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Everything posted by TechAngel85
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Discussion topic: Unofficial Skyrim Special Edition Patch by Unofficial Patch Project Team Wiki Link Download pre-update version: SSE v1.5.97 (4.2.5b) Abbreviated: USSEP
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- SKYRIMSE
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Discussion topic: Unofficial High Definition Audio Project by sharrken Wiki Link Abbreviated: UHDAP
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- SKYRIMSE
- 04-foundation
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Discussion topic: SkyUI by SkyUI Team Wiki Link
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- SKYRIMSE
- 16-interface
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Discussion topic: PapyrusUtil SE - Modders Scripting Utility Functions by exiledviper Wiki Link
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- SKYRIMSE
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Discussion topic: FileAccess Interface for Skyrim SE Scripts by TerenceYao Wiki Link Abbreviated: FISSES Dropped in v2.1.0 in favor or MCM Helper.
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- SKYRIMSE
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3d trees changing the color of evt for sse
TechAngel85 replied to rabbiboiberg's question in DynDOLOD & xLODGen Support
Unfortunately, that just looks like the shadowing being rendered on from them being loaded from the LOD asset. The trees, themselves, don't looked like they "pop-in" because they're Hybrid 3D trees. However, to my knowledge there is nothing to prevent the shadows from popping in like that. It's about the only con, besides a potential bit performance, that comes with 3D trees, and is to my knowledge a limitation of the engine because it doesn't render shadows on LOD objects. ENB distance shadows may help, but I'm unsure on that. -
If it's about the quality, ASUS all the way. Their products are typically of a far better caliber than the more mainstream manufacturers (HP, Dell, Lenovo, etc.). One thing that I would like to point out is that laptop GPUs tend to be more equivalent to the same model, but from the previous generation. So a GTX 1060 in a laptop would be more equivalent to a GTX 960; not the GTX 1060's desktop counterpart. Just something to keep in mind...
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Are you asking about mod-provided SKSE plugins or the DLLs from the SKSE mod itself?
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I'm getting an Error from beta 42. I'm running the 64 bit version through MO2 with the "-sse" command. I'm only running for Tree LOD on Tamriel. At the end of the log, I always get this message: The resulting output is the "TamrielTreeLod.dds" texture, however, it causes a CTD as soon as the game starts to load. I also can't open it in an editor. EDIT: Beta 45 works.
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As far as I'm aware, Wyrmstooth uses vanilla trees. This means any mod that alter the vanilla trees will also apply to Wyrmstooth. In this case, EVT alters the vanilla trees and will provide the files needed for the tree LOD generation. As for objects, I'm sure it does have the basic LOD, but DynDOLOD will add a lot more (depending on your settings). Just include the Wyrmstooth worldspace when your using DynDOLOD and it should generate everything for you.
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You'll have to create one as SKSE doesn't ship with the INI for whatever reason. It should be in the MO mod: SKSE64 Data/SKSE/SKSE.ini
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- skse
- configuration file
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SKSE for SSE will not launch through MO2
TechAngel85 replied to ValkyrieXRAY's question in Mod Organizer Support
Also something to keep an eye out for are mods that aren't updated to the latest SKSE version. These mods can cause the game to not launch, so if you're having an issue with the game not launching with mods active this is one thing to check. Most authors are pretty good about updating their mods for new SKSE releases, though.- 3 replies
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- mod organizer
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DynDOLOD TexGen can't find "ini"
TechAngel85 replied to Halde's question in General Skyrim LE Support
Are you running for Skyrim LE or SE? -
If it's the prompt I'm thinking that you're getting, it's because the newer versions of BethINI adds the custom INI, if it's missing. Just let it overwrite, make sure your settings are correctly set, and save.
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Mod Manager 2 and Skyrim LE vanilla only - crash @ start
TechAngel85 replied to Oromis22's question in Mod Organizer Support
Try excluding MO2 from your antivirus. Also, make sure you have the files needed for MO2 as described in "Installation" portion on their Nexus page: https://www.nexusmods.com/skyrimspecialedition/mods/6194 If these don't wont, you might want to hit the devs up on their Discord. They don't visit here very often for support. -
You're running using instances (selecting a game instead of selecting portable). This means MO2 is using the AppData folder for the user logged into the system. If you've switched from portable mode to using instances or created a new profile, then the INIs may not have been present for the profile and MO2 simply grabbed the default ones to use. Nothing to worry about, but you'll want to run BethINI on the MO2 profile you're using. Sounds like it can't access or write to the file it needs. Where is MO2 installed? These are likely the same issue was the second one above.
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More than one users has reported similar issues with the latest version of Majestic Mountains. Rolling back to the previous version seems to fix it. There is a bug report on the Majestic Mountains page, if you'd like to report your issue to it, as well.
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Looks like it comes with its own radiator from looking at the pictures. This means you won't need to incorporate it into a custom loop, unless you just want to. If it's a closed loop, which the card most likely is, then you should ever need to replace the coolant. This may also make it harder to incorporate into a custom loop later since the fittings may be proprietary. Using a custom block would be the solution there, but with it being a newer card there likely aren't any custom blocks for it (yet, if ever). My recommendations is if you do a custom loop later, just leave it out of the loop. One less thing you have to worry about. In general, coolant should be replaced according to the coolant's manufacture recommendations.
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What GSDFan said above, and also are you running the latest version of SKSE? I ask because SKSE version has to be compatible with the game version being ran.
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
TechAngel85 replied to darkside's topic in Skyrim LE Mods
Yes, it will be included in my pack. -
Steam shouldn't affect anything, as long as you have a legal copy of the game, because the game is installed via Steam. In fact, MO2 does a check to see whether or not Steam is running when you run the game and if it is not, MO2 will attempt to launch it. The fact that it isn't running and you're still running the game leads me to believe you're not using a legal copy of the game. If you are not using a legal copy, then I would suggest you go get one: https://store.steampowered.com/app/489830/The_Elder_Scrolls_V_Skyrim_Special_Edition/ It's currently on sale for $40US, but is often cheaper during events, which the Spring Sale starts on May 23rd; the Summer Sale on June 20th. Until you have a legal copy, you will not be provided support here. If you do own a legal copy, then we can attempt to continue support; however, I have not heard of a situation where a user could run the game without running Steam. My first question would be, what version of the game are you running? Go to the game folder Right-click on SkyrimSE.exe Click 'Properties' On the window that opens, click the 'Details' tab. See the version listed as "Product version: X.X.X.X"
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
TechAngel85 replied to darkside's topic in Skyrim LE Mods
The SE Guide will only be a "Core" guide at release, therefore CACO will not be in the SE Guide. -
The passthru meshes are what generates the trees. By default, EVT was designed to install all of them in the mod (whether they're needed or not). However, I'm not sure where the 700+ files would have came from. I'd recommend reinstalling EVT to ensure it's installed correctly. The digits at the end of the passthru files correspond to the FormID of the tree, if I remember correctly. It's been a while since I worked with them.
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I went through all the Fallout 4 user guides on the forum and wiki that I knew about off-hand. I've taken action and updated the following for current xEdit usage: https://wiki.step-project.com/User:Gernash/MODWikihttps://wiki.step-project.com/User:Fenris95/FO4_-_Fenris'_Mod_Guide_Part_1https://forum.step-project.com/topic/12438-fallout-4-mod-list-and-load-order-guide-biraitbec-modlist/ EDIT: I also updated my dated guide because users still seem to be trying to following it although I've recommended against it: https://wiki.step-project.com/User:TechAngel85/SSE_Guide/v2

