-
Posts
7,935 -
Joined
-
Last visited
Everything posted by DoubleYou
-
Accepted for 1.0.0
- 1 reply
-
- 16-interface
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Accepted for 1.0.0
- 3 replies
-
- 16-interface
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Accepted for 1.0.0
- 1 reply
-
- 16-interface
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Works perfectly. Accepted for 1.0.0.
- 2 replies
-
- 10-gameplay-general
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Can't Generate Grass Cache
DoubleYou replied to mooit's topic in General Skyrim SE Discussion & Support
Disable Grass Cache Fixes. There is no need to use it if using NGIO. Also, using it while attempting to generate the grass cache with it set up for loading the grass cache will cause the issue you are experiencing. -
Grass doesn't move in vanilla though, other than the fake windy motion. However, it is completely possible that enb will use collisions without it, since this "mod" is enabled in two places. Boris likely released this "mod" simply to raise awareness, like he did with ENBoost. Therefore, there may be no need for this other than to set a different preset from the default.
- 28 replies
-
- SKYRIMSE
- 21-post-processing
-
(and 1 more)
Tagged with:
-
ACCEPTED ENB Lights For Effect Shaders (by powerofthree)
DoubleYou replied to D1Z4STR's topic in Skyrim SE Mods
I would prefer to do more testing on this, as I have not used it, and magical enemies tend to be at performance heavy places, and Particle lights could drop performance considerably.- 19 replies
-
- SKYRIMSE
- 21-post-processing
-
(and 2 more)
Tagged with:
-
I agree that this may be slightly overpowered. However, given that there are very few players like myself who will play their character until they beat the ebony warrior, it may not be as pronounced as calculated, and would ideally need to be tested during a playthrough.
- 12 replies
-
- SKYRIMSE
- 13-gameplay-immersion
-
(and 1 more)
Tagged with:
-
ACCEPTED XP32 Maximum Skeleton Special Extended (by Team XPMSE)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
The instructions that were on the 2.1.0 guide were misleading and incorrect. We are using animations in this mod. We are merely removing the weapon styles feature. Please reference @Mousetick's post here which started this change: I have updated the instructions accordingly.- 52 replies
-
- SKYRIMSE
- 05-animation and physics
-
(and 3 more)
Tagged with:
-
DROPPED XPMSSE - Nemesis - Papyrus Stack Fix (by Tommas666)
DoubleYou replied to DoubleYou's topic in Skyrim SE Mods
Dropped from dev guide and changelog. -
DROPPED XP32 Maximum Skeleton SE - Fixed Scripts (by foreverphoenix)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
Dropped from dev guide and changelog. -
Well, thanks for actually looking into that. I agree with your assessment. I highly doubt wizkid wouldn't double-side all of these if he double sides that one.
- 36 replies
-
- SKYRIMSE
- 04-foundation
-
(and 3 more)
Tagged with:
-
Grrr... solving these mesh conflicts are a real pain. Just hide the Mountainous conflicts and call it a day. I highly doubt Skyrim Landscape and Water Fixes fixes anything important on the mountains.
- 36 replies
-
- SKYRIMSE
- 04-foundation
-
(and 3 more)
Tagged with:
-
We honestly should probably just hide the Skyrim Landscape and Water Fixes conflicts.
- 36 replies
-
- SKYRIMSE
- 04-foundation
-
(and 3 more)
Tagged with:
-
Well, you at least want the double-sided ones from Skyrim - A Mountainous Experience to overwrite, so we'll need to at least hide those files.
- 36 replies
-
- SKYRIMSE
- 04-foundation
-
(and 3 more)
Tagged with:
-
Created wiki page. I suggest moving this to 04-Foundation so we don't have to hide all the conflicting meshes.
- 36 replies
-
- SKYRIMSE
- 04-foundation
-
(and 3 more)
Tagged with:
-
ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
DoubleYou replied to DoubleYou's topic in Skyrim SE Mods
Why would dropping the plugin make this obsolete? Don't we still need this?- 54 replies
-
- SKYRIMSE
- 19-utilities
-
(and 2 more)
Tagged with:
-
DROPPED XP32 Maximum Skeleton SE - Fixed Scripts (by foreverphoenix)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
Agreed. -
DROPPED XPMSSE - Nemesis - Papyrus Stack Fix (by Tommas666)
DoubleYou replied to DoubleYou's topic in Skyrim SE Mods
Agreed. -
ACCEPTED Vanilla Body with UNP Textures (by Shiva182)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
Agreed. Surprised I missed this during my playthrough.- 27 replies
-
- SKYRIMSE
- 08-character appearance
-
(and 2 more)
Tagged with:
-
Perhaps there is a conflict between this and using grass cache? That would be fun.
- 28 replies
-
- SKYRIMSE
- 21-post-processing
-
(and 1 more)
Tagged with:
-
Vanilla > Fallout 4 HD Overhaul > Leaf Piles Improved (plus the other step mods) I didn't like Fallout 4 HD Overhaul's leaves very much, so I found this texture. I think this is an improvement.
- 3 replies
-
- 06-models and textures
- FALLOUT4
-
(and 3 more)
Tagged with:
-
Discussion topic: Leaf Piles Improved by Oynlen Wiki Link
- 3 replies
-
- 06-models and textures
- FALLOUT4
-
(and 3 more)
Tagged with:

