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Everything posted by Mercury71
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GUIDE Optional Edit to Guide for Nemesis
Mercury71 replied to G7_Connoisseur's topic in Step Skyrim SE Guide
Nice. -
Discussion topic: Alternate Start Voiced by CinnaMewRoll Wiki Link This fixes some missing voicees in the Alternate Start - Live Another Life mod. I often start as the hunter outside the Helgen cave entrence and it bugs me that Olaf and Ralof has no voices. This mod solves that. (Optional files also adds animations for them drinking the healing poition. This option altough is reliant of additional mods)
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TESTING Completionist - Skyrim Completion Tracker (NG)
Mercury71 replied to Mercury71's topic in Skyrim SE Mods
When using this with "Yes im Sure" we need to... Set EnchantmentLearned = false in YesImSure.toml- 14 replies
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- 16-interface
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Dear Diary Dark Mode - SkyUI Menus Replacer SE (by uranreactor)
Mercury71 replied to Pug's topic in Skyrim SE Mods
Will look at those.- 27 replies
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- 16-interface
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Dear Diary Dark Mode - SkyUI Menus Replacer SE (by uranreactor)
Mercury71 replied to Pug's topic in Skyrim SE Mods
Just installed this and Oxygen Meter 2 (skipped the rest of the suggested at this point). And i love it! It really makes the game feel fresh, yet very Elder Scrolls. For my very old eyes it also helps a lot with readability. (I also use "Dot Crosshair - With Sneak Eye - Small Compass" and it works fine.)- 27 replies
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- SKYRIMSE
- 16-interface
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I use ENB so nothing for me.
- 1 reply
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- SKYRIMSE
- 18-lighting and weather
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Vanilla Scripting Enhancements (by Nightfallstorm and JR)
Mercury71 replied to Kattmandu's topic in Skyrim SE Mods
Loot gives just that load order. -
TESTING Vanilla Script (micro)Optimizations (by Subhuman0100)
Mercury71 replied to Kattmandu's topic in Skyrim SE Mods
Looks like it is now compatible with USSEP. As of v 1.17, the caravanleaderscript is compatible with both vanilla Skyrim, and USSEP 4.2.9a -
ACCEPTED Fires and Embers Clipping Fix (by Diego2891)
Mercury71 replied to Mousetick's topic in Skyrim SE Mods
Anyone testing this with STEP atm? What version, patches and placement in loadorder? -
TESTING ERM - Enhanced Rocks and Mountains (by SparrowPrince)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
Just finished reinstalling STEP (with MM ofc) and remembered this thread. Has anyone looked into this mod since?- 43 replies
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- SKYRIMSE
- 06-models and textures
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Very nice mod.
- 1 reply
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- 16-interface
- STARFIELD
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TESTING ERM - Enhanced Rocks and Mountains (by SparrowPrince)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
My STEP build is currently not up to date i am sorry to say.- 43 replies
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- 06-models and textures
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ACCEPTED Alternate Start - Live Another Life - SSE (by Arthmoor)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated at AFK Mods, version 4.1.9 To synk with l.atest USSEP- 10 replies
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- SKYRIMSE
- 14-gameplay-quests
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stuttering with dyndolod enabled
Mercury71 replied to ad1772's topic in General Skyrim SE Discussion & Support
To be honest... i have made the the decission not to ever use Lux or JKs mods in any of my Skyrim profiles. Using those will have you to make soooo many patches in xEdit! Looking at your modlist dont give any clue to what mod gives you the problem. I would guess all of them! -
No seem for me. Full STEP build (with ENB).
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ACCEPTED Static Mesh Improvement Mod Improvement Mod (by Novelyst)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
Mod updated on Nexus. Added a missing flag to the armoured ratway door.- 23 replies
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- SKYRIMSE
- 04-foundation
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po3_simpleoffensesuppression.dll error when starting
Mercury71 replied to Halde's topic in Step Skyrim SE Guide
Strange. Then i dont know what is wrong. I doubt it has anything to do with the po3tweaks since Simple Offence Suppression do not require po3tweaks. -
po3_simpleoffensesuppression.dll error when starting
Mercury71 replied to Halde's topic in Step Skyrim SE Guide
In the FOMOD of Simple Offense Supression did you tick the right version (AE)? (the mod has two different .dll files) -
Mod Updates for Non-Nexus Mods in the Guide
Mercury71 replied to DoubleYou's topic in Step Skyrim SE Guide
Works just fine for me. -
Legacy of the Dragonborn (by icecreamassassin)
Mercury71 replied to merrwel's topic in Skyrim SE Mods
There is a patch for the 2.0.0 version of the guide from 2022. I do not know if it is ok. So the answer would probably be, no you need a patch. https://www.nexusmods.com/skyrimspecialedition/mods/72954 -
TESTING ERM - Enhanced Rocks and Mountains (by SparrowPrince)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
In some pictures vanilla looks way better. ERM looks washed out and i miss the cracks from the vanilla that looks more like true nordic granith rock.- 43 replies
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- 06-models and textures
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ACCEPTED Skyrim Skill Uncapper AE (by Kasplat)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
Mod updated on Nexus, v 2.2.0. - Added automatic configuration file updating which preserves file comments/formatting. - Fixed a crash when spending/getting perks. - Mitigated a crash on non-english systems related to unicode text parsing.- 20 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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First picture (deafult STEP) looks much better in my opinion.

