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Everything posted by z929669
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
z929669 replied to z929669's topic in Skyrim SE Mods
I have had no issues, but I also have not loaded the map yet, since I haven't reached the LODGen phase of my setup. I will let you know though.- 85 replies
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- SKYRIMSE
- 16-interface
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I did n't read the instructions apparently. It does say to install both Main and the Optional. I will make it a bit more obvious.
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I think we should also be using the Eggchantments main File and the Underfilled Soul Gems Optional file. Any objections?
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ACCEPTED Skyrim SE Improved Puddles (by PCG4m3r)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Mod wiki instructions updated- 14 replies
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- SKYRIMSE
- 06-models and textures
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Updated wiki instructions
- 8 replies
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- SKYRIMSE
- 04-foundation
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ACCEPTED Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Updated instructions for 2.0.0- 78 replies
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- 06-models and textures
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Need compares. This only replaces the vanilla mesh and doesn't conflict with Step 1.0.0, so my guess is that it's an improvement ... else, why bother?
- 27 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED ETHEREAL CLOUDS - Special Edition (by Gamwich)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I agree with Eliian. This doesn't nee any further testing.- 8 replies
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- 06-models and textures
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Since this has been ported to SSE, I think we should drop the LE version and adopt this ... there are no bugs reported, so seems like a no brainer.
- 2 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED HD Stone Quarry and Clay Deposit SE (by skyrimaguas)
z929669 replied to z929669's topic in Skyrim SE Mods
Seems plausible. Marked for testing and added version tag- 11 replies
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- SKYRIMSE
- 06-models and textures
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I also merged medieval bridges, but not sure about that one.
- 42 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Landscapes - Cathedral Concept (by The Community)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Hopefully, we are recommending grass distance/fade/density settings will be handled by NGIO, so that all other settings are overridden. Then we can omit the grass INI instructions in this mod's recommendations and the plethora of other potential mods we may or may not use in the future. I vote to eliminate these instructions and simplify with NGIO unification. If we do so, we will need to create version-specific mod recommendations for this one and any others that have INI overrides for grass (exactly why we should be using NGIO ... I don't want to manage grass from a bunch of different mods in addition to the game INIs)- 35 replies
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- SKYRIMSE
- 04-foundation
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@TechAngel85 @DoubleYou @Greg I have installed this into M&T for 2.0.0
- 42 replies
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- SKYRIMSE
- 06-models and textures
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Gameplay content is separate ... I forgot about that. It would be caught by that first. We may need to flesh out the Gameplay exceptions rules ... not sure. I entered int into the first flowchart. Perhaps using the Gameplay flowchart first makes more sense.
- 13 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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Discussion topic: Static Mesh improvement Mod - SMIM - Quality Addon by Pfuscher, Brumbek & Rudy Wiki Link
- 5 replies
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- SKYRIMSE
- 04-foundation
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@TechAngel85 What version of this mod is most applicable for us? Lots of options for this one.
- 6 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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@TechAngel85 What version of this mod is most applicable for us? Seems like some of these may be a stretch, but you are more lore-knowledgeable than me, particularly with respect to magic.
- 4 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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I think this mod goes into Extenders, given that it doesn't contribute to content directly. It does fall into Skills & Perks, but not before being caught by Extenders
- 13 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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DROPPED xLODGen Resource - SSE Terrain Tamriel (by Sheson)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Added to ModLists and Guides- 5 replies
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- 03-resources
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Fixed OP and wiki guides- 41 replies
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No Grass In Objects - DynDOLOD GrassLargeReference
z929669 replied to alLanDaishan's topic in Step Skyrim SE Guide
Fixed link. Go back to the NGIO mod page: https://stepmodifications.org/wiki/SkyrimSE:No_Grass_In_Objects#tab=Recommendations EDIT: as Tech mentioned, the instructions are a WIP, but see the dev guide NOTE for Grass LOD: https://stepmodifications.org/wiki/SkyrimSE:2.0.0#xLODGen -
It's compatible, but we constantly need to patch around it due to the way the mod implements.
- 29 replies
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- SKYRIMSE
- 13-gameplay-immersion
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Can Not Copy Resource / The system cannot find the path specified
z929669 replied to ravenRpg38's question in DynDOLOD & xLODGen Support
It's a common issue with latest Win updates for past weeks. See the support topic pinned thread for specifics: -
@TechAngel85 Great review. I had never looked as closely at the trees as you did and passed judgement by installing, generating LOD and flying around far and near the marsh. i will ping Kojak747 and give him an opportunity to respond. Maybe he has some info of some update files in waiting. As of now, I agree with your more granular assessment. One thing I did notice that you didn't point out is that there is a dead oak or other deciduous tree and maybe one other that could use some mesh tweaks. Some jaggies and pointy branches that are probably artifacts of having been derived from trees with crowns where these details wouldn't matter. When the crowns are removed though, some mesh work is needed to smooth the jaggies and add some polygons to the branch tips (especially the big ones). I love this mod from the 10,000 ft perspective though.
- 15 replies
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- SKYRIMSE
- 06-models and textures
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