
  14. Discussion topic: LooksMenu by Expired6978 Wiki Link This improves the character creation menu. Basically RaceMenu for Fallout 4.
  15. Discussion topic: Baka ScrapHeap - Script Memory Limit Expander by shad0wshayd3 Wiki Link It is my belief that Buffout 4's memory manager (same as we use for the other games) should be sufficient in most if not all cases. Some people prefer to turn off Buffout 4's MemoryManager and using this mod with ScrapHeapMult set to 4. I don't really know if there is any way of testing this, or any need for testing this.
  16. Discussion topic: Fallout 4 Vulkan Renderer by Dleejuly83 Wiki Link I haven't used this, but it wraps the d3d11 calls through Vulkan which may provide better performance on some systems. I'm not really recommending for the guide so much as making sure we are aware of it.
  17. Discussion topic: Keep Radiants in the Commonwealth by AlpineYJ Wiki Link This mod prevents radiant quests issued in the Commonwealth stay in the Commonwealth. Otherwise, you might be chasing down a rogue courser in Nuka World, which is not ideal, especially if you haven't been there yet.
  18. Discussion topic: Fallout 4 - Point Lookout by The Capital Wasteland Team Wiki Link Fan recreation of Fallout 3's Point Lookout DLC in Fallout 4.
  19. Discussion topic: Extended Dialogue Interface by registrator2000, Neanka Wiki Link We should use this instead of the Full Dialogue Interface mods.
  20. Discussion topic: Previsibines Repair Pack by BenRierimanu Wiki Link
  21. Discussion topic: FO4LODGen Resources by Sheson Wiki Link Specifically the FO4LODGen Resources archive linked in the FO4LODGen thread. This will be used for generating the LODs with xLODGen as already installed in the System Setup Guide.
  22. Discussion topic: Vault 88 Template - Optimised by RyReZar Wiki Link This mod makes a starter template for creating your vault. It is not recommended to be installed until you have finished the initial quest, even though you can. I tested this and decided, though while nice looking, I continuously had difficulty with characters getting stuck outside the walls. I enjoyed building my own vault, and this template made me feel stuck in an enclosed space.
  23. I think this mod functions as an Extender rather than a Utility.
  24. Discussion topic: Canary Save File Monitor by kinggath Wiki Link
  25. Discussion topic: Sunlight Alignment Tweak by falloutkid12 Wiki Link
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