Jump to content

DoubleYou

Administrator
  • Posts

    7,935
  • Joined

  • Last visited

Everything posted by DoubleYou

  1. Yeah, it's not that noticeable, but because I properly scaled the UVs within 0.0 - 1.0 scale, I don't have to tile the road texture, so it's higher resolution. I also did some tweaks to eliminate (as much as possible) z-fighting against the terrain lod.
  2. I have updated the patch. One of the bugs that a user reported is unfixed in the Majestic Mountains 4.0 update. However, all the previous issues that were included in the patch were fixed. See updated screens on the mod page. Re-marking this as accepted.
  3. I have tested this and vote to accept.
  4. Thank you for following up and sharing this useful information.
  5. Discussion topic: Visible Companion Affinity - MCM Settings Menu with Hotkey by m8r98a4f2 Wiki Link
  6. So here I have 3 videos of the vertibird approach to the Prydwen. 1st is of the Alexander Blade shadow boost mod. 2nd is this mod with the settings above, and 3rd is vanilla with shadows set to 5000.
  7. @Haastylecat13 @ozyman After a little detective work, I managed to get a download link for Sun Guard Headgear Logic Fixes: https://www.nexusmods.com/newvegas/mods/69872?tab=files&file_id=1000065422
  8. You might just have to disable the particle light effects to solve it. You should consider starting a conversation on the mod page about it, as he will likely know better.
  9. Removed from testing. This is included in Lost Audio Tweaks.
  10. Removed from testing. This is included in Lost Audio Tweaks.
  11. Marked as Accepted for current dev 1.0.0 guide. This feels like a vanilla feature. You have the animation in vanilla for chems, but not for food. This fixes that.
  12. Marked as Accepted for current dev 1.0.0 guide. Saw this effect in game, and it's a nice little detail.
  13. This is likely caused by particle lights from Embers XD. You can tweak the ENB settings sometimes to help this.
  14. The author's commits from August 5 has this being ported over to CommonLibSSE NG, so it likely will be updated to support it in the future.
  15. Changed settings in above post after seeing some of this in action at the College Square. I basically slowed everything down, and enabled the Godrays as that isn't actually dynamic.
  16. Marked as Accepted for current dev 1.0.0 guide.
  17. Works as advertised. I was in Sanctuary when the announcement came, so I had to quickly go over a few hills so I could put my scope on it to see its arrival.
  18. This is true. We never tested the new version.
  19. Install High FPS Physics Fix and set it up as instructed here: https://stepmodifications.org/wiki/Fallout4:High_FPS_Physics_Fix
  20. Hence my rule to never upgrade during a playthrough, unless absolutely certain it won't kill my savegame.
  21. Marked as Accepted for current dev 1.0.0 guide.
  22. Marked as Accepted for current dev 1.0.0 guide. These sounds are great. You always have to pick up a huge amount of junk, and the different sounds just are so pleasing.
  23. OK. I believe that it must be caused by the broken SPID then, as that's the only common denominator that I can see, especially since you said somewhere that it doesn't crash on a new game. SPID is mentioned in the log, but nothing intelligible about it.
  24. Are you on game version 1.6.640?
  25. Marked as Accepted for current dev 1.0.0 guide. Easily tested this and it works perfect.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.