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Everything posted by DoubleYou
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Projectile range
DoubleYou replied to anonymouselbow's topic in General Skyrim SE Discussion & Support
uMaxSizeForCachedSound is nothing about arrows, and should be left at the USSEP value. If you are increasing fVisibleNavmeshMoveDist, you'll need to do it in the USSEP INI file. -
Projectile range
DoubleYou replied to anonymouselbow's topic in General Skyrim SE Discussion & Support
Factor multiplier? 20272 just is large enough that if it is within uGridsToLoad, it should hit. I mention bUseNavMeshForMovement=1, because in original Skyrim, where people actually used the tweak, it was set to 1, whereas nowadays it is set to 0. I'm unsure that fVisibleNavmeshMoveDist actually does anything while bUseNavMeshForMovement is set to 0. -
Projectile range
DoubleYou replied to anonymouselbow's topic in General Skyrim SE Discussion & Support
I suppose you could try increasing it to 20272. You must be sniping from quite a ways away. You could try setting bUseNavMeshForMovement=1. That being said, I have never tried tweaking these settings, as I've never had an issue with the defaults. -
SkyrimCustom.ini does NOT overwrite settings in SkyrimPrefs.ini, only ones placed in Skyrim.ini.
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You need to increase your TerrainManager SkyrimPrefs.ini block distances (most notably fBlockMaximumDistance), as the underside mesh will show if the LOD doesn't cover it.
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
DoubleYou replied to z929669's topic in Skyrim SE Mods
It doesn't require it necessarily, but some of the new things won't be forwarded, namely: A Clear Map of Skyrim.esp - Tamriel world map given farther x value to allow zooming in on Markarth area. DynDOLOD Rules - DynDOLOD 3 Rules - Changed rule for \effects\fxsovingardportal.nif to no longer show on the map in Skuldafn. These issues will simply still be present, but they're rather minor.- 85 replies
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Discussion topic: Unique Map Weather Framework by doodlez Wiki Link This mod adds the ability to provide different weathers to different world maps. I may utilize this in the future to change the weather of some of my maps that don't really fit the default weather paradigm (such as Blackreach and the Soul Cairn). Accepted for v2.0.0.
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- SKYRIMSE
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Discussion topic: Skyrim Lite Loader by doodlez Wiki Link This mod provides a much simpler way of launching the 1.5.97.0 version of the game if using the AE edition, which may be useful for those wishing to update their grass cache.
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
DoubleYou replied to z929669's topic in Skyrim SE Mods
Uploaded new version with the new road textures. For Step 2.0 dev guide, no change in instructions are required, however, less files need to be hidden from the xLODGen output, although it will make no difference if you leave them hidden. Version 2.0 Major change - All roads have been redone to not glow any longer and to display a more road-like surface. Major change - All map meshes have had their texture sets redirected to Data\Textures\Terrain\<worldspace>\Map instead of the vanilla Data\Textures\Terrain\<worldspace> path to allow conflict free usage of BSAs. Major change - Repack of all assets using compressed BSAs wherever expedient. Vominheim - Roads were added for Land of Vominheim SSE (https://www.nexusmods.com/skyrimspecialedition/mods/31472) by venjhammet. Tamriel - Many roads added/fixed. Beyond Reach - Some roads added/fixed. Soul Cairn - Lowered texture resolution of non-essential sections. Solstheim - Lowered texture resolution of non-essential sections. Sovngarde - Lowered texture resolution of non-essential sections. A Clear Map of Skyrim.esp - Weather slightly modified. A Clear Map of Skyrim.esp - Tamriel world map given farther x value to allow zooming in on Markarth area. DynDOLOD Rules - DynDOLOD 3 Rules - Changed rule for \effects\fxsovingardportal.nif to no longer show on the map in Skuldafn.- 85 replies
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FEEDBACK v1.0.0 - Feedback & Bug Reports
DoubleYou replied to z929669's topic in Step Skyrim SE Guide
Postimage (where the images for the MCM settings are hosted) is likely blocked on his network, so a VPN would successfully fix that issue. It probably would be a good idea to host these on our own server. -
Updated instructions to point to the v0.4.16 RaceMenu Special Edition v0-4-16 Old File for the 1.0.0 guide.
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We have that mod accepted for use in the next guide version. You can install and use it now without issue.
- 7 replies
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Fixed.
- 10 replies
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ACCEPTED Farmhouse Chimneys SE (by Scarla/TechAngel85)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
Done.- 16 replies
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You will have to skip this mod. The STEP Patches has the option to skip it, so it will be fine.
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Server error. Wait for it to be fixed.
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Could you make a video?
- 29 replies
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Set fGrassStartFadeDistance to 6144 in SkyrimPrefs.ini. Set fGrassFadeRange to 14128 in Skyrim.ini. Generate DynDOLOD with grass lod on mode 1 using your existing grass cache. That will eliminate any gap.
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Those tweaks simply do not affect the little rocks. They are rendered as grass, so they change positions across different cell loads since they are a fake form of grass, so they often pop up in different places. Because of this, they often appear in bad places, just like grass does. This is why many people choose to remove the fake rock grass. Disabling autosaves in that way can cause stuck object lod. Instead, set max autosaves to 0. This way it will perform the autosave procedure but not save the actual autosave file. Compass tweak should already be on the interface tab IIRC.
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There is nothing particularly special about the values you are posting. You should post more details including full ini settings, and lod configuration such as using DynDOLOD or not. Also cow coordinates between fast travel points and any other repeatable details. I have not seen this bug on my level 80 character using DynDOLOD and the TerrainManager settings posted on the Grass LOD guide. I also use lod32 for the map, which is also relevant.
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sPosePlayerRaceSexMenu tweak is for in character creation so that you don't have crossed hands. I suppose a few people might like that. bVATSDisable=1 disables all the fancy killcams. I suppose a few people might like that. The last three settings are object fade, item fade, and actor fade settings. Not sure why setting these to ultra values would remove rock grass for you. There are no ini tweaks to remove rock grass.
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I thought he said Book Cover Skyrim Lost Library wasn't on the list.
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
DoubleYou replied to TechAngel85's topic in Skyrim SE Mods
It's in the Bugs section. I don't think Kryptopyr is active anymore.- 44 replies
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