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Everything posted by TechAngel85
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Reproduceable Exception Dialog When Running App in 2.1.6
TechAngel85 replied to Kraggy's question in Mod Organizer Support
Yeah, you can point the devs to these forums for more information and logs (you can post logs in Discord too). The devs don't frequent these forums. -
2.1.6 Window Doesn't Stay Where It's Placed
TechAngel85 replied to Kraggy's question in Mod Organizer Support
I would highly suggest you get on Discord and report. You can link back the these topics if you need to, but I don't know if any of the devs frequent these forums anymore: https://discord.gg/5tCqt6V -
LOOT keeps older mods' list (inactivate mods)
TechAngel85 replied to lupus_hegemonia's question in General Skyrim LE Support
I don't know what NMM uses to store the plugin list but the default location is: C:\Users\USERNAME\AppData\Local\GAMEFOLODER\plugins.txt -
Reproduceable Exception Dialog When Running App in 2.1.6
TechAngel85 replied to Kraggy's question in Mod Organizer Support
Have you reported this on Discord or github? -
How Do I Disable This Annoying Dialog in 2.1.6
TechAngel85 replied to Kraggy's question in Mod Organizer Support
The only way is to run MO2 as an administrator, but that's not recommended. -
GTX 980 expected performance for Lexy's LOTD SE?
TechAngel85 replied to lionheart2243's topic in Skyrim Revisited (retired)
I've not set up Lexy's guide, but my GTX 1060 is of similar performance to the 980 in benchmarks. I can't play at 4K due to not having a 4K monitor, but can say with a fairly modded game @1080p and using BethINI's High preset, I stay very close to 60FPS. There are a few places it drops into the low to mid 50s (like the swamp). This is without ENB, but the ENB I use is pretty lightweight too so it doesn't affect performance much. I would expect my system to be in the 30s, if ran at 4K. -
GTX 980 expected performance for Lexy's LOTD SE?
TechAngel85 replied to lionheart2243's topic in Skyrim Revisited (retired)
A bit of a google search will get you in the ballpark of how it'll do at 4K. I don't think you're going to be happy: When people ask about 4K gaming, I typically recommend a minimum of a GTX 1070. -
ACCEPTED Landscapes - Cathedral Concept (by The Community)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I had a bit longer of a run around with this one installed in a more vanilla environment (still had recommended mods installed) and I've got to say that I'm impressed. Impressed enough that I'm going to put it into my Pack. There's only a few small issues that can easily be ignored or worked out with overwrites or by hiding textures. All-in-all it's very well done. The distant terrain is also impressive in how it flows with the grass colors. Granted some of the textures are an offshoot from vanilla, but the coloring and style is close enough that I don't think anyone would be bothered too much by the changes.- 35 replies
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ACCEPTED Landscapes - Cathedral Concept (by The Community)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I have it install as recommended with Obsidian Weathers and Seasons. I'm very curious to give it a good run through, but it covers a lot for one mod so there's a lot to check out. I think there are a few textures I prefer from other mods from my quick look. I'm overwriting it with Just Ice, for example, and its moss on rocks is a bit too green for my liking too. There's no way it should be that green.- 35 replies
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ACCEPTED Landscapes - Cathedral Concept (by The Community)
TechAngel85 posted a topic in Skyrim SE Mods
Discussion topic: Cathedral Landscapes by The Community Wiki Link This is a mod that overhauls the grass and landscapes of Skyrim SE. It's grass is optimized compared to other grass mods in that the vertices have been reduce, thus providing a performance advantage vs other similar mods. It also comes coupled with landscape textures specifically designed to blend well with the grasses. Due to the design of the grass being affected by lighting it's specifically designed for use with Cathedral Weathers and Seasons to achieve the designed outcome, however, it has been reported to work well with other weather mods as well.- 35 replies
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Hey everyone. Over the last couple of days I've added additional patches to RWT, including for Falskaar and Beyond Skyrim Bruma. I've never played with these mods (just editing blindly in xEdit) so if any users wish to report odd issues or waters that need to be adjusted, please PM me. I don't check this thread often so if you simply reply here, chances are I won't see it. The more data you can provide, the better (location, cell coordinates, screenshots, etc.)
