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TechAngel85

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Everything posted by TechAngel85

  1. Step NoMansSky Guide - Beta Release Guide | Nexus Page | Discussion & Support Today we release the beta version of our guide for No Man's Sky, the Step NoMansSky Guide. Though a beta release, the Guide has been well tested as it's a conversion of the "Tech Enhanced - No Man's Sky Guide"; originally developed my TechAngel85. We decided to release it as a beta to allow the community to provide some feedback before moving it a full release under the Step Modifications, umbrella. Most of the work for this release was converting the original guide into the Step format for release and bringing the files up-to-date with the latest version of the game (v3.22). Future releases will focus on keeping the Guide up-to-date with the game's updates, as well as, refining features based on user feedback. AMUMSS support will likely be added at some point, as well. We hope you enjoy this new guide by Step and look forward to hearing feedback from the community!
  2. Step NoMansSky Guide v0.1.0 Bug Reports Guide Link | Changelog | General Support Please post any bugs or issues related to the Step NoMansSky Guide beta release on this topic. Reported issues will be fixed, if possible, before the official v1.0 release.
  3. Bashed Patch isn't needed unless you add additional mods that are altering leveled lists. Same thing with the merge patch; not needed unless you need to merge mods for some reason. The Step CR Patch handles what the Bashed Patch used to and takes care of all conflicted within the mod list.
  4. You don't have to reinstall from scratch. I would recommend just scanning through the mod list; comparing it to what you have in MO and making changes as you go.
  5. Yes, LoS is included in the L&W Patch, but it's just the light reference to change the light color. Easily removed.
  6. It's mostly likely connected to weather/lighting/ENB. For example, if it only happens during certain weather, then an issue with your weather mod or something weather related.
  7. You can leave them all on their defaults and not worry about the Snow settings. Yours are fine.
  8. This is common stuff that shouldn't have to be noted on every mod so I've added this line to the top of the mod list section with the rest of the bullet points: When there is a choice between ESL and ESP, always choose ESL unless otherwise noted.
  9. This has already been thoroughly discussed on the mod's topic: Please remember to search before posting.
  10. This is a know bug with Armor and Clothing Extension that has yet to be fixed: https://www.nexusmods.com/skyrimspecialedition/mods/19002?tab=bugs (page 2, Issue with translation files). The workaround is to: unpack the bsa and change the translation file name from "Expansion" to "Extension". The MCM still works fine, it's just the text that is off as the coding variable is being revealed.
  11. I've updated the instructions for this mod to download the individual files, considering the FOMOD is not kept as up-to-date as they are.
  12. From the passage just before the mod tables:
  13. There aren't any patches for those mods. I've never seen any issues, though I turn off the "Lanterns along roads" because its just not realistic.
  14. When it comes to patches, 99% of the time, if you're not instructed to install it, then don't. Most of the mod patches are covered by the Step Patches.
  15. Fixed! Thanks for the reports! Call out to Smaller Vanilla Cursors is that it's user preference which options to install. I've added a short note stating that. Wow...I had never noticed that! Thanks for pointing this out! I've updated the instructions for a proper installation. You're correct. Simply unselect everything that is auto-selected within those two sections.
  16. Sorry about that and got it fixed. Z and I got some wires crossed during dev and some of mods ended up in moving and causing some rework. Looks like several missed our review but this should be about the last of them. *crosses fingers*
  17. It's totally possible as long as you mind your mod conflicts and install patches. If you haven't every patched Open Cities, just remember that conflicting assets need to flip worldspaces (from city to tamriel) and their position data needs to be carried forward or fixed for the new world space. Patching Open Cities is more akin to mod building than patching. Especially if a patch doesn't exist for a mod that adds in new content to a cities. For those situations, you'll likely have to use the CK.
  18. MCM version fits much better into Skyrim stylistically and fits the mandate better. It's also a simpler mod that just works and is easier to support. The functionality is basically the same between the two. However, LoS II models and textures don't fix the mandate nearly as well as the older MCM version...that still works perfectly well. Remember that Step Guide provide an enhanced vanilla experience, and LoS II feels like it was built more for the "Noble Skyrim" style.
  19. Thanks for the heads up. That probably happened because of a cross edit between Z and myself. I'll get it fix.
  20. Both are compatible. DynDOLOD fixed it's incompatibility with it, so it really doesn't matter. I added a note to install the High Compatibility file just to remove any confusion since it mentions DynDOLOD.
  21. Remember the new URL: https://stepmodifications.org/ SE Guide: https://stepmodifications.org/wiki/SkyrimSE:1.0.0 If you get a 504, just refresh the page. The wiki is still caching and we're still optimizing.
  22. Thanks for that extensive list. It allowed me to quick fix all those!
  23. It's suppose to point to here: https://www.nexusmods.com/skyrim/mods/50595 I'll get it fixed ASAP! Edit: Fixed!
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