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Mercury71

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Everything posted by Mercury71

  1. Just tested. Works just fine.
  2. Discussion topic: Dragons Shout with Voice Update - SSE by ntn9713c Wiki Link Patch for Dragons Shout with Voice to add shout voice to DLC dragons, Ulfric Stormcloak and Greybeards Adds to and fixes Dragon Shout With Voice. No need for "Dragons Shout with Voice from Location" with this added (i asked the author on the mod page).
  3. Nice little update... Version 2.2 Added do not unequip quiver/bolts if they are set as favorite Added MCM setting that enables/disables favorite control Fixed re-equipment settings in the MCM Fixed CTD with GOG version 1.6.659 Fixed hide quiver/bolts when loading a game and character is not holding a bow or crossbow Minor fixings
  4. The mod author of Modpocalypse recommend using the patcher so that you should do. A good rule is to read everything on a mod page and follow the authors instructions and recommendations. But that is probably not enough. With this many mods you will have to use xEdit to find conflicts and patch them (for example the STEP Guide have several special made patches unique to that specific list/guide). And it is not just to avoid risk of crashes, it is also and probably more so to avoid inconsistencys that can ruing your game experience.
  5. And Boris updated 0.484 again... Restored fix for transparent hairs in water reflections which looks green there. Fixed size of complex particles when sky mesh is scaled. Removed shader caching functionality as it not works because of some skse plugin or mod manager which replaces file access functions. Applied minor cpu performance optimizations.
  6. I do love the idea. So i have used this for som time now. It is a problem that it is only the player affected. Steped in a fire while fighting and i died ofc. The mod should be more balanced and also aply to NPC i think. Maby it can be useful if you want to turn your Skyrim into more of a survival/hunting game and you want maximum realism.
  7. Yea, i was surprised by some that is vanilla that i think do not really need a replacement. like the kettle, bottles and the coin. But i do would like to add something better for the Long Bow, there are a few options for that on nexus.
  8. Good day good people. I installed "Visualize vanilla... " and loaded up a game. Very fun to see what textures STEP do not touch (if the mod is working as intended). Might be a good way in search for additional texture mods to our growing part 06-list. A few examples...
  9. Loot does not read information from Nexus. If you look in the STEP guide you can see the color markings what mods are patched. This means the STEP patches have several masters. Most patches on Nexus have two master patching only two mods (in few cases three mods). This is why most "guide" authors will not put information about the patches in Loot. If they did they would also have to somehow put information about the guide itself in there. I think Loot would become a mess iff all wabbajack, Collections and free standing lists like STEP would put information in Loot. There would be crazy many patches! The STEP patches is made to be used for the STEP Guide only and need the guide to be proper installed to work proper.
  10. Loot only knows what mod authors and users reported so they can add that kind of information in the masterlist. That means that, lets say you install 200 mods, add all the patches Loot tells you, and you might still miss several on Nexus existing patches. And even after you have searched the Nexus for these patches not reported by Loot, you will still have to load up your mods in xEdit and probably make a few patches in there to get a well patched game. This is the crazy job STEP Team is doing for us! (This is why i dont trust Wabbajack or Collection modlists... most of them is not tested well enough.)
  11. Upsated on Nexus. Greatly improved log information. - Improved safety around code injection. - Fixed enchanting max_charge formula using the wrong cap. - Fixed an issue which prevented skills from being legendary'd. - Fixed legendary key rebinding issues.