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CK; resize object made of smaller multiple objects all at once?
TechAngel85 replied to Mookeylama's question in Creation Kit Support
https://ck.uesp.net/wiki/index.php?title=Creation_Kit_Interface_Cheat_Sheet Select everything, press "S", and left-click and drag to the size you want. -
Iron Helm Char Creation + CTD
TechAngel85 replied to MasterKeef's question in General Skyrim LE Support
The iron helmet is caused by one of the mods in the list. It happens randomly and the mod author has not been able to correct it. For now, I would suggest just going through the opening area. Once your out of the cave you can unequip, open the console, and type in "showracemenu". This will allow you to design your character. -
You should abandon that guide altogether. It is very outdated. A newer version can be found here: https://forum.step-project.com/topic/10924-srle-extended-legacy-of-the-dragonborn/ Though I will say those guides are for more advanced users, not those new to the modding scene. There are some more simple guides out there, including the STEP Guide but I don't know of any for Skyrim LE that has been updated to use MO2. Most of the guides that use MO2 are for Skyrim SE (SSE). The next version of the STEP Guide will use MO2, however, it's a little ways off. I would suggest you start with the STEP Guide that I linked and then ask for help when you need it. That would be good for a beginner.
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Updated 'Arguments' section with newest parameters for up to v3.3.11 BETA. I included "Added in v3..." to the new arguments so users will know which versions they are supported in, since v3.3.x is still in beta.
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I've never used one, but from what I've seen of friends/family it's a hit/miss situation. If the dog runs off at full speed they'll just run right through the fence (was a large dog who loved to run). They'll get a shock, but at that point they're already past the fence and now the fence is preventing them from coming back into the yard. On the flip side of that, if the dog doesn't just bolt, it usually works. Once the dog is trained, I've seen owners being able to remove the fences and the dogs still never left the area. However, if you go this route I would keep a close eye on the collar. I've seen some of these collars rub the dog's neck raw.
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SSE - updated runtime
TechAngel85 replied to rootsrat's topic in General Skyrim SE Discussion & Support
Most their updates have seemed to be for the Creation Club. I absolutely HATE that they don't provide release notes/changelog for their updates. Personally, I want to know what is being changed/updated...rather than being left to guess. -
SKYRIMSE SSEEdit Using a local profile in MO2
TechAngel85 replied to NunoMG77's question in xEdit Support
It should work without adding all the arguments. Keep the -sse and the rest shouldn't be necessary. -
STEP guide, cant follow it, lack of details.
TechAngel85 replied to deezdrama's topic in Step Skyrim LE Guide
What's the link to the guides you are following because Lexy's guide is not the "STEP Guide". -
DROPPED More Dynamic Shadows and Striping Fixed (by puuloo)
TechAngel85 replied to skwareballz's topic in Skyrim LE Mods
I was going to see what it would take to port it until I seen it was a Steam only download. -
Using MO 2 differnetly for two games
TechAngel85 replied to rayhne's question in Mod Organizer Support
Just run the 2.1.5 install as portable and the other as an instance. The first button on the toolbar with allow you to switch between the two. -
There isn't a STEP SE Guide.
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ACCEPTED Skyrim Realistic Overhaul (by Starac)
TechAngel85 replied to z929669's topic in Skyrim LE Mods
That's fine to do. I merge the files when installing in MO.- 425 replies
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Be sure BethINI is pointed to the correct paths in the Setup tab.
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https://softwarepublishercertificate.com/#How-much-is-a-code-signing-certificate-? It'll likely cost something, but should fix this. There may be free options. I've not looked into it much because I don't write software.

