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Everything posted by Mercury71
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ACCEPTED Spell Perk Item Distributor (by powerofthree)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
SPID updated on Nexus. Version 6.7.0 Revert outfit distribution to pre-6.0 behavior Skip outfit distribution if NPC is incapable of wearing it (invalid race) Revert deterministic Chance formula- 24 replies
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Changes and updates in this version: Windows 10 1809+ or Windows 11 are now required due to the upgrade to Qt 6 and Python 3.11. For version 2.5.0, the installer will wipe any third party plugins as very few from 2.4.4 will be compatible with 2.5.0. If you've already installed a 2.5.0 beta build, I'd recommend simply overwriting the files using the archive download. For older MO2 versions, a clean install is highly recommended if you do not use the installer as leftover files from 2.4.4 can and will break parts of 2.5.0 in addition to leaving old, extraneous files in the MO2 directory. You can migrate old portable instances by copying the mods, downloads, profiles, overwrite directories and modorganizer.ini file to the new install. If you use any third party game plugins, it is highly recommended to wait for an update before loading those instances. Category Revamp The default categories and Nexus category mappings are no longer hard-coded. When you create a new instance or load an older instance, you will be prompted to import and map the Nexus categories. You should be able to preserve your old categories if you had custom categories configured or use the old default mappings. The updated category editor has a new interface to import the Nexus categories. These categories can be mapped to your custom Mod Organizer categories or imported. Importing the categories can replace or merge with your existing category setup. In addition, you can automatically reassign categories based on your Nexus mappings using the right-click context menu or through the modlist dropdown action menu. For users updating from older versions, we can only map the category if you still have downloads with Nexus metadata available. As you install or update new mods, the Nexus category ID will be saved to the mod info as well. Mods without a valid mapping should be left untouched. Finally, when you install a download from the download pane, missing mappings will trigger a prompt to update your Nexus mappings. You can also disable this feature entirely. This can be changed at any time from the Settings pane. Python Plugin Updates Python and Qt have both been updated to newer versions and Boost Python has been replaced with pybind11. These changes necessitate that most Python plugins be updated to be compatible with 2.5.0. On the other hand, you can now use Python 3.11.x features. Basic Games The basic games game support plugin system has had multiple updates to add and improve support for various game platforms, including EA Games, EPIC Games, and more. There are new utilities you can use to build more robust game plugin support with Python. Game Support Starfield Starfield has full support with some general caveats. This includes save parsing, archive extraction and packing, plugin management, automatic archive invalidation, INI-enabled plugin and archive detection. This support virtualizes both the My Games Data directory and the game Data directory. This provides maximum mod support with minimal work needed by the end user. MO2 will create the Data directory in My Games, but due to the nature of the virtual filesystem, no files will actually we written to or read from this directory. This also allows SFSE plugins to be correctly loaded from the game Data directory. Caveats Plugin management is only possible by using the Plugins.txt Enabler mod. This can be loaded either with SFSE or an ASI loader. If you use the ASI loader you may want to disable this check. You must also remove any sTestFile entries from your game INI files. BSA Packer currently does not support the newer Starfield archive formats and will pack files in the Fallout 4 BA2 format. This appears to work just fine and we will update to use the Starfield archive formats as soon as we can. The BSA extractor has some trouble with archives containing numerous directories. Most archives are fine but you may experience extreme load times with the meshes / geometries base game archives due to them containing hundreds of thousands of individual directories. Due to the nature of the game engine, only ESM files have relatively decent support and using another plugin type will generate warnings to describe the issues with using those plugins. All Starfield diagnostic warnings can be disabled. LOOT sorting is currently disabled by default as the LOOT team has decided that the issues with the engine make sorting too problematic. You can enable sorting in the Starfield settings. This could be useful if a future libloot / LOOT update allows sorting and can be hotfixed in MO2. Bethesda Skyrim SE GOG / EPIC Games support 'Platform' and 'grass' added to valid mod directories Update Creation Kit Steam ID Skyrim LE Fix for save location parsing using local Windows codepage settings Do not create loadorder.txt in profile Skyrim VR Remove light plugin support flag Do not create loadorder.txt in profile Fallout 4 Update Creation Kit Steam ID Do not create loadorder.txt in profile 'NetScriptFramework' added to valid mod directories, 'cdx' and 'csg' to valid file extensions Fallout 4 VR Remove light plugin support flag Fallout NV / TTW EPIC Games / GOG Support Updated mod directories Extended INI parsing Oblivion / Morrowind Do not create loadorder.txt in profile Enderal / SE GOG support LOOT sorting support Nehrim LOOT sorting support Cyberpunk 2077 Fairly robust Cyperpunk support has been added by ZashIn. This can be somewhat complex to set up and it is highly recommended to read the wiki. Other Games Thanks to all contributors! New Control Yu-Gi-Oh! Master Duel Monster Hunter: Rise Sekiro: Shadows Die Twice The Sims 4 Train Simulator 20xx Valkyria Chronicles Updated Black & White 2 Blade & Sorcery Subnautica Subnautica: Below Zero Valheim Vampire - The Masquerade: Bloodlines Technical Updates MO2 Plugins IPluginGame Added getSupportURL, secondaryDataDirectories, enabledPlugins IPluginList Added hasMasterExtension, hasLightExtension, isMasterFlagged, isLightFlagged, isOverlayFlagged, hasNoRecords IModRepositoryBridge Added gameInfoAvailable Other Notify mod installation to plugins after directory structure is ready Allow loading plugins from subdirectories Bethesda Plugins Fix primary plugin priority / load order Enforce order of plugin masters Enforce plugin sorting rules during refresh Add master and overlay flagged plugins to plugin counter Added overlay flag detection for Starfield (underlined in plugin list) Add display for dummy / recordless plugin files (strikethrough in plugin list) Only italicize light-flagged plugins (previously all masters were italicized as well as bolded) Add 'none' option for plugin load order mechanism (used by Starfield if we do not detect criteria for working management) Translations Fix missing translations in several areas, such as tutorial names New and updated languages Tutorials Various tutorial fixes Updated tutorial text for clarity, outdated info Add ability to exit tutorial Other Username censoring tweaks Some BBCode fixes Toggle to show whitespace in INI and other text editors Download pane now includes time estimate Improved download speed calculation Add ability to virtualize secondary game data locations Improvements to reduce errors caused by index issues when downloading and installing mods Threaded callback for UI refresh events Add Nexus game info API request Trigger UI refresh after closing settings pane Added Starfield theme by Trosski and other theme updates Add command line parameter to download a direct file URL (Eddoursul) Qt no longer natively reads DDS files and the mod info image viewer will not display them Texture stream BA2s now correctly unpack cubemap textures Support was added for a few additional DDS formats used by Starfield BSA / BA2 preview now uses BSATK to load archive data BSA Packer now shows a progress dialog during packing and will correctly skip empty archives for FO4 and Starfield Dependency Updates Qt 5.15.2 -> 6.5.0 Python 3.8.7 -> 3.11.5 PyQt 5.15.2 -> 6.5.3 libloot (LOOT) 0.17.1 -> 0.22.1 7zip 19.00 -> 23.01 boost 1.75.0 -> 1.83.0 boost python -> pybind11 2.11.1 fmt 7.1.3 -> 8.1.1 lz4 1.9.3 -> 1.9.4 OpenSSL 1.1.1i -> 3.1.2 bzip2 1.0.6 -> 1.0.8 sip 5.5.0 -> 6.7.12 spdlog 1.8.2 -> 1.10.0 zlib 1.2.12 -> 1.3 Known issues Download Issues There are still occasionally issues with index errors, we plan to resolve the remaining issues in 2.5.1 There can occasionally be 'failed to communicate' errors when downloading from Nexus Often the download will still start regardless and this can be ignored If not, usually just triggering the download again will continue normally Other There are a few graphical issues due to Qt 6, particularly when using themes Some dialogs have strangely colored text which changes when you mouse over it Some icons can be doubled with a slight offset Archive files with a lot of directories can take a very long time to load for BSATK, this is typically only an issue for the Starfield meshes / geometries archives
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MO2 updated to 2.5.0 Changelog: https://github.com/ModOrganizer2/modorganizer/releases
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As z929669 say above. I have tried so many ENB presets over the years, especially during the time before STEP added the one there is for the guide today. I always find that i have to tweak them a bit. And still, i always find some conditions where i am not happy with the result. The one included in STEP is a very good neutral start and the perfect preset to work from with the guides weather and lighting. Making the game look perfect for your personal taste can be a bit tricky. A preset might not even look the same on different screens, so when you look at pictures or videos on Nexus for differnt presets they are probably not what you will get on your screen.