  12. Mod update on Nexus. (Safe to update mid game) Version 2.0.0 Changed the mod logic to rotate the player towards the camera instead of rotating the camera towards the player - This is less disruptive to gameplay and reduces most camera collision issues - Also your controls should not be reversed in menus this way - This was all possible thanks to the hard work already done by Ersh and True Directional Movement - Users who like the old camera rotation method can still choose it in the MCM Rotating in enabled menus for controllers is now done with the right thumbstick. The original trigger buttons are an option in the MCM (which conflicted with equipping/unequipping items, man controller button budgets sure are limited!) - Using the thumbstick to rotate the player will overlap with SkyrimSouls RE's bEnableGamepadCameraMove feature. You can disable that feature in Skyrim Souls RE, or since my implementation is more precise, you can move the thumbstick very slightly to rotate the player while also not affecting the camera too much - Rotating is disabled while moving or when an item is being inspected (fully zoomed in) Camera settings in enabled menus are now consistent without being influenced by your FOV or view distance before you enter a menu Fixed the zoom bug when sheathing a weapon and accessing a menu mid-animation by changing the zoom logic - Existing users will probably need to adjust their MCM settings if not using the default values Changed the default setting of hiding 3D models in the inventory as it was confusing new users and I don't think it was enabled very much, now all 3D models show by default. You can of course still disable them in the MCM as needed Added the Tween Menu to the list of available menus Added an option in the MCM to disable the mod while moving Being able to change the pitch using Skyrim Souls RE's bEnableGamepadCameraMove feature is currently disabled in enabled menus MCM default settings should properly read the settings.ini file now instead of being hardcoded Updated the mod to automatically disable itself in BARTER menus if Alternate Conversation Camera's SwitchTarget feature is enabled Added PDB file to the archive to help me with with debugging any potential crashes Updated translation files
  13. Mod updated on Nexus. Version 6.4.0 Add Skin form filter Outfit distribution now respects config entry order Fix sanitized configs not saving correctly Fix distribution failing on unique + templated npcs Fix distribution failing on NPC form filters Fix bug where entries without level filters would be discarded upon NPC levelup Fix crash caused by missing NPC class
  14. Mod was updated today. v 3.1.14 Animal Pelt Collection (CR03) was not updating the radiant quest counters when completed. (Bug #32562) The AI Package sending Scouts-Many-Marshes to the New Gnisis Cornerclub had too large a radius and was letting him access private areas. (Bug #32485) Added bash tags. (Bug #32460) Vignar and Olfrid will delay having their argument scene in front of the Gildergreen until after Amren and Saffir have played out their scene. Otherwise you could end up having both scenes running at the same time which would make it impossible to properly listen to both. (Bug #32459) Four mist objects have been removed from the Thalmor Headquarters in Solitude. (Bug #32717) Two mountain rock piles next to Heljarchen have been removed. There was no reason for them to be there since they were 9000 z units below the ground and marked as disabled.
  15. Strange. I dont get an error. Edit. Check so you have the right Adress Library.
  16. Mod updated. (Changes in FOMOD another patch added). Version 0.7 Added patch for Skyrim Extended Cut - Saints and Seducers.
  17. All the patches you need are included in the guide. No need for Bashed Patch, Smashed Patch, xEdit Script runs, zEdit script runs or Synthesis patches. (if you start to add mods on top... well.. that is another thing)
  18. In the FOMOD for Arctic Frost Effect there is an option for ENB Light. Maby that should not be ticked if not using ENB? (instructions in the guide dont give that option though)
  19. Found THIS fix for an Ice Spike crash with Odin and Vokrii installed. Something for us? Nevere had that crash myself
  20. Ah, i see,
  21. Did you do any testing on this one?
  22. Discussion topic: Vibrant Map Markers by xAptenodytEx Wiki Link Adds some colors to the map markers. Compatible with CoMAP. Why? Well i sometimes find it difficult to see the markers now when the map is so detailed. If not for the guide so for the old and half blind like me.
  23. Discussion topic: Lurker Breath Attack Restored by IxionXVII Wiki Link Restoring a not used breath attack for the lurkers. Features: - Restores the Tentacle Breath attack from Lurkers - Rebalanced the damage, and added 4 spell levels - Added proper black goo/tentacle impact/hazard effects - Fixed the tentacle hazard on the ground not doing anything, it now deals damage - Removed the frost effect seen on lurkers while they cast this
  24. Maby even make a STEP preset if needed or look into existing presets like THIS one? (This mod and maby some DAR idle mods might be good immersion additions within the STEP mandate) The Ebony STEP Warrior! (IED installed)
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