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qwrtui1245

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About qwrtui1245

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  1. Sweet victory guys!!!! Everything is installed (except Oakwood) and LOOT is free of errors!!! I'm gonna finish off the tutorial and enjoy the oh so gorgeous Skyrim <3
  2. Hey, thanks for your reply @Greg! These error messages appeared after Skyrim updated itself, so maybe the mods updated themselves or something to work with 1.6.x content. Whatever whacky explanation there is, I'm gonna reinstall these mods. I want the full STEP experience with all mods and no errors to appreciate all the hard work of you guys! Thanks for the tip on the xLDOGen temp mod file. I'll update whether I was able to remove all the error messages. I diverged from the topic subject early so let me thank @Mousetick and @Greg again for their patience and welcoming attitude!
  3. Hmm, weird. So I'm gonna do that and continue. Thank you for your help and patience! Now, on to the next bugs! Loot is giving some worrying notifications... Maybe I should make a new thread for this? I couldn't find the same problems but maybe you recognize them for something simple?
  4. I noticed that the mod "Oakwood" is causing trouble. It was one of the non-Nexus mods. Maybe that has something to do with it?
  5. Ah yes, enabling the Address Library fixed it for me. So SKSE works with all the resources enabled! That's good news (all other mods were disabled)
  6. I've started with adding mods one by one. Seems SSE Engine Fixes is giving some trouble: https://prnt.sc/23qn99f Maybe I did something wrong during the reinstallation, gonna look into this one!
  7. The crash folder is empty but NetScriptFramework.log.txt has an Unhandled native exception! Yay, a lead! [20 Dec 2021 14:44:48.084] Initializing framework version 14. [20 Dec 2021 14:44:48.091] Loaded configuration file. [20 Dec 2021 14:44:48.094] Preparing .NET code hooking. [20 Dec 2021 14:44:48.099] Loading game library. [20 Dec 2021 14:44:49.325] Loaded game library for `The Elder Scrolls V: Skyrim Special Edition` (18). [20 Dec 2021 14:44:49.325] Running game version is 1.5.97.0 [20 Dec 2021 14:44:55.055] Loading plugins. [20 Dec 2021 14:44:55.055] Path to plugins: "Data\NetScriptFramework\Plugins". [20 Dec 2021 14:44:55.055] Checking file "BugFixesSSE.dll"... [20 Dec 2021 14:44:55.065] Plugin found and loaded. [20 Dec 2021 14:44:55.085] Finished loading 1 plugin. [20 Dec 2021 14:44:55.085] Finished framework initialization. [20 Dec 2021 14:45:12.337] Unhandled native exception occurred at 0x7FF7DA051F22 (SkyrimSE.exe+5E1F22) on thread 13084! I have only launched the game at the instructed moments which was at the very beginning of starting the modding procedure. When I finished modding it updated to AE so I couldn't even try it So you do have an interesting point, we don't know if it was working before the downgrade patcher. I think the patcher worked though since SKSE_loader.exe launches the game when mods aren't enabled. The version number can even be seen here: https://prnt.sc/23qlx7j If we can't find any interesting points to work within this log, I'll follow your suggestion of enabling each mod manually... only 272 mods so it shouldn't take any longer than installing them took, haha! No worries, if it helps find the problem it's worth it. To check, you mean disabling all mods in the mod list, then enabling again one by one right?
  8. Launching SKSE with or without admin rights (from the folder) makes no difference. Launching SKSE from MO2 only works when I do it with the default profile as you said. Launching with the default profile has the same result as running SKSE64_loader.exe from the steamapps/common/SSE folder. There are many logs in the Documents/My Games/SSE/SKSE folder: https://prnt.sc/23pp8yx After looking through them I found many of them loaded successfully but some of the logs just "stop". Those that seem successful end with ... loaded register succeeded Registering functions... -done Installed all hooks launching Building Event Sinks... [Events] Added menu event sink And some of them have questionable logs: Register Event Call Back! And some just end... EngineFixes.log: E:\Repos\skse64\CommonLibSSE\include\SKSE\Trampoline.cpp(114): [info] Default Trampoline => 680B / 2048B (33.20%) E:\Repos\skse64\CommonLibSSE\include\SKSE\Trampol skse64.log: Reading translations from Interface\Translations\Trade & Barter_ENGLISH.txt... Reading translations from Interface\Translations\Complete Crafting Overhaul_Remastered_ENGLISH.txt... Reading translations from Interface\Translations\Complete Alchemy & Cooking Overhaul_ENGLISH.txt... It really seems as something suddenly went wrong with those logs. Launching SKSE always results in the same logs. Also, I can't find the folder "../NetScriptFramework/Crash" you were talking about. Maybe it's in a different folder? I'm not sure what to make of this other than it doesn't work If it helps to see the whole files I made a zip of the SKSE folder: https://we.tl/t-WNXPbLYuEw
  9. Well sh*t, it doesn't work at all. After using the patcher, it broke. Launching SKSE through MO2 won't come further than the Skyrim logo loading screen. After a few seconds, it crashes. Launching SKSE as admin manually from the file explorer does work. So something in MO2 is wrong I think. Do you have any idea @Mousetick ?
  10. No you only added more clarity! Thanks for your time and I'll let you know if it worked
  11. Thanks for your reply! That video looks like a good guide so I'll try it when I get the chance! But before I try it I'll backup my Mod Organizer, just to be safe One more noob question: why would SKSE64 and SSE Engine Fixes need to be re-installed but not the rest?
  12. Hello! I know I know! Version 1.16.x Skyrim AE is not supported by STEP. But hear me out. So, Steam decided to update Skyrim (thank you for that Steam, NOT). And as a result, before I could even start to enjoy the game after my first time of completing the step tutorial, I got the errors. I think I found a solution, but I am not Skyrim-smart. I follow tutorials and enjoy the game. In this forum I hope to find someone with enough knowledge to tell me whether it's safe to use the Downgrade Patcher (link below). And which steps to take, do I backup the entire folder? Do I re-install? Just use the patcher and done? I have no clue what the smart steps are! So, if you have any idea, let this be the place where people find out how to save their Skyrim! Thanks in advance! Theo Downgrade patcher: https://www.nexusmods.com/skyrimspecialedition/mods/57618
  13. Hey thanks for your reply! With your clarification I guess no further action is needed. Just leave in the optional ESPs I went on vacation in the meantime and thus my reply is a bit late... Whoops!
  14. Hi, I'm modding SkyrimSE with MO2 by following this version of the step guide: https://stepmodifications.org/wiki/SkyrimSE:1.0.0#04-Foundation. I've followed everything until now but experience problems with the first mod I need to install without using Nexus. It's Skyrim SE particle patch for ENB and I downloaded 'SPECIAL EDITION > ALL-IN-ONE INSTALLATION > LATEST VERSION (GOOGLE DRIVE)'. It's installation went fine (Situation A) but when I have to enable the optional ESP 'Particle Patch for ENB SSE.esp' I get the message 'Plugin not found: Particle Patch for ENB SSE.esp' in my log (Situation B). I've tried: reinstalling the mod, refreshing, enabling and disabling the mod, restarting MO2, re-downloading the file. It doesn't fix my problem. I've added the pictures of situation A and B. I hope there are people who can help me here. Thanks so much in advance! Situation A Situation B
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