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Mod updateed on nexus. Version 2.9.1 Fixed floating campfire outside Whiter River Watch. Campfire brightness is now consistent when using Inferno with SMB92 tweaks.
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Small update for mod on Nexus, ver 1.5. Better Dead Animals ring Minor fixes
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TESTING Completionist - Skyrim Completion Tracker (NG)
Mercury71 replied to Mercury71's topic in Skyrim SE Mods
Mod updated on Nexus. Version 3.9.0.7 /Release: 19/11/2023 Added a configurable MCM counter for the blades radiant quests. Added error handling and checks for 'Yes I'm Sure' - that mods feature for disabling the disenchanting confirmation message is completely incompatible with Completionist and will result in a CTD when attempting to disenchant items. To combat this, Completionist will automatically disable real time tracking for enchantments while that particular 'Yes I'm Sure' setting is enabled, The setting can be easily disabled by turning it off in the 'Yes I'm Sure' .toml file. Fixed completion log duplicating book read events. Tracked locations now have their cleared status displayed in the MCM. Removed tracking for the 'Fortify Lockpicking' enchantment when Thaumaturgy is installed Quest completion is now monitored in real-time (event based so no overhead) and quests will now also appear in the completion log. Quest pages now load and refresh considerably quicker due to an overhaul of the MCM API. Completion Log Dates will now be retrieved in order. (This was an oversight when choosing std::unordered_map as the serialized container) Created a new INI wrapper and patched quest framework which adds support for custom quest tracking through ini files. Documentation can be found within the dev kit in the FOMOD. Created a new polymorphed data structure designed to log and serialize how many times quests have been completed, this will replace the existing method of using Global Variables created in the CK Fixed notification spam from discovered patch locations when opening the map menu Civil War quest tracking is now performed solely in the DLL. The old system used 50 - 50 DLL and Papyrus due to a non reverse engineered member function in <BGS::LocAlias> I now have a workaround for this and as such the quest tracking for the Civil War performs as reliably as the rest of the mod. Fixed a localisation error when fetching the weapon enchantments page name in search results.- 14 replies
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ACCEPTED Crash Logger SSE AE VR - PDB support (by alandtse)
Mercury71 replied to ButchDiavolo's topic in Skyrim SE Mods
The logger updated on nexus. Version 1.11.1 ## [1.11.1](https://github.com/alandtse/CrashLoggerSSE/compare/v1.11.0...v1.11.1) (2023-11-18) ### Bug Fixes * remove parantheses from ini ([8a02664](https://github.com/alandtse/CrashLoggerSSE/commit/8a02664680326b43b963b97dfc3fa73355ebf463))- 21 replies
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Discussion topic: Creation Club Mod Renamer by hercules415 Wiki Link A small mod adding [AE] in front of quests from the "new" AE-additions. in the quest journal.
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Smaller updates on Nexus. Version 0.1.9.1 Fix installation archive Version 0.1.9 Removed some null nodes cold harbor locks.
