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darkside

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darkside last won the day on February 21 2017

darkside had the most liked content!

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About darkside

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    Jarl

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    United States
  1. Glad to see this guide coming along nicely. I have yet to play SSE properly. I have been playing Zelda BOTW lately. Great game!
  2. Decent colorimeter is not that expensive now a day. Used one is even cheaper. You should have accurate color and brightness on $1000 monitor lol. I kinda want upgrade to 34 inches 3440x1440, but no budget or space to put it.
  3. That is an awesome monitor. I have been using ultrawide monitor over the last 1 year and like it a lot (mine is 2560x1080 only driving it with single 980 ti). You probably need to upgrade your GPU (980) as well.
  4. Vilja is fairly big mod. I would not merge it with other mods. Sent from my Nexus 7 using Tapatalk
  5. You need to update Windows 10 to Fall Creator Update https://www.microsoft.com/en-us/software-download/windows10?ranMID=24542&ranEAID=TnL5HPStwNw&ranSiteID=TnL5HPStwNw-uRnUeVQtfNaY84PWblzGHg&tduid=(035a5ea55cc716a4a03aa020c92616a6)(256380)(2459594)(TnL5HPStwNw-uRnUeVQtfNaY84PWblzGHg)()
  6. ENB is now 0.319. Rain occlusion is added. This is dark magic. Sent from my Nexus 7 using Tapatalk
  7. Updated my Win 10. I have 980ti. After quick test - MO works perfectly. Microstutters are gone. No improvement in overall FPS however.
  8. Make sure that all BSA was ticked. Sent from my Nexus 7 using Tapatalk
  9. Better performance without the mod as expected. The mod claims better performance when adding things to the cell just does not make any sense.
  10. There is zEdit by mater here. zEdit Unified Patching Framework (UPF) may be able to replace SkyProc Patcher per some posts. I know nothing about programming. Looks like jdsmith2816 is currently working on porting the SkyRe ReProccer to use UPF. He probably can tell us more.
  11. Are you playing at 3440x1440? How is the performance? My ultrawide setup is 2560x1080 on 980ti - outside FPS 45-60. If you have any more ultrawide tips, I would like to know as well. I have to increase FOV and decrease fNearDistance.
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