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Mercury71

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Everything posted by Mercury71

  1. Mod updated on Nexus. Version 7.10 Civil War Champions: If you killed Klija in the civil war battle, she would still remain alive in Kynesgrove Bloodchill Manor: Bethesda implemented an official fix for the duplicated paragon holders that conflicted with this patch; reverted my old fix Bloodchill Manor: The waiter's NPC template was pointed at a specific entry in the vampire boss leveled list instead of the list itself causing the vampire to always be level 65
  2. Mod updated on Nexus. (no need for the separate icon mod anymore) Version 1.1.0 features Icons are now included in the base mod the main configuration for the menus has been moved to json files all the used menu keys can be set in the json files (the $ShowLoremIpsum Strings). It could be used to get rid of translation files and set it there directly a few mods will be automatically detected, changes for to the mod -> skyrim souls: will unpause the mod screens. -> skyrim unbound: will change the detection for thane of whiterun -> blade and blunt: calculation for damage resistance is adjusted (calculation seems to be incorrect currently according to reports) -> armor rating rescaled: reads its config files and should mimic its calculation -> hand to hand: pickpocket to security, lockpicking to hand to hand config better and more configuration what can be displayed. also support for additional setting files. this means the mod reads SkyrimCharacterSheet_Player.json but also SkyrimCharacterSheet_Player_lorem.json and if the configration is valid it will be added and shown (documentation)
  3. Discussion topic: Improved Wall Baskets - Meshes and Textures by ICFur Wiki Link Imho this is an improvement over current SMIM-meshes and vanilla textures. Still true to vanilla style and colors.
  4. Do not install it trough MO2 like that. Follow the installation guide for SKSE64 in the STEP Guide under 02-Extenders
  5. Darn! Never seen that.
  6. Where does it claim STEP Guide was updated yesterday? Current version is from January 16, so the guide is still for game version 1.6.640.
  7. If a plugin should be disabled, the guide tells it in the installation instructions for that specific mod. No need to list them in the final sorting and cleaning step, since they should have been disabled when the mod was installed and activated. If you have plugins activated that are not suposed to be after finsihed the guide... you have not followd the guide.
  8. And updated again... Version 0.5.16 Fixed skyrim's ini settings (bFull Screen, bBorderless) having no effect on 1130 even when the plugin's overrides where commented out
  9. Mod updated on Nexus. Version 1.3.0 Add SkyrimVRESL support Fix book descriptions clipping when text is large
  10. A bit OT but i have not yet updated the game to 1.6.1130 since i am in a playtrough. Do you think i can update my game and STEP? Or should i wait until more mods are updated or i am ready to stop playing my current save?
  11. A few first comments... Bethini Pie will be used in next version off the guide. Final sorting and cleaning - No plugins are need to be unticked. XP32: We use the meshes WACCF: What do you mean not supported? Flag/color code as optional: Guide should be keept simple. You should not have to change what mods to activate due to playstyle. There are in my opinion in some cases already to many "options". Keeping up more possible "versions off the guide within the guide" creates a lot off work for the guide devs. Misc - guides for: Pleas feel free to create additional guides, would be great! Most people uses STEP as a base and then adds a few mods, so i think the actuall guide should be kept basic and simple. For example i never personal use followers or homes when i play, so i dont want to much added stuff like that in the guide.
  12. Version 1.1.0 released on Github. Not yet released on Nexus. https://github.com/mlthelama/SkyrimCharacterSheet/releases
  13. Mod updated on nexus. - Skyrim VR ESL Support support
  14. Updated on Nexus: Version 1.12.1 ## [1.12.1](https://github.com/alandtse/CrashLoggerSSE/compare/v1.12.0...v1.12.1) (2023-12-22) ### Bug Fixes * fix log directory for AE 1.6.1130 ([2f20505](https://github.com/alandtse/CrashLoggerSSE/commit/2f20505f2fd383d1758eab7782daf539da4b8c52))
  15. Major update on Nexus including support for latest game version. Version 1.1.0b1 Added bOverrideVanillaArmsOnMovement by Kruziikrel13 Added bEnableThirdPersonTorchBlock as requested. Fixed left arm issue with magic using third person arm when equipped with a weapon in the right. Removed fControllerBufferDepth3rd this was the main culprit for animations getting stuck workbench, etc. Handled internally to adhere to 0.14 value. Update imgui to 1.89.9 and fixed a crash issue which is present in previous builds. Removed bQuickLightLighting due to not working as intended and causing more problems than it is worth. Added official support for latest SkyrimSE v1.6.1130. Fixed Paragliding, now is enforced into third person with fake first person support. Fixed Camera acting oddly, visible body when looking down. Removed fSwitchPOVDetectDistance. Fixed Third Person Arms toggle so all third person options underneath are disabled. Updated OpenSans font. Added FontAwesome v6 font. Prettifies the menu. Various issues with vendor modules not playing nicely with latest Visual Studio 2022. CommonLibSSE-NG is pretty much up to date, Improved Camera v1.0.5 and below were using from Nov 2022 (I think it was). Additional libraries are now submodules. Kruziikrel13 has been also working on github related things which will transfer over to the public repo in due course. CMake, premake and vcpkg will be sorted out for the project(s). Currently VS2022 only.
