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Greg

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Everything posted by Greg

  1. Since we're putting it in infamous words of Z, I think this one is a no-brainer for the 2.0 guide.
  2. This could be useful. I seem to recall seeing some text overlaying the checkboxes, although I don't remember if this was in a profile for STEP 1.0/2.0 or my own personal profile.
  3. You're right that I rarely sell pelts. I keep the pelts in a container for the Companions "go fetch pelts" radiant quests or to make into leather as needed. If I end up with a large pile of pelts, I may make some into leather and sell the leather.
  4. Nice find! I created a mod topic and added the testing tag for this one.
  5. Discussion topic: Deadly Spell Impacts Transparency Fix for ENB by Korodic and Daralima Wiki Link No longer needed with SSE ENB v0.484 or higher.
  6. I think it's a mistake as well. Unlimited Bookshelves should be changing the object bounds and perhaps other values to allow items to neatly fit on a bookshelf or whatever. I was pondering above whether the mod author may have had some other mod in the load order that changed the price at the time this record was overridden and the changed price was missed. In any case, I do agree with @TechAngel85 that the changed price is a mistake and doesn't belong in Unlimited Bookshelves.
  7. I wonder if the value may have mistakenly been picked up from some other mod that alters the value of werewolf pelts?
  8. I think 75% size is sensible. I think the obscure options can be user choice with a suggestion to use either vanilla markers or question marks. I think the optional files can be user choice as well with a suggestion to install the main file only.
  9. CoMAP includes a patch for Atlas Map Markers - Updated With MCM so we'll probably want to keep it in the guide.
  10. Would we need any of the patches for Assorted Mesh Fixes if we use both Assorted Mesh Fixes and Mesh Patch for Various Mods? Assorted Mesh Fixes - SMIM - Blended Roads Patch Assorted Mesh Fixes - SMIM - Really Blended Roads Patch SMIM - Assorted Mesh Fixes Patch Unofficial Material Fix - Assorted Mesh Fixes Patch
  11. Merged into the primary mod topic.
  12. If you purchased Skyrim Special Edition with Game Pass, you're probably out of luck. Games installed with Game Pass are encrypted and installed in special folders that cannot be accessed by users or administrators. Some of these games may have exposure points in C:\Program Files\ModiableWindowsApps, but I doubt Windows 10/Game Pass allows Mod Organizer's virtual file system to hook the skyrim.exe executable to present a virtual file system. You may be able to install some mods directly into the ModifableWindowsApps\Skyrim Special Edition (PC)\Data folder, but you won't be able to use any mods that require Skyrim Script Extender.
  13. The full description states that the item must be in two favorite groups so add the item e.g. Group 2 and Group 6. If you then drop the item from your inventory, it is removed from Group 2 and becomes a ghost in Group 6. If you then attempt to equip Group 6 either nothing is equipped or this specific item isn't equipped? I'm not convinced I understand it all to be honest, but this is how I am interpreting the full description. I think what he's ultimately saying is that when an item changes FormID or is dropped, SkyUI removes the first instance from the first group and stops without removing the instances from any other groups.
  14. We already have a mod topic for Odin Spells for NPCs that has the testing tag on it. You can find the original discussion re Enemy (R)Evolution of Skyrim and Odin Spells for NPCs in the Spell Perk Item Distributor xEdit Scripts by konkeranto topic. I don't use magic much (other than candlelight, magelight and restoration), but it seems odd that Odin Spells for NPCs has a testing tag if this one is accepted unless it was overlooked when someone tagged this one accepted.
  15. Enemy (R)evolutions of Skyrim and Odin Spells for NPCs both use SPID to distribute spells to NPCs, but I Odin Spells for NPCs distributes a larger set of spells than the other. I see Enemy (R)evolutions of Skyim has a soft requirement for Enhanced Atronachs - With Levelling and Luminosity for changes to apply to atronachs. I think we should pick one of these mods to include in the guide.
  16. I think this one falls into the same category as Odin Spells for NPCs and Vokrii Perks for NPCs. Both are basically INI files for SPID and both mod topics have the Gameplay - Skills and Perks tags.
  17. Thank you for remembering that one. I thought we had something similar in the guide but my mind is turning to mush and I just couldn't see it.
  18. I thought we had already decided to include Eggchantments? The instructions state to install both main files (Scrambled Bugs and Scrambled Eggchantments). The Underfilled Soul Gems optional file may be a good choice if this isn't already fixed by another mod. EDIT: I looked through the guide and I don't see anything obvious that fixes underfilled soul gems unless I missed it.
  19. This one has a new "HD Stone Quarry and Clay Deposit SE - Mesh Fixes" update file that I think we should include.
  20. Audio Overhaul for Skyrim: Vokrii's destruction perk effects will use Audio Overhaul for Skyrim's sounds instead of vanilla. Trade and Barter: Vokrii's Private Stock and Trade and Barter's Investor perk will both be able to apply at the same time. Investing in a merchant will enable Trade and Barter's inventory expansion, and Private Stock will further expand inventory. Buy and sell to your heart's content. Weapon Armor Clothing and Clutter Fixes: Vokrii will use WACCF's Matching Light and Matching Heavy set lists, though with the Vokrii tweak of only needing three of a kind instead of four. Version 2.0.0 changelog states: "Extremely stripped down, now only containing DLC1DawguardItemPerk and Matching Set perks. Load Vokrii before WACCF, then user this patch to restore a couple of its functions back."
  21. Unfortunately .NET Framework 4.8 and .NET 5.0 sounds like a version bump, but these are two completely different beasts. .NET Framework is the original framework that is exclusive to Windows whereas .NET 5.0 is a new beast that allegedly works on Windows, Mac and Linux.
  22. What Z says... SKSE plugins and DLLs are not constrained to the order of the left pane so these mods can literally be placed anywhere and they should work fine assuming assets do not conflict.
  23. I agree that it's really more of a debugging/troubleshooting/informational tool so putting it in Extenders makes sense.
  24. Oh good grief... why is Microsoft making this so complicated and with zero information to help users decide which one they need? The links under Console Apps may be sufficient to support Scrambled Bugs. The links under Desktop Apps has everything in Console Apps plus the stuff required to run Windows desktop applications. You might check to see if .NET 5 is already installed via Windows Update. I can't check mine because the .NET 5 SDK and runtime is installed with the Visual Studio updates.
  25. I think I'd rather have ELFX as well.
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