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Skyrim Landscape and Water Fixes (by Wizkid34)
Mercury71 replied to D1Z4STR's topic in Skyrim SE Mods
Mod updated on Nexus. Version v8.3 Fixed landscape seams and inconsistencies in cells 000090CE, 000090CF, 000090ED, 000090EF, 000090B0, 00008EE5, 00008EE6, 00008EE7, 00008EA6, 00008EA7, 00008EA8, 00008EC5, 00008EC6, 00008EC7, 00008EC8, 000090CB, 000090CC, 000090CD, 000090EB, 000090EC, 000090AD, 000090AE, 000090E3, 00009102, 00009127, 00009146, 000094FE, 0000951F, 000090E2, 00009101, 000090CC, 000090CD, 000090AD, 000090AE, 0000B55D, 000092CB, 000092CC, 000092AA, 000092AB, 000094C5, 000094C6, 000094C7, 000094E6, 000094E7, 000094E8, 00009507, 00009528, 000094A4, 000094A5, 000094C4, 000094E5, 00009506, 000094A3, 00009222, 00009223, 00009243, 00009244, 000090E4, 000090E5, 000090C5, 000090C6, 000090D1, 000090D2, 000090F0, 000090F1, 000090E6, 000090E7, 00009104, 00009105, 00009106, 00009123, 00009124, 00009125, 000090A6, 000090A7, 000090C7, 000090F0, 000090B2, 00006EC7, 00006EA8, 00009289, 0000928A, Replaced many static objects in cells 000090CE, 000090AF, 00008EA6, 00008EA7, 00008EC7, 000090CD with their snowy counterparts to reflect the surrounding environment Fixed position of a IcePileL01Snow01 in cell 00008EA7 Fixed position of a RockCliff04SnowLight in cell 0000B55D (KynesgroveBurialMound01) Fixed position of a CivilWarRubble03Snow in cell 0000B4DC (WindhelmBridge04) Replaced many static objects in cell KjenstagRuinsExterior cell 00009377 with their snowy counterparts to reflect the surrounding environment Replaced many static objects in cells 0000902F with their snowy counterparts to reflect the surrounding environment Fixed postion of a MountainTrimSlab in cel 000090D0 Added a patch for Skyrim Roads Reconstruction Project Updated Landscape fixes for Grass Mods patch -
ACCEPTED kryptopyr's Patch Hub (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod updated on Nexus. Version 2023-11-06 In addition to the changes to the FOMOD installer listed below, the following patches in the Miscellaneous Files section were added: Adamant T&B, Reliquary of Myth - ICH WACCF, Survival Mode (CC) - USSEP CACO, Visual Animated Enchants 2-023; or updated: Beyond Skyrim - Bruma CCOR, Bonemold Weapon Pack WACCF, Cannibal Draugr on Solstheim CACO, all Guards Armor Replacer WACCF/CCOR, Ordinator CACO, Skyrim Revamped WACCF, Survival Mode (CC) CACO, and all Thaumaturgy WACCF/ACE/AMB. [FOMOD] Updated to Version 4.0.0 [FOMOD] Removed all restrictions which could force or restrict the installation of certain Survival Mode patches. [FOMOD] Removed Heavy Armory and Lunar Armory patches from installer. [WACCF] Added: aMidianBorn Skyforge Weapons WACCF patch (v1.0). [WACCF] Added: Beard Mask Fix WACCF patch (v1.0). [WACCF] Added: Bonemold Weapon Pack - Tamrielic Distribution WACCF patch (v1.0). [WACCF] Added: Kalilies NPCs WACCF patch (v1.0). [WACCF] Added: Katana Crafting - No Creation Club WACCF patch (v1.0). [WACCF] Added: Mudcrab Chitin Plate Armor WACCF patch (v1.0). [WACCF] Added: Northbourne NPCs of Falkreath Hold WACCF patch (v1.0). [WACCF] Added: Prince and the Pauper Refine WACCF patch (v1.0). [WACCF] Added: Reliquary of Myth - Improved Closefaced Helmets WACCF patch (v1.0). [WACCF] Added: Skyrim Extended Cut - Saints and Seducers WACCF patch (v1.0). [WACCF] Added: The Ordinary Women WACCF patch (v1.0). [WACCF] Added: Visual Animated Enchants 2-023 WACCF patch (v1.0). [WACCF] Added: Zim's Immersive Artifacts - Improved Closedfaced Helmets WACCF patch (v1.0). [WACCF] Updated: Bonemold Weapon Pack WACCF patch (v1.3). [WACCF] Updated: Bonemold Weapon Pack - Thaumaturgy WACCF patch (v1.2). [WACCF] Updated: Fishing (CC) WACCF patch (v1.4). [WACCF] Updated: Improved Closefaced Helmets WACCF patch (v1.3). [WACCF] Updated: Custom Craftable Wood Axes WACCF patch (v1.1). [WACCF] Updated: Guards Armor Replacer WACCF patch (v1.2). [WACCF] Updated: Guards Armor Replacer - Minimal Version WACCF patch (v1.2). [WACCF] Updated: Reliquary of Myth WACCF patch (v2.3). [WACCF] Updated: Skyrim Revamped - Complete Enemy Overhaul WACCF patch (v2.2). [WACCF] Updated: Thaumaturgy WACCF patch (v1.4). [WACCF] Removed: Audio Overhaul Skyrim WACCF patch. [ACE] Added: HDT-SMP for Cloaks and Capes (v1.0). [ACE] Updated: Thaumaturgy ACE patch (v1.4). [CCOR] Added: aMidianBorn Skyforge Weapons CCOR patch (v1.0). [CCOR] Added: Katana Crafting - No Creation Club CCOR patch (v1.0). [CCOR] Added: Skyrim Extended Cut - Saints and Seducers CCOR patch (v1.1). [CCOR] Updated: Beyond Skyrim Bruma CCOR patch (v1.2). [CCOR] Updated: Cloaks of Skyrim CCOR patch (v1.2). [CCOR] Updated: Fishing (CC) CCOR patch (v1.4). [CCOR] Updated: Guards Armor Replacer CCOR patch (v1.2). [CCOR] Updated: Guards Armor Replacer - Minimal Version CCOR patch (v1.2). [CCOR] Updated: JS Circlet Replacer CCOR patch (v2.0). [CCOR] Updated: New Legion CCOR patch (v1.2). [CCOR] Removed: Bonemold Weapon Pack CCOR patch. [CCOR] Removed: Bonemold Weapon Pack - Thaumaturgy CCOR patch. [AMB] Updated: Improved Closefaced Helmets WACCF_AMB patch (v1.2). [AMB] Updated: Thaumaturgy AMB patch (v1.4). [AMB] Updated: Thaumaturgy ACE_AMB patch (v1.4). [AMB] Removed: Audio Overhaul Skyrim AMB patch. [CACO] Added: Birchwood Manor CACO patch (v1.0). [CACO] Added: Cannibal Draugr on Solstheim CACO patch (v1.1). [CACO] Added: Desdamona Citadel CACO patch (v1.0). [CACO] Added: Elemental Destruction Magic CACO patch (v1.0). [CACO] Added: Harbourside Manor CACO patch (v1.0). [CACO] Added: HeathFires Customizable Fertile Soil CACO patch (v1.0). [CACO] Added: HeathFires Customizable Fertile Soil - Farming (CC) CACO patch (v1.0). [CACO] Added: Know Your Enemy Redux CACO patch (v1.0). [CACO] Added: Odin CACO patch (v1.0). [CACO] Added: Pilgrim CACO patch (v1.0). [CACO] Added: Religion (v3.0) CACO patch (v1.0). [CACO] Added: Sacrilege CACO patch (v1.0). [CACO] Added: Scholars Refuge CACO patch (v1.0). [CACO] Added: Skyrim Extended Cut - Saints and Seducers CACO patch (v1.1). [CACO] Added: Spiderwick Manor CACO patch (v1.0). [CACO] Added: Survival Mode (CC) - USSEP CACO patch (v1.6). [CACO] Added: Trua CACO patch (v1.0). [CACO] Updated: Falskaar CACO patch (v1.1). [CACO] Updated: Know Your Enemy CACO patch (v2.2). [CACO] Updated: Ordinator CACO patch (v1.6). [CACO] Updated: Rare Curios (CC) CACO patch (v2.0). [CACO] Updated: Survival Mode (CC) CACO patch (v1.6). [CACO] Updated: Wintersun CACO patch (v1.4). [SSR] Added: Ordinator SSR patch (v1.0). [SSR] Added: Vokrii SSR patch (v1.1). [TB] Added: Adamant TB patch (v1.0). [TCIY] Added: Bone Wolf (CC) TCIY patch (v1.0). [TCIY] Added: Dead Man's Dread (CC) TCIY patch (v1.0). [TCIY] Added: Lord's Mail (CC) TCIY patch (v1.0). [TCIY] Added: The Contest (CC) TCIY patch (v1.0). [TCIY] Updated: Saints and Seducers (CC) TCIY patch (v1.2). [TCIY] Updated: Saints and Seducers - Voiced Narrative TCIY patch (v1.1). [TGR] Added: Open Cities Skyrim TGR patch (v1.0).- 83 replies
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Installed ENB Dynamic Cubemaps. Made eyes look to shiny. So i installed also Subtle eye cubemap and it fixed it. So i am now testing with these three mods. Installed in STEP 21 - Post Processing section.
