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DoubleYou

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Everything posted by DoubleYou

  1. I have used this in the past, and it is quite good. I remember it needing quite a bit of patch work. I believe there is a Synthesis patcher for it, but it may be outdated with the recent changes to AOS.
  2. Marked as Accepted for current dev 1.0.0 guide.
  3. The recent changes are quite good in the update. Some general notes: Nights and interiors are extremely dark. Most lights have been cut in half. You are going to need to use that flashlight a lot. Latest update forwards many of the exterior fog changes from Clarity, so that no longer needs much, if any, related patching. I feel like most of the time, I have nice, sunny weather. I'm not so sure this is how vanilla is. I thought I remembered more bad weather in vanilla. I have experienced some rain, but not really anything huge. I'm considering that we may want to add True Storms on top of this. One thing this mod does is remove a large portion of the Rad Storms that are inherent to the game. I am level 18, and have never seen a single Rad Storm, as advertised. I feel that this may be too significant of a stylistic change, so we may want to tweak this if we include it. True Storms may also help with this. Only glitch I've really seen, which may or may not be due to my own xEdit patching or the other mods in testing, was at the entrance to Diamond City where Mayor McDonough greets you. Depending on where you are standing or the angle, the scene flashes between dark and not dark. Not sure what is causing this at this point. A proper compare with pictures will be necessary for us to get a better feel for the specific changes.
  4. The Charisma checks are extremely hard with this. I have a level 18 character and 7 Charisma, and I count it a rarity that I can pass a speech check of even the easiest variety. I think I've only passed 1 easy speech check out of ~20 this playthrough. My character is depressed by this statistic, and he is greatly pumping up the charisma points on most level ups. I'm not so big a fan of this behavior. I think it might be better to override this with Binary Speech Checks or similar. I get the idea of being harder, but I've always considered the end goal of leveling up Charisma was to gain the Intimidation perk, which is quite useful. I think that talking to people shouldn't need to be nearly so hard, and a lot of the game is set up so as to increase the caps rewards via the speech checks, which makes you pass successive easy, medium, and hard checks, and if you are not guaranteed to pass at any of these levels, it would make it nearly impossible to complete this sequence. The rest of the changes that I have experienced are working quite well. I especially like the auto-hacking and auto-lockpicking abilities built into it.
  5. I would consider that this mod likely looks better from playing distance than up close, mostly due to the increased size of the scales. You're mostly going to see the necks, the male chest, and the arms, which I feel is the main improvement here. I don't think you're going to typically notice the issues with the hands and feet.
  6. Perhaps a viable fix is to remove the Alternate texture at the plugin level.
  7. Yeah, it's not that noticeable, but because I properly scaled the UVs within 0.0 - 1.0 scale, I don't have to tile the road texture, so it's higher resolution. I also did some tweaks to eliminate (as much as possible) z-fighting against the terrain lod.
  8. I have updated the patch. One of the bugs that a user reported is unfixed in the Majestic Mountains 4.0 update. However, all the previous issues that were included in the patch were fixed. See updated screens on the mod page. Re-marking this as accepted.
  9. I have tested this and vote to accept.
  10. Thank you for following up and sharing this useful information.
  11. Discussion topic: Visible Companion Affinity - MCM Settings Menu with Hotkey by m8r98a4f2 Wiki Link
  12. So here I have 3 videos of the vertibird approach to the Prydwen. 1st is of the Alexander Blade shadow boost mod. 2nd is this mod with the settings above, and 3rd is vanilla with shadows set to 5000.
  13. @Haastylecat13 @ozyman After a little detective work, I managed to get a download link for Sun Guard Headgear Logic Fixes: https://www.nexusmods.com/newvegas/mods/69872?tab=files&file_id=1000065422
  14. You might just have to disable the particle light effects to solve it. You should consider starting a conversation on the mod page about it, as he will likely know better.
  15. Removed from testing. This is included in Lost Audio Tweaks.
  16. Removed from testing. This is included in Lost Audio Tweaks.
  17. Marked as Accepted for current dev 1.0.0 guide. This feels like a vanilla feature. You have the animation in vanilla for chems, but not for food. This fixes that.
  18. Marked as Accepted for current dev 1.0.0 guide. Saw this effect in game, and it's a nice little detail.
  19. This is likely caused by particle lights from Embers XD. You can tweak the ENB settings sometimes to help this.
  20. The author's commits from August 5 has this being ported over to CommonLibSSE NG, so it likely will be updated to support it in the future.
  21. Changed settings in above post after seeing some of this in action at the College Square. I basically slowed everything down, and enabled the Godrays as that isn't actually dynamic.
  22. Marked as Accepted for current dev 1.0.0 guide.
  23. Works as advertised. I was in Sanctuary when the announcement came, so I had to quickly go over a few hills so I could put my scope on it to see its arrival.
  24. This is true. We never tested the new version.
  25. Install High FPS Physics Fix and set it up as instructed here: https://stepmodifications.org/wiki/Fallout4:High_FPS_Physics_Fix
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