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Everything posted by Mercury71
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Would this go in 03 - Resources?
- 17 replies
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- SKYRIMSE
- 02-extenders
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Adding to what z say above... 1. After you have installed the Step Guide copy that profile and name the new profile Step Guide+ or something. This way you will always have a clean Step Guide profile. 2. I have a separator in MO2 after alll the ones in Step called "My Additions" wherer i put my extras, and in the case it is a mod that needs to be in the proper Step part i make a notation in the "Notes" for tha mod that it is a Non Step Mod so i can find them fast (mostly texture, meshes mods). 3. When choising additional mods try to think where Step would place it in the guide and read up on the mods in that category. For exampla... you want to add a cool alchemy mod... will it go well with CACO, yes or no. Is there existing patches on Nexus? Also read the comment section for the mods on Nexus. maby someone else is using the same combo you want. 4. LOTD is a very large mod so it will probably need patches. HERE is an outdated patch between Step and LOTD that might be worth looking at. 5. Step improves vanilla without adding to much new, so i think it is rather easy to add mods. That said... in Step part 4 you can read about installing the guide without CACO, CCOR and TCIY, this setup might be more compatible. But i always use the full Step build. 6. If adding the mods changing exterior stuff out in the world... dont forget to revisit Step 5, Level of Detail part of the guide. 7. Animations. The animation part of Step is atm rather small and basic so adding some cool animations and DAR/OAR is not a problem. I like EVG Conditional idles for example. Some small mods i almost always add to my Step Guide as examples: Improved Camera SE, Bogmort, Dot Crosshair, Experience, Immersiv College NPCs, Winterhold Gate SE, Riverwood Bridge Reborn,
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I also vote to drop for the same reason z above.
- 19 replies
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- SKYRIMSE
- 16-interface
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Ny summer vacation starts tomorrow so unless the weather is sunny i will have some time to test this and other mods marked Testing.
- 16 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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Discussion topic: The Dragonborn's Bestiary by JPSteel2 Wiki Link Collect information about the creatures you encounter, learn their strengths and weaknesses, and keep track of your feats with kill, summon and transformation counters. Adds a new custom menu to the game. SKSE plugin. Requires SPID and KID. Patch for CACO on CACO mod page.
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This mod might be needed if you have a scandinavian keyboard (mine is Swedish) to work properly. For instance the sound volume control. I put it here to be found for those who need it.
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TESTING NPCs Learn Skills and Spells (by sasnikol)
Mercury71 replied to z929669's topic in Skyrim SE Mods
Looks interesting. Will test it.- 7 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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Better Community Shaders or ENB?
Mercury71 replied to framx2l's topic in General Skyrim SE Discussion & Support
Anyone tested Community Shaders lately? -
ACCEPTED Stay At The System Page NG (by VersuchDrei)
Mercury71 replied to CorneliusC's topic in Skyrim SE Mods
Good. I am already using this.- 2 replies
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- SKYRIMSE
- 16-interface
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I have only tested Splashes of Storms before and i liked it. So i favor what z writes and trust that Shooting Stars and Rainbows are god.
- 3 replies
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- SKYRIMSE
- 18-lighting and weather
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ACCEPTED Oxygen Meter 2 (by Powerofthree & OsmosisWrench)
Mercury71 replied to z929669's topic in Skyrim SE Mods
Agree with z.- 23 replies
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ACCEPTED Immersive Equipment Displays (by slavicpotato1)
Mercury71 replied to Ninjamonkey1037's topic in Skyrim SE Mods
I second a vote to accept. Once you have IED in your load order it is hard to play without. Really makes the game feel more modern.- 28 replies
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- 13-gameplay-immersion
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ACCEPTED Fires and Embers Clipping Fix (by Diego2891)
Mercury71 replied to Mousetick's topic in Skyrim SE Mods
I agree too. -
Discussion topic: ClickLight - Highlight Objects Clicked In Console (SSE) by FoxTek Wiki Link Highlights the object you click on when in console. Very helpful when testing or trouble shooting. (Maby not needed in the guide, but good for guide developers and testers) THIS mod also needed.
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- SKYRIMSE
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Bethesda Splash Screen Crash after DynDOLOD. HELP!
Mercury71 replied to DarkLink's topic in Step Skyrim SE Guide
Did something maby go wrong when you cleaned those CC-mods in Step 3? Are they really checked in MO2 right panel? And are you sure you bought the: The Elder Scrolls V: Skyrim Anniversary Upgrade -
Haha, did a short test... had to go very close to hit with a new character (activated for the player). Like it, will test it.
- 16 replies
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- 11-gameplay-ai and combat
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Okay, ty. I belive Oakwood is master for the current Step Conflict Resolution Patch.
- 20 replies
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- SKYRIMSE
- 17-locations
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If testing, anything special i should think about besides unticking Oakwood, oakwood patches and rerun the LODs?
- 20 replies
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- SKYRIMSE
- 17-locations
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What modding tools are needed these days?
Mercury71 replied to Octopuss's topic in General Skyrim SE Discussion & Support
You also need Bethini PIE. An amazing tool. -
What modding tools are needed these days?
Mercury71 replied to Octopuss's topic in General Skyrim SE Discussion & Support
As a basic user you would use Synthesis. Inside Synthesis you can select different patches and run them. You run the Synthesis.exe trough MO2 just like with Wrye Bash for a Bashed Patch. -
What modding tools are needed these days?
Mercury71 replied to Octopuss's topic in General Skyrim SE Discussion & Support
Maby it is FNIS you think about? Today we use Nemesis instead for animations. (Pandora is an upcoming alternative for Nemesis) Take a look at the latest Step Guide and what tools there are in there. It is in my book the minimum you need. Wrye Bash is still around to crate Bashed Patch and a new alternative/complement is Synthesis. -
ACCEPTED Vanilla Landscape Corrections - VLC (by Step Modifications)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
DynDOLOD protested at first so i had to untick "VLC Patch - CuttingRoomFloor.esp" to be able to generate LOD. EDIT: Fixed in latest version!- 21 replies
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ACCEPTED Vanilla Landscape Corrections - VLC (by Step Modifications)
Mercury71 replied to DoubleYou's topic in Skyrim SE Mods
To test it should i place it in "09 - Fixes", remove SLaWF and SLiSR and just rerun Step 5 LOD?- 21 replies
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- SKYRIMSE
- 17-locations
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FEEDBACK v2.2.0 - Feedback & Bug Reports
Mercury71 replied to z929669's topic in Step Skyrim SE Guide
Guide version 2.3 is still work in progress. Use the settings in guide version 2.2.0 (that is what i do) -
SSE 1.6.1170 or MO2 Now Making Skyrim.INI Folder?
Mercury71 replied to mooit's question in General Skyrim SE Support
Should we move these created SKSE-files somewhere?

