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hardtroll

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About hardtroll

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  1. Add -enderal as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Enderal mode in case the Steam version is used. ...I don't have any idea of how to do this. I have tried in properties and add -enderal after the.exe, not working. And create a shortcut, in target line add -enderal...fail too. How you do this ? I mean where ?
  2. Ok thanks, I will have a look at this tomorrow, now it is too late (00h15) to play with this kind of things for me :)
  3. Hi There, I just install Enderal via steam, and I would like to run Dyndolod. I first manually install Dyndolod Standalone 2.76 in Data (Enderal) Folder. Then I installed DynDolod ressources 2.75 in the same folder (Data). Then I try to run TexGen (not Texgen64), but I get this error : Fatal: Could not find ini C:\Users\win10\Documents\My Games\Skyrim\Skyrim.ini My question is : Do I need skyrim ini really (skyrim is even not installed anymore since I play SE edition) ?? Is it not possible to get Dyndolod running without Skyrim ? Is there any guide available for Dyndolod on Enderal ? I can't find any on Google. I mean A guide step by step with clear information. I am sorry but Dyndolod is always tricky and impressive for me, even after 8 years of modding ! :(
  4. Now this is weird . I have tried player.placeatme 00023ab7, (skeever), and many more, cannot have (troll, ice troll...etc) it is writing "compiled script not saved" I can get the chaurus on the 5 or 6 I tried...... big problem here ??????????
  5. Hi there, very big and strange glitch here !! Well everything starts when I begin Redbelly mine quest. You need to kill the frostspiders invasion. I go inside the mine....and no spiders. But the quest marker say me to go there. And when I try to WAIT pressing "T" key, it says me impossible to do beacause have ennemy bearby. Well, After going different places, I realised that spiders won't show in game §§§ And more than that, if I type player.placeatme 00023aaa, same behavior = can't see spider, but impossible to wait because ennemy nearby message appear, so IT MEANS that the game detect that there is spiders. But I cannot see thjem. And they are not active ( cannot see me). I checked my mod Absolute Arachnophobia. I don't know if this have to do with that or XP32 skeleton...I am quite lost. Where should I investigate to find any corrupted record ??
  6. Yes I will. For the moment I have fixed it with that trick = in ENGINE FIXES 4.2 for SSE, change SKSE/PLUGINS/ENGINE FIXES.INI = BSLightingShaderForceAlphaTest = false instead of true. It seems to work. But I need to play around more to sse if everything correct. BTW, I don't even know what it does exactly, but I do it and it work. I don't like do things I don't know, but I need to admit that with deep skyrim modding.....you should do sometime if you are not an advanced programmer !!!!
  7. Ok I move this to the general forum, you can ignore this post, because it is not caused by Dyndolod (after desactivate XLodGen, TextGen and Dyndolod the problem persist) Ok I move this to the general forum, you can ignore this post, because it is not caused by Dyndolod (after desactivate XLodGen, TextGen and Dyndolod the problem persist)
  8. Ok I have finish my skyrim modding, 3 weeks, solved a lot of incompatibilities, bugs, load order, ...etc . Now it is smooth, nice, the gameplay is almost perfect :) I am really happy ! But today, after accomplish XLodGen, TextGen and Dyndolod, I have a surprise.....missing texture mountain !!!!!!!!!!!!This game never give me respite !!! Can see here https://image.noelsh...92-dyndolod.jpg This mountain is just behind me after start camping in the wood from alternate start. I have disabled XLodGen, TextGen and Dyndolod, but still same. It means it was there from loong time. And I just never look behind me when start new game. I can't believe this. I start maybe 150 times for test, maybe more...... Well I have re-install majestic mounatin, .......nothing to do... And this is the only mountains. Why that ? others are not affected !! Anyone does have an idea about that ? I wanted to play tonight, after the hard job, 3 weeks of suffering, but the gods of tamriel have decided another issue for me ...... Here my load order
  9. Ok I have finish my skyrim modding, 3 weeks, solved a lot of incompatibilities, bugs, load order, ...etc . Now it is smooth, nice, the gameplay is almost perfect :) I am really happy ! But today, after accomplish XLodGen, TextGen and Dyndolod, I have a surprise.....missing texture mountain !!!!!!!!!!!!This game never give me respite !!! Can see here https://image.noelshack.com/fichiers/2019/17/5/1556289292-dyndolod.jpg This mountain is just behind me after start camping in the wood from alternate start. I have disabled XLodGen, TextGen and Dyndolod, but still same. It means it was there from loong time. And I just never look behind me when start new game. I can't believe this. I start maybe 150 times for test, maybe more...... Well I have re-install majestic mounatin, .......nothing to do... And this is the only mountains. Why that ? others are not affected !! Anyone does have an idea about that ? I wanted to play tonight, after the hard job, 3 weeks of suffering, but the gods of tamriel have decided another issue for me ...... Here my load order
  10. Thanks a lot, I have use loot and it gives me beautiful advices about missong patch and incompatibilities :)
  11. Well I find the problem. NPC in riverwood are affected by the values changed in skytweak (+ 7000 HP). So it means that NON_VANILLA NPC are not affected (obis, skyrim revamped, high level ennemy...etc). Is there a way to edit manually all NPC health ??
  12. Do you a good instruction tutorial for MO2 LOOT ?
  13. 1st about skytweak, I already made several test and remove it, test. Then remove wildcat, test ...etc . I can know that this is not skytweak changing that. I want to give a try for LOOT, but is it possible to create a new profile in MO2 and make loot change the load order only for this profile ? And keep my original in case of ?
  14. Ok, I just tried to change the damage dealt, in skytweak, and it seems to work. But NPC, impossible to give them more HP. Also I change weapon range to extreme value and it was fun to fight 10 meters away from ennemy and be able to hit him ! So skytweaks works.But it is strictly the NPC HEALTH BONUS who don't work. I tried this on the three bandit at the beginning of the game on the left, and the embershard mine close to this. No success....why ??
  15. Well, as I have started following Nordic guide and it says about not using loot, I never use LOOT. Maybe a big error......So you think I should give a try to LOOT and see what happen ? I am afraid because exept this few gameplay difficulty problems (wich is very important in term of fun) my game is very nice and run very smoothly....LOOT will not make all this wok a big mess ? About the ennemy health, first bandits I met have 35 or 50 health (I check getav health consol command) , wich is low compare to me (105), so this is why they die quicker. Now after tried several time to modify this HP value in skytweak (NPC bonus health), it is just not working (I can set it to 2000, no changes). What is annoying is that inside SKYTWEAK, all the values shown are correct = skytweak can see the modification made by wildcat (about the damage dealt and taken in each difficulty for exemple) and show the correct value. So I really don't know why I can't make modifications with skytweak. The process to convert and port skytweak to SE was easy, and seems to work because value in MCM skytweak are correct. It makes me crazy.....
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