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Discussion topic: Capture Warmer (Dynamic Cubemaps) by doodlum Wiki Link SKSE plugin which upon entering cells, captures reflection data used for ENB Dynamic Cubemaps and future projects, to significantly improve reflection quality. This mod seem to make reflecting stuff actually reflect stuff. Best pictures is the ones with bread on the mod web page. (It needs ENB (or Community Shader) so only interesting for those using that part of STEP Guide)
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Personal remarks on Disk Cache Enabler
Mercury71 replied to sa547's topic in General Skyrim SE Discussion & Support
My toughts to. I belive the resent move of both Skyrim and all mods/tools over to a brand new fast SSD is what had stuttering go away for me. -
Personal remarks on Disk Cache Enabler
Mercury71 replied to sa547's topic in General Skyrim SE Discussion & Support
Have this mod installed since a few days after it was released. I am not sure it does anything for me since i have 32GB RRAM and a new large SSD. But the game runs smooth like butter with almost 500 active mods. -
If i am correct the incompability is that we dont get CoMAPs icons in Compas Navigation Overhaul (we get vanilla icons in the compass)?
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Dear Diary Dark Mode - SkyUI Menus Replacer SE (by uranreactor)
Mercury71 replied to Pug's topic in Skyrim SE Mods
Installed it (forgot to extract the BSA for UIExtensions first so i had a CTD). Looks very nice. Will take some time to get used to QuickLoot and the Compass.- 27 replies
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Not compatible with CoMAP 4.0 as i understand?
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SSEEdit 4.1.5 released on Nexus today. https://www.nexusmods.com/skyrimspecialedition/mods/164?tab=files Changelog: https://github.com/TES5Edit/TES5Edit/releases
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Had not seen this. On the mods forum i found the "vanilla" patch is rather a fix. Also i think they have to do with vampire and wherewolf-form. "the vanilla patch fixes the animations so your hands are bound in front of you when you look down rather then at your sides"
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Discussion topic: Improved Camera SE by TwistedModding Wiki Link Improved Camera is an SKSE plugin that enables the 1st person body and allows for typically forced 3rd person animations also to be played in 1st person. Playing mostly in 1st person i love to be able to see my feet. This mod together with CFPAO makes playing 1st person so much better. Only played for a few hours with them so far,so there might be bugs i have not yet discovered.
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A DLL plugin has failed to load correctly
Mercury71 replied to nmbro147811's question in DynDOLOD & xLODGen Support
You have the wrong DynDOLOD.dll installed for your game version. (And you are posting in the wrong section of this forum) -
ACCEPTED Oxygen Meter 2 (by Powerofthree & OsmosisWrench)
Mercury71 replied to z929669's topic in Skyrim SE Mods
Works just fine so far for me.- 23 replies
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[SOLVED] S.T.E.P. Guide 2.2.0 - Still up-to-date?
Mercury71 replied to SpiritWolf448's topic in Step Skyrim SE Guide
Did a fresh install of the guide just a few days ago. It is up to date.- 4 replies
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