  16. Fixed. Version 1.7 fixed CTD on launch with 1.6.1130 added .pdb file for easier debugging
  17. Have not updated my game yet but there might be some problems with this mod and latest game version. Fix for it here https://www.nexusmods.com/skyrimspecialedition/mods/107216
  18. Mod updated on Nexus. Version 7.8 Sunder and Wraithguard: Sunder had incorrect impact sounds Goldenhills Plantation: A lavender plant near the house used the wrong model Goldenhills Plantation: The houses owned stat wasn't being incremented after completing the quest Dead Man's Dread: Boatswain clothes were missing a keyword; causing NPCs to think you were naked Arcane Accessories: Mara's Wrath incorrectly had no casting cost Civil War Champions: Tsun's Judgement wasn't using the correct draw, sheathe or hit sounds Plague of the Dead: The Leveled Item list containing the Weapons used by Zombie summons (ccBGSSSE003LtemZombieWeapon_ConjureNoDrop) doesn't contain ccBGSSSE003_DraugrGreatsword_NoDrop, even though it contains ccBGSSSE003_DraugrGreatswordHoned_NoDrop. Arcane Archer Pack: The Property ccBGSSSE002_LItemArrowMagic_Lightning_00 on the Script QF_ccBGSSSE002_StartUpQuest_0300081C attached to ccBGSSSE002_StartUpQuest incorrectly points to ccBGSSSE002_BaseArrowMagic_Ice_00 instead of ccBGSSSE002_BaseArrowMagic_Lightning_00, causing the wrong arrow to be injected into the leveled lists. Arcane Accessories: qf_ccbgssse014_spellpack_sta_0100083c attached to ccBGSSSE014_SpellPack_StartupQuest was previously modified to prevent Spells being injected to both child and parent leveled lists. However, three entries seem to have been missed: ccBGSSSE014_SpellTome_Alter_ParalysisRune is still added to LItemSpellTomes50Spells. ccBGSSSE014_SpellTome_Dest_Absorb02_Strangulation and ccBGSSSE014_SpellTome_Dest_Elemental02Bolt are still added to LItemSpellTomes25Spells. Ebony Plate Armor: SSE_QF_ccBGSSSE063_MiscQuest_05000855 attached to ccBGSSSE063_MiscQuest: ccBGSSSE063_ArmorBladesGauntlets are not injected into LItemArmorGauntletsHeavy, despite the other pieces being injected into LItemArmor*Heavy. Silver Armor: SSE_QF_ccBGSSSE056_MiscQuest_05000823 attached to ccBGSSSE056_MiscQuest: ccBGSSSE056_ArmorBladesBoots are not injected into LItemArmorBootsHeavyTown, despite the other pieces being injected into LItemArmor*HeavyTown. Leather Armor: SSE_QF_ccBGSSSE053_MiscQuest_05000828 attached to ccBGSSSE053_MiscQuest: ccBGSSSE053_ArmorBladesGauntlets are not injected into LItemArmorGauntletsLight and LItemArmorGauntletsLightSpecial, despite the other pieces being injected into LItemArmor*Light and LItemArmor*LightSpecial, respectively. ccBGSSSE053_ArmorBladesBoots are injected into LItemArmorBootsLightSpecial twice.
  19. New update... Version 0.5.15 Fixed a ctd caused by the loadscreen filter, affecting 1.6.1130 (lilmetal)
  20. Updated for latest game version on Nexus. Version 1.5.0 Version code: 14 Updated for SkyrimSE 1.6.1130 Added MergeMapper support Added SkyrimVRESL support Changed mod installation to FOMOD installer; plugin type can now be chosen independently of game version
  21. This little new MO2 plugin is very nice. Compared to the standard modlist/plugin-list in MO2 this can also among other things link to the mods on the Nexus.
  22. Mod updated on Nexus. Version 1.4.19 Added support for SkyrimVRESL to VR version.
  23. Version for game version 1.6.1130 released (1.1.0 AE).
  24. Mod updated on Nexus. Version 6.7.6 Fix armor distribution issue with race-based models Fix log directory for AE 1.6.1130 users
  25. Mod updated on Nexus. Version 0.91 Fix whfireplace01.nif vertex colors Fix whfireplace01.nif materials
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